Experience one of the most popular role-playing adventures of our time, a journey that has thrilled millions. Inhabit dreamlike worlds of myth and mystery. Boundless lands of deadly creatures, foreboding omens and bold heroism.
This game puts you at the center of an epic tale of faith, war and betrayal, all the while staying true to the pen-and-paper role-playing tradition.
Neverwinter Nights - A world without limits!
Multiplayer notice: In order to access the multiplayer you must first enter your unique cd-key. For details please follow this link.
Age requirements: ESRB Rating: TEEN with Violence, Blood. PEGI Rating: 12+ with Violence.
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), NVidia, ATI/AMD or Intel 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.Patched to version 1.69
Posted on 2010-10-27 06:24:30 by KainKlarden:
A strange tittle, wouldn't you say? What i meant is - sometimes the game's goodness lies in the newer stuff - expansions and DLCs. This is precisely the case.
NWN, as it was at the day one release date, was the most boring adventure Bioware ever created. Overfilled with dull characters and Bioware cliches, they still use, it was a disappointment. It looked good, played OK, had tonsread more of modding potential, yet the main story itself left you wonder, if Bioware truly made Baldur's Gate before, or it was mostly Black Isle's work.
The first expansion didn't really change the situation to better, it was done by some unknown studio and was rather short and not really exciting. But at least it returned the interest in companions, with Deekin being pure joy to walk with.
So why on earth would i rate the game 5 stars? The final expansion, Hordes of the Underdark, is what makes NWN truly shine. It's three Acts of awesome were atmospheric, familiar yet unique. "Act 1: Is it Icewind Dale? Act 2: Wow, it's like BG2! Act 3: Oh my God, this could be Planescape: Torment's sequel!"
So as it stands, this game is worthy of your time, but only because of Hordes of the Underdark and premium modules/mods. And it's surprising, how can an expansion change the way you feel towards the whole package.
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Posted on 2010-10-27 07:02:03 by Soeverein:
Back when NWN first came out, my old PC sadly couldn't run it. Not that I minded THAT much, it gave me more time to replay the Baldur's Gate series for the gazillionth time. It must have been about a year in or so, that I finally decided to get the game.
At first, as a singleplayer gamer mostly, I must admit I was disappointed. The story never drew me in like any of Bioware/BlackIsle'sread more other classic RPGs. It wasn't until the second expansion, Hordes of the Underdark, that I actually felt they finally managed to create a really captivating single player campaign I enjoyed.
However, the Original Campaign isn't the main selling point anyway, as far as I was concerned. It's the near infinite amount of player-made modifications and the many possibilities of the multiplayer that got me addicted. By the time the game got uninstalled from my PC, XFire told me I had clocked over 9000 hours on it (well, over 6000 actually, but that doesn't sound nearly as dramatic).
Whether you're a powergamer who wants to make the best possible build and test it in PvE or PvP; or whether you're a social gamer who just wants to relax and chill with a fun group of friends; NWN mods (single or multiplayer) offer a good time to everyone. There are even 18+ mods and servers if you're into that kind of thing.
Most of those 6000+ hours for me however, were spent on what NWN players refer to as a Persistent World. You could also call it an MMO Lite, I guess. A world that runs 24/7, where you drop in whenever you want, go on quests together, roleplay together, grind together, and PvP together. The 64-player limit ensures a "small" scale, resulting in IMO a much better social experience than any major MMO.
Either way, this game was a life-changer for me, resulting in many lasting friendships. The only thing making me thing twice about buying, is that most of the old community must have moved on by now.
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Posted on 2010-10-27 06:27:25 by Roman5:
Back in the summer of 2002, developer Bioware released the original Neverwinter Nights role-playing game. This was followed by two expansion packs: The Shadows of Undertide and Hoards of the Underdark. The game showed how well the PC could handle RPGs, with perfect lighting, realistic landscapes and colorful magic spells. The game even used the popular Dungeon and Dragons pen andread more paper game system rules, which are familiar to a lot of players.
The story here is not quite as good as in Bioware's Baldur's Gate series, but its still better than almost anything else out there. And the real plus is the fan-made content - there are literally hundreds of downloadable adventure "modules" for this game, some of them truly excellent.
As you may know, NWN is based off of D&D 3rd edition rules, so character customization is very diverse. There are humans, elves, half elves, half orcs, Halflings, gnomes, and dwarves as the races, and many, many classes and prestige classes. You choose one class in the begging, and can level up to level 40, while given the opportunity to multi class. There are many skills to master, like parrying and pick pocketing, and many feats to learn, like double wielding, and weapon specialization. You can hire henchman, buy weapons and armor, craft stuff, and do many side quests. The Gameplay is mainly linear, but there are side quests to do. If you have played KoTOR, you will be at home with many aspects of the game.
If you haven't played this game yet, you will not be dissapointed, even if you already own the Boxed Diamond edition, it had some DRM problems in the past, fortunately GoG has brought this title DRM free in all it's glory and with loads of Free and Extra content
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