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  • genre action / simulation / stealth
  • download size 1.7 GB
    1Mbit
    ~19 min
  • avg. user rating from 470 user ratings.
  • release date May 25, 2004
  • compatible with Windows (XP, Vista, 7, 8)
  • languages English
  • developer / publisher Ion Storm Inc. / Square Enix
  • game modes single-player
  • Bonus content included for FREE with purchase:
  • manual
  • 4 wallpapers
  • soundtrack
  • 8 avatars
  • 66 design sketches

What's cool about it:

  • It falls in its predecessor's footsteps, using light and sound to provide a one-of-a-kind stealth gaming experience.
  • For the first time in the series, Garrett can freely roam the City. Explore dark alleys, overhear conversations, pickpocket guards, and even perform secondary missions which will influence player's standing with in-game factions.
  • New tools and moves added to Garrett's repertoire: climbing gloves allow you to scale walls, and can also flatten yourself against the walls to hide.

Overview:

In the third installment of the Thief™ series, master-thief Garrett is contacted by Keeper Artemus with a mission to steal two valuable artifacts. At the same time, Garrett learns about a prophecy: the coming of a Dark Age. He embarks upon a journey to unravel a mystery that threatens the existence of the order of Keepers. Is it possible that there is a traitor in their midst?

The stealth and thievery game, Thief™: Deadly Shadows comes with a number of improvements over two previous parts. Released in 2004, it left behind the aging Dark Engine, using a heavily modified Unreal engine instead. Realistic lighting effects have been implemented: each character and object now casts its own shadow. A third person's view has been made available in addition to the standard first person perspective.

The stealth system that made Thief™: The Dark Project and Thief™ 2: The Metal Age famous is still in place. You have to stick to the shadows and avoid making noise, as guards will react to anything suspicious. It is also the first game of the series that introduced free roaming. The City, divided into several unlockable districts, is yours to explore. You can interact with the city's inhabitants: pickpocket, steal, or even mug them for loot.

Minimum system requirements: Windows XP / Windows Vista / Windows 7, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 9.0c, 1GB HDD, Mouse, Keyboard.

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

All user reviews:

User reviews:

It's still Thief

Posted on 2012-05-03 08:55:47 byhucklebarry's avatarhucklebarry:

If you grade this game in lieu of the other titles in the Thief franchise, disappoint is inevitable. I'll start with the bad. This PC franchise finale was written from the ground up as a console port. All of its limitations are due to those of the Xbox. Because of this they had to split up levels into chunks with loading zones which killed a great deal of the ambiance. It alsoread more lead to low resolution textures and abysmal ragdoll physics. The "realistic" walking of your character is nauseating, but can luckily be modified to an extent in the ini file. The fan favorite rope-arrow was also removed as a tool at your disposal. Other lowest-common-denominator features were added like loot glint, respawning city hubs, overly reminding you of the previous games... and the game was obviously rushed, so the first patch was mandatory for the game saves and other features to function correctly.
If you loved Thief... you hated most of the things I just mentioned and it made it difficult to Love Deadly shadows. However, if you can manage to rate TDS on its own merit, its actually a very good game. At its heart, the shadows still hide you. In its core, you are still a master thief. The story is fantastic, the sounds are brilliant, and the game as a whole is a worthy piece of the Thief cannon. I was finally able to put my bias aside once I entered the Hammerite compound in TDS. I was hiding in a corner and after a short conversation a familiar voice started to spout off Hammer prophecy as he waked past. The shadow from the furnace danced around the room and I could see him coming long before he made his way to me. I immediately felt at home. Hide, listen, plan, move... its back to basics and it works so well, even in this heavily modified game.
The lockpicking mini-game is a nice improvement over simply holding down the mouse button. The graphics are a huge boost but also keep the gritty, steampunk setting in a believable and enjoyable threshold.
A couple of things can really help to round out your gaming experience. Modify the movements of the character in the game ini. Download a texture pack and optional fan made content that remove or restore staples of the first two games.
All in all, Even though I'm disappointed with several of the changes, I still don my master thief hat and FULLY enjoyed romping around as Garrett for several hours during this game. Everything that makes Thief, Thief... is here. Don't let the shortcomings keep you from the story, experience, and overall fun that is still there.

