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  • Bonus content included for FREE with purchase:
  • 5 avatars
  • manual
  • soundtrack
  • 3 wallpapers

What's cool about it:

  • Develop your hero through scenarios, campaigns, and multi-player games in a magical fantasy environment.
  • Cast a variety of unique spells and share their power with troops within your command radius.
  • Eight factions to choose from, each with very different strengths and weaknesses.

Overview:

When the stone Tears of Heaven, Navarre and Lucifus, fell from the sky, their appearance changed the world. Navarre, the white tear, had a life-giving power while Lucifus sowed death and destruction. Eight factions raced to harness the magic of both tears for themselves, giving them the command over life and death. The winds of war swept the land as the Minotaurs, Dwarves, Barbarians, Undead, High Elves, Wood Elves, and Dark Elves clashed in conflict of dominion over the Tears of Heaven.

Warlords Battlecry translates the classic turn-based Warlords gameplay into a fast and furious real-time strategy game. Your magic can boost the offensive power of your heroes’ troops. Your heroes gain experience and skills that can turn the tide of battle, such as magic resistance and advanced gathering of resources for your war effort. With dozens of skills, hundreds of units, eight different factions, and a slew of maps to choose from, Warlords Battlecry has all the ingredients of an RTS classic.

Compatibility notice: Warlords Battlecry is not compatible with Windows XP 64-bit.

Age requirements: ESRB Rating: TEEN with Online Interactions Not Rated by the ESRB, Violence.

Minimum system requirements: Windows XP (32-bit ONLY) / Vista / 7 / 8, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 2GB HDD, Mouse, Keyboard.

All user reviews:

User reviews:

A good adaption of the original turn-based formula

Posted on 2012-09-18 08:10:12 byn99127's avatarn99127:

Having played the older turn-based games, Warlords Battlecry was certainly a change in game design. I remember when I first played this game, it was giving off the same general feeling as Warcraft/Starcraft, which made me feel that SSG/Ubisoft was trying to copy the other franchise's success.
However, after getting to play the game for quite some time, it definitely started toread more grow on me. The variety of units was nice, especially since the differentiation between the units was more than just special effects. The RPG aspect was also very nice. I doubt that Battlecry was the first RTS to use RTS elements, but it definitely did a good job of incorporating them, something that has become a pretty standard practice today (i.e. Spellforce).
Anyways, though the game lacks the charm and gameplay that made the Warlords series special in the first place, the game is certainly fun to play. The graphics were pretty good for a game made in 2000, the gameplay was similar to Warcraft/Starcraft, though slower and with more diversity in its units, and the RPG elements to the game added a nice touch.
In the long run, I don't feel that Battlecry is quite as good of a game as Blizzard's RTS games, primarily due to the fact that Battlecry lacked a compelling story. Still, at least from a personal point of view, the gameplay here is a bit more complicated than Warcraft 2 and similar to that of Warcraft 3 (which was released two years later), and that for me makes it a good, though not perfect RTS/RPG hybrid.

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The Best Game No One Played

Posted on 2012-09-18 13:57:42 bywolfsrain's avatarwolfsrain:

That's how Gamespot portrayed this game back in 2000. And they were right. From a complete lack of marketing and almost a complete lack of reviews, Warlords Battlecry seemed doomed from the start. And yet, the game became some of those cult games, with poor sales, but talked about.
It was a pioneer back in the days: it was one of the most complex mix of RPG with RTS. You had aread more hero, that you could develop in any way you thought that would fit your gameplay ( restricted by the chosen class, though, but hey, you have a LOT OF SKILLS, so you could pull quite a few builds for every class). You had troops that would upgrade themselves to heroes, not as powerful as your main hero, but with a few of those you could clear a good chunk of the map. Those heroes that would come from the troops could be carried from one map to another in the campaign mode, provided that you had enough points to sustain them. The strategies are varying from race to race, you could come with quite a few ways to skin a cat, eerr... an enemy. And did i mentioned map quests and items to equip your hero?!
Also, another nice touch, it had an Iron Man mode. If your hero would die, you'd lose your savegame and you'd start the game all over. For the harcore players, that was one of the highlights of the game.
I was a big fan of the original TBS Warlords series, so Battlecry came as a shock to me. But the game has a way to get under your skin. Once you start playing it, it sticks with you. It lodges into your brain and want more and more. One nice thing, SSG wasn't discouraged by the poor sales. Hence the sequels; Battlecry 2 ( introducing a dynamic map with attack/defend/quest-something that you will see later in Dawn of War: Dark Crusade and Emperor: Battle for Dune) and Battlecry 3 (more races, more-revamped classes).
If you are willing to give this game a chance, you are in for a treat.

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The game that ended too quickly

Posted on 2012-09-20 20:25:15 byarkan01d's avatararkan01d:

Warlords Battlecry was that game I had grabbed with much anticipation. I often think about this game, because I brought it home with a weekend of nothing to do, but play Warlords Battlecry. The game ended before the weekend was up. That's not to say it's a short game at all, but I was so into playing it that after going 16hrs a day Friday and Saturday, Sunday I was left wishingread more I there was more game left to play.
i'm not big on RTS. I do like the Warcraft series, Myth games, but never really got into C&C much. What I liked was this game blended RTS with RPG so well. It was the first game I had played where both components were present but not overpowered.
Another reviewer said Battlecry ruined the Warlords games and I think that's a false statement. I had never played a Warlords game until Battlecry and after I finished the game I ran to the store and got a copy of the turned based Warlords. It was something new from the same mythos. It's like blaming Ultima Online for ending Ultima series or Might & Magic. It's just another way to play.
I have played Warlords 2 and 3, but for me neither compared in greatness. Perhaps it was just the surprise of playing it the first time. Maybe it's because Battlecry 1 is a better game. I don't really know now. It's been 12 years since I last played. I think I'm going to have to buy it again and compare :)

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Warlords Battlecry series games on GOG.com:

Warlords Battlecry 3 $9.99 in cart OWNED
Warlords Battlecry $5.99 in cart OWNED
Warlords Battlecry 2 $5.99 in cart OWNED
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