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  • genre simulation / economic / managerial
  • download size 281 MB
    1Mbit
    ~19 min
  • avg. user rating from 177 user ratings.
  • release date March 26, 2003
  • compatible with Windows (XP, Vista, 7, 8)
  • languages English
  • developer / publisher Enlight Software / Enlight Software
  • game modes single-player
  • Bonus content included for FREE with purchase:
  • manual (47 pages)
  • 9 artworks
  • 4 avatars

What's cool about it:

  • Tycoon-style gameplay focused around managing a restaurant chain
  • Countless sliders and spreadsheets that let you control the minutiae of running a restaurant
  • You can change everything - from the staff and decor all the way to the font used in the menu

Overview:

Starting with nothing except some cash and a passion for food, build a restaurant from the bottom up - hire waiters, decorate, even cook the meals! Buy, build, outsell and underprice your competition.    

Will you use your culinary wizardry to out-cook chefs? What tactics and strategies will you employ to buy out the competition? You decide. With a combination of business strategy and role-playing game styles plus a free-form sandbox game mode, three huge cities, and over 30 playable chefs and a host of locations to travel to, Restaurant Empire is an epicurean delight of gastronomic proportions!

Age requirements: ESRB Rating: EVERYONE

Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.

All user reviews:

User reviews:

Who are these people?

Posted on 2011-12-15 17:25:06 byTarrker's avatarTarrker:

I would seriously like to know who all these people are that make the majority of reviews on this site. I see a lot of games getting five stars and flawless review comments when they really aren't that good. I love tycoon games and I thought this game was just not very good. It's interesting at first, but it is stupidly slow paced, does a bad job at showing you how to play and theread more interface drove me nuts. If you can get past these or if all you care about is the story, then maybe this is a game for you. Can't complain at these prices, but it's far from being a five star game.

Was this helpful?(130 of 155 people found this helpful)

Sorry, didn't like it

Posted on 2011-12-05 14:25:04 bySaraB123's avatarSaraB123:

Okay, this is just my opinion, but even though I usually like this type of game I found this boring and frustrating. I started playing the main quest-based game and got through a few levels before quitting. Part of the problem, I think, is not really understanding the cause and effect of my actions in the game. I'm told to decrease the quality of my food (along with my prices)read more to please my less demanding tightwad customers, but then get complaints about the poor quality. I install a dumbwaiter to speed up delivery to my second floor, but in spite of hiring extra servers, still have problems getting my food to the customers on time because my chef can't keep up, apparently. The pathfinding is also pretty horrendous - after installing said dumbwaiter and the extra 'porter' to man it, my chef can't get into the kitchen until the first upstairs customer is served because said porter is dawdling in the middle of the kitchen blocking his way to the stove and there is no way to shove him out of the way. I receive complaints about my nasty employees, but there is no way to discipline them other than firing them and trying a new one (and they ALL seem to be extremely anti-social). Even with all these complaints and problems, I always completed the levels the first time through, so perhaps the standards in Paris just aren't that high. Another disappointment came with the chef contests that occassionally are available to compete in. Your chef goes up against 2 others in a cooking contest, but there doesn't seem to be a lot of rhyme or reason behind the selection of the winner. During the contest, you can 'help' your chef by playing 3 monotonous and non-food-related mini-games (not even fun, thank you, just click in the right place as fast as you can) in order to help the score. So, anyway, I just feel this game was poorly designed. I find it frustrating because my input is limited to actions that much of the time seem to have little effect. And it could have been so much better.

Was this helpful?(58 of 66 people found this helpful)

Poorly designed balance

Posted on 2012-05-20 01:00:37 byRShini's avatarRShini:

I honestly found the story ridiculous, but since you don't play these games for the story I will just skip it. Though the worst is seeing the character's uncle willing to move all the way from france to san fran to work as a greengrocer just to let a girl work at a steakhouse for a few weeks - so expect ludicrous plot developments.
This game's appeal loses out quick as - especiallyread more in the later label you have to choose between having a high star rating and hemorrhaging money or have funds but awful ratings as pathfinding is atrocious for chefs and waiters - chefs will crash into each other, waiters take the long way around things and your restaurants tend to end up looking the same when you're trying to maximize the decor/comfort rating to get those stars. It hurts that space is painfully limited.
It does help there's many more byzantine things going on as the necessity of dividers to reduce noise levels (a detail I could never find in the game).
The cooking competition was as mentioned in another review, a wasted potential as the minigames where all about fast clicks and I found at least it was too easy to abuse it to get the #1 rating by the time you open your steakhouse, but yet I see no noticeable difference in my restruaunts' star ratings, profits, or customer satisfaction in any place I had high-ranking chefs working at.

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