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Excellent stealth gameplay and a good story, but hampered by tiny levels and frequent load screens

Posted on 2012-05-03 09:06:48 byBeckett's avatarBeckett:

Thief: Deadly Shadows is the third game in the Thief series. Whereas the first two games in the series were released soon after each other and used essentially the same graphics engine, Deadly Shadows came out a number of years later, used a brand new graphics engine, and was the first game in the series to be developed for multiple platforms (not just the PC).
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The new graphicsread more engine results in this game looking much nicer than the previous Thief games. More importantly, this engine delivers even better lighting and shadow effects than before. This is also the first game in the series that lets you play in 1st person or 3rd person perspective, and I thought both were implemented very well. (I particularly liked how while in 1st person view, you could look down and see parts of your body.) Other improvements over Thief II include ragdoll physics (for the unconscious bodies you carry around), the ability to put out candles (as well as torches), and a new mini-game for picking locks.
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The core gameplay is very similar to the other games in this series, and many of the same weapons and gadgets are present, with some minor adjustments. For example, in Thief I and II, you had to hoist the blackjack over your head and then let it fall onto an enemies skull; this resulted in it feeling like it had substantial weight to it, and made each knock-out all that more satisfying. In Deadly Shadows, you just swing the blackjack quickly, and I felt like it had the weight of a wiffle-ball bat. On the other hand, shooting arrows in Deadly Shadows feels even more satisfying than before. When I play Thief I and II, I usually avoid killing any humans, but in Deadly Shadows I can't resist putting arrows through the necks of a few guards.
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The storyline is quite good, and resonates with the stories told in the first two games. The ending in particular brings the series full circle in a very satisfying way. The dialogue and acting are also quite good; the protagonist is voiced by the same excellent voice actor as before.
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The design of most missions in Deadly Shadows is pretty good, but the settings and objectives are not as interesting and original as those found in Thief I and II - with one notable exception! One mission found late in this game is widely regarded among PC gamers as the most interesting, creative, and scary "haunted house" level in any game ever. It's probably worth playing Deadly Shadows for that mission alone.
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Overall I found this game less challenging than the previous games in the series. Once you've mastered the basics of stealth gameplay, taking-out a lone guard with a simple patrol route is child's play; the challenge comes when you encounter multiple guards watching each other's backs or guards with long, complex patrol routes. Unfortunately, Deadly Shadows didn't deliver many situations like that. Even on the highest difficulty, I found it pretty easy to blackjack one guard after another without requiring much planning.
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My biggest complaint with this game is that each map area is much too small, and most missions are broken up into several small map areas which makes the game world feel artificial and really hurts the level of immersion. One of the most innovative things the game does is present a "city" area that serves as a hub; to get from one mission to the next, you sneak through the city, avoiding guards and pick-pocketing civilians as you go. This was a wonderful idea in theory, and if they could have built the city as a single map area it would have tied the game world together nicely. But instead the city, like the missions areas, is broken up into half a dozen tiny maps with noticeable load times between them, which made me eventually hate the whole idea. The last third of the game involves a lot of crisscrossing back and forth through the city, and by the end, I was sick of having to sneak through the same areas so many times and REALLY sick of watching loading screens.
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A few other minor complaints: The objectives screen, while very useful during a mission, is displayed in a ridiculously large font, had no option to hide completed objectives, and required a stupid amount of scrolling as a result. Another frustration was that several times I got stuck on the geometry in the world; this never required me to reload but usually did require 30 seconds of loudly and awkwardly jumping and strafing to get free. Now granted this only happened when I was in unusual spots, like up in the rafters or slipping behind a piece of furniture, but a stealth game should reward--not punish--that kind of exploration. Finally, while I thought the lock-picking mini-game was a slight improvement over the way it was handled in previous games, I found it bizarre that the game reused the same lock-pick combinations over-and-over again (that should have been the simplest thing in the world to randomize).
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So what's the bottom line? The small maps and frequent load screens prevent me from giving this game a ringing endorsement, but if you are already a fan of Thief I and II, I think you will enjoy Deadly Shadows as well. It is true to the spirit of those games, further develops the overarching storyline of this series, and it gets most of the stealth gameplay elements right. If, on the other hand, you've never played Thief I and II, you should play those first, BECOME a fan of them, and then come back to this one.

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Long Live Garrett, but missing Karras

Posted on 2012-05-03 15:47:37 bybyrongrenades's avatarbyrongrenades:

Very fun in and of itself. With gameplay that differs quite a bit from the first two in the series, it was a little difficult to get into this at first, but once I did, the more open concept was a welcome addition. After doing absolutely everything there was to be done in the game like three times, I can say that I still wanted more. And really, I don't think I can say that aboutread more many games. I did however think it was a little broken to not refer even once to what must have been the aftermath of the metal age of Karras. No steambots or even spare parts lying around. To get my fill of that sort of thing, I had to go play the fan made expansions through http://www.thief-thecircle.com/ (I may have even made one or two inferior levels myself). I highly recommend the t2x project.

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