Year 2011. Five years passed since the Second Disaster, which eclipsed the events of April 1986. The Zone is shaken by frequent and powerful blowouts, which move anomaly fields, opening new routes to previously inaccessible locations. Stalker factions fight for the new territories and key points. A lot of stalkers die, but newbies keep on arriving.
The action takes place one year prior to the events of S.T.A.L.K.E.R.: Shadow of Chernobyl, one year before Strelok's most successful trip to the center of the Zone – the third one. You will learn about Strelok and his squad from another character's vantage point.
The Zone is waiting for you ahead, new locations and unknown threats, spatial holes and monsters hiding in the fog, pitch-black nights and saving rays of a rising sun. Try to avoid anomalies and hide from blowouts, discover the Zone and collect artifacts, cure radioactive irradiation and fight for any stalker faction you like! Only then you will uncover the truth about Strelok and how he happened to get inside the death truck and receive the S.T.A.L.K.E.R. tattoo on his arm.
Age requirements: ESRB Rating: MATURE with Blood, Language, Use of Alcohol, Violence. PEGI Rating: 16+ with Bad Language, Violence.
Minimum system requirements: Microsoft Windows XP / Vista / 7 / 8, Intel Pentium IV 2.0 GHz/AMD Athlon XP 2200+, 512 MB RAM (1 GB Recommended), nVidia GeForce 5700/ATI Radeon 9600/256MB DirectX 9.0c compatible video card, LAN/Internet connection with Cable/DSL speeds for multiplayer, 10GB free HDD space
Posted on 2014-02-08 11:31:39 bycthulhie:
Generally considered the worst of the trilogy, this is actually my favorite.
-It recycles assets and maps from the first game. An understandable disappointment for fans of the first, this leads in many cases to a better experience. Areas are more polished and feel more lively and complete.
-The faction warfare is a buggy mess of repetitive goals, uncompletable quests, and totalread more lack of progression. All of which is absolutely the case. But a weird, chaotic, glitchy world with no real progression is not really a problem if your gameplay style is aimless anyway.
-The plot is difficult to follow. True of the first two, actually, and also not a problem for me. The Zone is like a menagerie of grim delights to explore, into which an unnecessary linear entry has been inserted. Its main virtue is forcing me to explore paralyzingly creepy underground complexes.
-Introduces equipment upgrade trees. Clear Sky's main contribution to the series, this somehow added just the hit of investment and payoff that my wanderings needed. It adds a new facet to judging what treasure to keep and what to sacrifice. "I just found a delightful new gun that, when upgraded, will beat out my current one, but I'm over weight. Do I sacrifice my beloved rifle (I've named her Shootsy)?"
It's less brilliantly original than the first entry. It's less polished, less directed, and more meaninglessly sprawling than Pripyat. But it fills out the experience that I love most and remains my favorite.
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Posted on 2014-02-06 07:02:08 byMunx13:
While it's not as good as the other 2 STALKER games, mainly due to it's barely working faction-war system and really weak second half of the game, it still has its strong points, like well made and refined maps, improved gunplay and interface.
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Posted on 2014-02-06 09:43:04 byDaminshi:
This is definitely the worst of the bunch as it retreads the first game with a lot of reused assets and some barely working features (advanced DirectX options being notoriously unoptimized), but features have been added such as a Faction system, more armaments, etc. This is still a good game as it expands upon the story, gives you more areas and chances to explore the Zone, but it's okay to skip it and head off to the third game.
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Developed by GSC Game World, (с) Transavision 2013