A sinister evil has come to the peaceful kingdom of Keanor, a land of beauty, mystery and magic. The Palace lies in ruins as armies of malevolent warriors sweep through the countryside while the once-proud Imperial Guard cowers in fear. The citizens of Keanor flee their homes in terror, praying for the rise of the one true leader who, it was foretold, would lead them against the armies of darkness. Are you the hero they seek?
Tzar puts you at the heart of the battle of good versus evil. Set in the real-time fantasy world of Keanor, where the sword is the law of the land, it is up to you to stop the armies of evil. Recruit, train and command vast armies of Knights and Archers, and build fantastic weapons to smash enemy defenses. Train your Wizards to unleash their arcane powers against your foes, or conjure mighty Dragons, Jinni, and Undead to do your bidding. Can you carry the burden of the crown?
Minimum system requirements: Windows XP / Vista / 7 / 8, 1.4 GHz processor or faster, 1 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c-compatible sound card, mouse, keyboard.
Posted on 2013-07-16 06:27:09 byGhorpm:
One of the personal favorite RTS games of all time! Let me highlight a few important features:
- Interesting story. Definitely not original but interesting nevertheless
- Even if the mission is "destroy your opponents" there is enough background information to make it interesting
- Most missions have more complicated objectives like preparing to defend your capital city (the upcomingread more army is really huge and it's not an easy mission), rescue a hostage, steal a magic book, consult the oracle (again, not that easy as you may think) and many more
- Side quests which may turn out to be nearly indispensable
- Excellent leveling system. Take care of your veteran units, they are much better than rookies. Train your heroes as much as possible - their experience is not lost from mission to mission!
- Idle peasants will automatically join other nearby working peasant in his task. No more baby-sitting!
- Three significantly different nations
- Well designed difficulty system
It's not the game without flaws, nations are not perfectly balanced if you plan to play with your friends. Some features and units are virtually useless. But nothing frustrating nor game-breaking. I recommend it to any RTS fan!
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Posted on 2013-07-16 06:43:52 bysieraparagon:
Tzar is a RTS made by Haemimont Games that is well known for two things - first it was the first ever game to be fully developed in Bulgaria and second it was the first RTS to implement a full experience system for every unit. That same system later became the base for the popular "Heroes" system, which we are all familiar with, in WarCraft III. It's logically to state that thisread more game influenced, even in a slight way, Blizzard.
The game itself is a solid RTS with some interesting gameplay decisions, one of which already mentioned above. The other big one that's worth pointing out is it's Technology Tree system, which allows you to specialize in one of four branches, representing a warrior's guild, a religious center, a trade center and a mage's tower. Investing in one of the four grants you unique units, magical powers or new options to choose from.
In terms of visuals the game has quite detailed textures, complimented with vivid colors.
The game also has a captivating campaign, spanning on twenty missions, and filled with interesting dialogue. The story itself is not mind-blowingly original, but it fits well with the Middle-Ages/Dark Fantasy setting and is entertaining.
There are some user experience problems. The pathfinding suffers from some issues and there is no formations, which makes the control of large armies, somewhat unpleasant.
All in all, Tzar: The Burden of the Crown is a game, which in my opinion, you should own. If only for the collector in you.
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Posted on 2013-07-16 06:59:15 byDF1871:
Gormp allready wrote about the "good side" of the game and left only the flaws for me ;)
1.Bad Pathfinding, Units get stuck often and you have to order every few steps to avoid it.
3.Each Unit within a group move with their normal speed instead the speed of the slowest unit
Not gamebreaking, but, at least for me, nothing it more annoying then stupid! babysitting,read more like being forced to split your force into tiny groups, but only of the the same kind, and lead them step by step through every narrow passage, angeled spaces...
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