A particle physicist’s mysterious and spectacular death sparks a race to find his hidden vault and claim his terrifying new discovery. The player will take control of four characters whose lives become entangled in the search for the scientist’s vault. They will have to learn to trust each other and work together to overcome the obstacles in their way and to keep this new and powerful technology out of the hands of a dangerous organization.
Resonance is a joint effort between Wadjet Eye and xii games. It's been five years in the making, and it's without-a-doubt their longest and most ambitious game to date. This gem is made by gamers for gamers, and you can clearly see that in almost every element of the game. From the polished and intuitive interface, through well balanced puzzles, all the way to the fun and gripping story, you can tell that xii games knows how to get the job done right. So if you are an old-school adventure game fan then this game should scratch all the old-skool gaming itches you’ve been feeling while delighting you with its innovations and story.
Minimum system requirements: Windows XP / Windows Vista / Windows 7, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 9.0c, 1GB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.6.8 or later. Processor: Intel Core 2 Duo 2GHz+ Memory: 1GB of RAM Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled. Patched to version 1.3
Posted on 2012-06-19 10:00:21 byStarmaker:
All’s well that ends well
It’s hard to discuss the plot of Resonance without heavy spoilers. The game starts with a news report on worldwide terrorist attacks, then the narrative time is rewound 60 hours, and the world is as we know it (well, except the electron has a substructure detectable by a conventionally-sizedread more collider). The game’s description which a player has probably read, states that a scientist died (or was murdered). After the rewind, he’s still alive – but you know you’re powerless to save him. It’s heartbreaking to see the characters’ (and yours) ingenuity and flashes of inspiration knowing they will necessarily have to fail to stop the impending doom, whatever combination of puzzle solutions and conversation options you will choose. Resonance forfeits the cozy and convenient linearity of traditional adventure game plots, while being very blunt where other games try to be coy, elevating a genre limitation to a philosophical statement.
...Well, it’s not *all* doom and gloom. There are two endings, and you can choose one (it's not so simple as picking an option on the dialogue wheel, though; for starters, there are no dialogue wheels). While for me one is clearly right and the other is clearly wrong, I suspect the decision will be difficult or different for other players. Both are sure thought- and discussion-provoking.
Everything serves a purpose
For an adventure game, Resonance has HUGE replay value. Alternative puzzle solutions. Alternative dialog choices. Inter-party banter. Most importantly, there are a lot of details that you might disregard or misinterpret on your first playthrough. Knowing the real meaning behind them makes for a wildly different experience.
The metagame is very self-contained. Long-term memories recap important events and, in addition to their in-game use, are helpful in case you missed a crucial detail. Short-term memories serve both as hints and as a puzzle interface. Fans of achievements will be happy, and even if you don’t generally care about such things, have a look at the list for interesting things to try. If you get stuck, you can ask another character for help – and yes, there’s an achievement for not using hints in a given playthrough. Seriously, sometimes I wish the game would’ve been more sticky so that I’d have more time with the characters.
In addition to the genre-staple inventory +dialogue and the innovative STM, there are “unique interface” puzzles that simulate specific actions with more immersion than a “use this on that” player-to-avatar command. Code locks, fuse panels, mechanisms, computer terminals – there are four such puzzles in the demo alone, and many more in the full game.
Music enhances the action, even when - especially when - it intentionally *doesn’t* match the mood of the scene. For example, near the end of the game, you visit one of the starting locations, and the tune there is as cheerful as it’s been – because for the non-player characters, this is just another workday: they don’t know that doom is coming.
Voice acting is simply superb, and no textual description would do it justice. My favorite scene/puzzle in the game is *two people talking on the phone*, purely because of the voice acting.
Oh, and there are insightful and funny developer commentaries - consider listening to them on your second playthrough.
Science ethics: 100% antimatter-free!
Resonance neatly avoids the bad science problem that many works set in the modern day are plagued with. The fictional particles are realistic-sounding (not corny like magnetic monopoles) and at the same time won’t contribute to the proliferation of bad science (see just about any mention of antimatter in popular fiction). Even better, there’s no hero worship or science phobia: the scientists are *not* magical luminaries, whether superheroes or supervillains. Physics exists independently of the people, and it’s not possible to suppress discoveries.
Graphics: 640x480 resolution, runs windowed, stretched (looks nice even on widescreen anyway), scaled with black bars (looks even nicer than stretched). Unlike adventure games that are actually old, Resonance is in true color, so pixel hunting is practically nonexistent.
Operating systems: Windows XP, Vista, 7.
Linux compatibility: Resonance is reported to work in Wine. There’s a demo up at the publisher’s website (wadjeteyegames.com) – if you’re a Wine user, try it.
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Posted on 2012-06-20 14:34:02 bysnowleopard217:
This retro style game is created to mimic older style point and click adventure games, but with improved 32bit graphics, and modernized audio and UI. It is refreshing to play a modern take on the older style of game, and Resonance is best described as a retro game with a modern touch.
Gameplay itself is quite interesting, the story is immersive, and you feel emotionally attachedread more to the characters. The game goes a step beyond a simple inventory system and text based dialogue by adding long term memory and short term memory mechanics. Essentially, while talking to a character you can drag a catalogued object or topic from your LTM or STM onto the dialogue menu to ask that character about said topic or object.
The graphics are low res, but wonderfully done. Although they resemble retro graphics, they are more "modern" in design, have higher bit depth and contain more modern elements, such as complex animation and particles.
Audio is also very good. Voice acting is believable and very well done. The soundtrack is also quite good with the exception of the "elevator music" loop in the hospital, which I believe the point of which is to wear at the players sanity level.
My only complaint about the game would be how short it is. I may just be good at figuring out point and click games, but for me, it only took one day (~10h of playing) to finish the game. I have to admit that I did use a walk-through briefly at one point because I could not find where to get Moreales' will and was wandering about aimlessly for over an hour, and also to see if there were different endings. But other than that I had completed the storyline without help. Regardless, Resonance is still a great game and well worth playing. :3
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Posted on 2012-06-24 06:16:36 byLeventhan:
A solid and compelling storyline, well-developed multifaceted characters, and great puzzle design makes Resonance totally worth the money. I'm not usually big on adventures games, but Resonance have certainly changed that. Wadjeteye games have undoubtedly worked tirelessly to produce Resonance and it really shows. I would highly urge you to buy and play this fantastic gem of a game.
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