Sigil... A place with gates that lead anywhere in existence, provided you have the proper key. It is a neutral ground and a watering hole for races across the multiverse, all under the watchful shadow of the Lady of Pain, the enigmatic ruler of the city. It is a place where the word is mightier than the sword, where thought defines reality, where belief has the power to reshape worlds and change the laws of physics...
But there's a lot more out there than just Sigil. Get outside the city and there's the planes themselves: the throne of the gods, the battleground of the eternal Blood War, and home to more horrors and wonders than ever existed on any Prime Material World. There's enough crusades, exploits, treasures and mysteries to keep a band of adventurers busy for centuries to come.
Anyways, all it takes is the right door, so step right through!
Get even more from the great Planescape: Torment with this mods guide
Age requirements: ESRB Rating: TEEN with Animated Blood, Animated Violence, Suggestive Themes, Violence. PEGI Rating: 16+ with Violence.
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.
Posted on 2010-09-28 11:48:56 byPhokal:
Planescape: Torment was way ahead of its time. It is a great game, with an excellent story. The characters, individually, are amongst the best; deep backstories, interesting personality quirks. The setting is the Planescape plane of the Dungeons and Dragons universe, the hub plane for the rest (Baldur’s Gate’s Forgotten Realms, the traditional/original DnD, etc). Itread more is unlike any setting you have seen, in any media.
The massive amount of dialog used to deliver this story, however, is presented with the Baldur’s Gate engine. Dialog trees stretch sometimes up to 15 options, each with several subcategories, with several more sub-sub categories, each with multiple pages of text. Key conversations can take a long time to absorb all of the information.
These conversations are well written. Some people have taken the dialog, and strung it together into a novel. The delivery has heavy hints of Memento (several years before). You play the game as a character that can never be killed. Every time you are defeated in combat, you simply wake up on a slab in the mortuary. The challenge comes from what to do next: discovering who you were, why things are happening, and what to do next. You truly role play as this amnesic main character, trying to discover who you are in a strange environment.
The overall plot is in the 3 acts, and none of them disappoint. Even the ending holds up (I’m looking at you, Bioshock).
I played the original CD version, which needed some unofficial files to get the program in its proper state: Fan patches help: http://www.bootstrike.com/Torment/files.html
Also, make sure to power up your Willpower, Int, and Charisma. And playing as a Mage makes sense with an emphasis on these stats (an option presented as the game progresses)
I passed by this game when it was initially released. The advertising for the game was awful. I wanted to play it until I saw the first ad. The real actor portraying the Nameless One was a poor decision, but I’m glad I went back and retro-gamed this.
I highly recommend this game. It is considered the greatest RPG, and is a great game. But you must *know* patience to *know* this.
*Review originally posted on my blog a few years ago, here:
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Posted on 2010-09-28 13:30:04 bygas.gas:
Actually i have this game boxed but im going to get the digital one anyway, this is indeed my favourite RPG of all time, and im quite a good old gamer if i can tell.
The story, the characters, the dialogues are very interesting, the gameplay follows the same real time/pause mechanic as Baldure's Gate and it works perfect, infact the engine is a modified version of BG's one.
Thisread more game is different from any other RPGS probably cause the main char here is not the usual good hero and you are pshed to think more about what to do/where to go/ how to interact with NPcs then in other titles.
Also this game can transmit some kind of emotional feelings that are nearly absent when playing other RPGs even if good.
One note for GOG, pls, pls, pls add the unofficial fan localizations for this game, (i know the polish one was published by you btw ) i spent years in searching the italain version without luck, but i know that those files are somwhere on the net...
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Posted on 2010-09-28 10:30:26 bytheexar:
The first words that come to my mind when I ask myself to describe Planescape: Torment are 'originality' and 'uniqueness'. While I'm aware these definitions are very inflated in the modern market, I'm pretty positive that Planescape can put the player in a setting that can't be found in any other game.
This game is not about saving the world. It's not about killing the main villain.read more It's about saving yourself. You don't have a name. You awaken on a table in the morgue - not knowing who you are, bearing scars that could have killed a mortal man and tattoos are covering your entire body - you look more like a zombie than a living man. You should be dead, yet you live - you cannot die. You are immortal but it feels more like you are cursed to live rather than being blessed with eternal life.
In a desperate quest for salvation your adventures will take you from the enigmatic city of Sigil - the crossroads of the planes, through the depths of Hell and into another planes. You will meet and learn to know yourself and your curious existence in the people (and creatures) you meet, in your followers and into the very existence of the world around you. Intellect and wits, not brute strength, are your most powerful weapons. Through interactions and a lot of conversations you will learn about your past lives and their experience will turn out to be the key to escape from your no longer wanted immortality. Pain and regret follow The Nameless One wherever he goes yet there is still hope... but it might be your last chance to learn who you really are.
Thread carefully, strike swiftly and LEARN, for knowledge is strength.
In the end Planescape manages to tell a very personal and (dare I say?) epic story, that covers a lot of philosophical questions - are the blessings we seek after not curses in disguise, what is eternal, what can change the nature of a man? These are not predefined questions, but rather formed during the game. The answers are up to the player - the game might give you the hints, but you may miss them, depending on your playing style. Multiple playthroughs are advisable - you will not discover everything by just playing once.
The gameplay, though including a lot of text reading, is accompanied by pleasant combat and some breathtaking special effects. Strangely, there are no swords in the game (except one which is carried by one of your companions), no shields. Many things that can be found in mainstream fantasy games are missing here but I didn't find that even a bit limiting the pleasure of the game. It's strengths lie in the complex storytelling and unique atmosphere. Having that in mind, I don't recommend this game to the battle-loving audience.
Planescape: Torment is a rare gem in the history of gaming. The writing is so good it can easily be adapted for a book or a movie. However, there is no better way to experience an engulfing story than interaction with the characters and the setting. In that aspect, no other game can rival Planescape.
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