Trouble is afoot in the once peaceful land of Turnvale. Skori warriors (vicious mercenaries under the control of the mysterious Temptress) have arrived. But who is the Temptress, and more importantly, where is she?
From the creators of the Broken Sword series, Revolution Software, comes the first in a series of 'Virtual Theater' adventure game. Non-playable characters will walk around and perform different actions regardless of your interaction with them. There is a variety of options and commands, including the possibility of interaction with a supporting character, whom you can give orders in order to solve some of the game's puzzles.
Lure of the Temptress has an intuitive point and click system. Everything you need to do (movie, talk, search and fight) is controlled via the mouse and its two buttons. It's all you need to explore a large and complex game world with over 60 screens to explore... more than 25 intriguing characters to interact with... and of course, Selena - the Temptress.
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.6.8 or later. Processor: Intel Core Duo 2GHz+ Memory: 1GB of RAM Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
Posted on 2009-01-07 07:04:18 by Narushima:
The game in itself is very pleasant, the story is well-narrated, the characters are likeable, and the graphics are quite beautiful.
However, it can prove extremely annoying when two or three characters on the same screen as you keep on ramming into each other, bringing the boring "pardon me, sir" or whatever dialogue that interrupts your conversation if you wereread more having one. Your conversation continues afterwards, but if you're being interrupted all the time, it's really frustrating.
Also, when Ratpouch, your acolyte, follows you, which he does during nearly the entire game, he also keeps on getting in your way, so your character sometimes bumps into Ratpouch, or somebody else, then goes, absolutely out of control, to the other side of the screen, and you have to wait until you can control him again.
Despite all these faults, I truly enjoyed the game, thanks to the things I first staed. The story is developed very smoothly, and unlike in many other adventure games, there's not a lot of stuff to go through in order to get to where you want to go, and that's very pleasant.
I had to take a look at the walkthrough a few times because I really couldn't figure how to get some things done, but the overall difficulty is just as challenging as it needs to be.
So, even if it has some big gameplay faults, I rated it 4/5, because I really enjoyed playing it and finished it quickly, and that's how I know I love a game.
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Posted on 2008-12-18 07:12:14 by juancho:
I've played Lure of the Temptress long years ago, but it was one of the selected few that kept me returning on them to finish. Together with the Indiana and Monkey Island series, Lure of the Temptress is a fun voyage, easy enough but also, hard enough to keep you entrhilled until you manage to finish it.
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Posted on 2009-01-08 19:01:25 by Prator:
Lure of the Temptress is a short high-fantasy game which is best played at times when you don't have anything else to play and you REALLY don't want to be doing anything constructive, like exercising.
WARNING: MINUTE SPOILERS AHEAD.
VISUALS; 4/5: The backgrounds are good, and the cutscenes are generally also good, and the characters in the story are great at looking like whatread more they represent; a weaselly, conniving thief, a fair young maiden, a fat friar, and so forth. However, the game isn't particularly advanced in the animations department, and while the graphics are generally okay to look at, they aren't particularly memorable or special.
SOUNDS; 2/5: There is good music in the cutscenes, otherwise this would get a score of 1. Outside of the cutscenes, there is no music at all, and all the sounds are restricted to MIDI pitches, which are just bad enough in places to make me think that the game would sound better if it were totally silent.
WRITING/STORY; 4/5: All-around good. Yes, it's cliched high fantasy, but that doesn't make it bad; Ratpouch in particular is an entertaining fellow. The story also has a pretty good flow to it. The only flaw in the game's story is the ending, which is disappointing in a number of ways.
GAMEPLAY; 3/5: The interface is a little clunky, particularly when you're asking a henchman-character to do something for you. It's not bad, though. More serious is the fact that, while your character's primary goals are always clear, the little sidequests you need to complete in order to achieve those goals are frequently not. Also, if you make a mistake that would prevent you from winning the game, but which doesn't actually kill your character, you are never given any hint that you screwed up. On the plus side, this game Doesn't suffer too badly from "Featureless Blob Syndrome," an ailment common to older adventure games which is characterized by an inability to distinguish important objects environment from the background.
VALUE FOR PRICE/OVERALL; 3/5: This game is free. If it cost more than five USD, I would adivse you not to go for it, but for online freeware, it's pretty good.
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