As an officer in the shadowy halls of Facility 7C, you remotely lead a squad of operatives on daring espionage missions. Plant evidence, steal secrets, assassinate targets, and performing sabotage for the glory of the Dark Father. Do you have enough faith to follow orders unquestioningly?
Take advantage of multiple simultaneous first person views to stealthily evade enemies or get the drop on them. With the shoddy equipment and dubiously trained agents provided to you, you’ll need all the advantages you can muster. Signal Ops blends elements of a tactical shooter, stealth, and strategy to serve up a concoction that will satisfy your refined gaming palate. With open levels, old-school sensibility, and a monitor bank blasting a full spectrum of possibilities onto your retina, Signal Ops is unlike anything you’ve played before.
Minimum system requirements: Windows XP / Vista / 7 / 8, Processor: Intel Core 2 Duo 2.6 GHz / AMD Athlon II X2 2.8 GHz 3 GB RAM, Intel HD 3000, GeForce 8600 GT, Radeon HD 3650, or better with 512MB memory, 2GB HDD Space Patched to version r5361
Posted on 2013-04-02 16:44:33 bynvali:
Signal Ops is a like something I've played before. Rainbow Six & Ghost Recon. Signal Ops has the close quarters combat and (some of the)features that Rainbow Six had. It's focus is a lot more on fighting from the shadows or around corners. However, it doesn't involve the planning ahead of the mission as in RS, but more on field decisions, like in Ghost Recon.
Now, you haveread more a game that mixes the two formulas and an atmosphere very well done. It can suck you in. It's like waking up in Brazil (the movie), or 1984 (although seeing as my agents must hide from the police instead of being aided by them doess seem to make it "less dystopian").
So far, the game sounds great. You can actively control each unit and then leave the monitors with your officer and just walk around the base without encountering one loading screen. The electrical power requirement means this isn't a game for the casual man, however.
Where it falls short, though, is in the execution. This game is -FULL- of bugs. Graphical glitches and bad friendly AI pacing are frequent, with NPCs remaining blocked in a door and you having to get them out of the way. Moving while leaning is also bugged.
Worst of all, it's clearly a console port, worst not because they thought of it for the consoles, but because they ported it poorly. You can't even see your control list and change button positioning.
If they fix this mess and add a few minor PC features, then this is a solid buy.
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Posted on 2013-04-07 15:50:40 byscheherazade:
Plays nothing like Cannon Fodder, but makes me think of it constantly. It makes me think "would CF be like this as a squad FPS?".
I see it like a game cross between the movies Brazil and Triplets of Bellevue.
Has a couple buggy moments with the pathing and interaction, but plays fine in between.
Control of the agents is "goofy" , but you can say its intentional.
Its enyoyable,read more and feels very original.
A bit of an "art project" vibe.
Don't expect "more of X" when you play it.
I'd say it needs a measure of patience to fully enjoy.k
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Posted on 2013-04-07 06:55:53 byartician:
This is a review of the game shortly after launch.
Don't purchase this until the game is heavily patched.
The game has great promise for gameplay, and great visuals. I was never able to make it beyond the first mission, and it took several hours to make it beyond the tutorial.
The primary issue seems to be inefficient testing, as the game regularly breaks in the area of triggers,read more AI, and networking.
I gave three hours of my time to the game with a friend, in an attempt to play it cooperatively. We connected and played to the third tutorial without issue, after which his connection went out. For the next several hours he tried and failed to reconnect, and we were never able to continue.
I gave roughly two hours of my time to the game in single player mode, easily making it past the tutorial, but once I was in the first mission, my agent failed to follow simple orders, such as setting objects down (one of the first of a handful of commands given at the very beginning), meaning I was unable to progress only minutes into mission 1.
I have a love for unique, independently-developed games, but it is firmly overshadowed by my distaste for broken games, or for paying to play-test someones alpha, and this firmly falls in the latter category at the moment.
Great promise, but falls on it's face. Sorry. :(
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Signal Ops is a trademark of Space Bullet Dynamics Corporation.