Mr. Bree+ is a hardcore sidescrolling adventure/platformer, full of challenges, and enriched with great visual and musical effects.
The game tells the story of a householder family pig that was captured by the wild boars and sent to work as a captive - until the day he ran away! During his escape, Mr. Bree had a trauma and forgot about his family, the way home, and also his movement skills. So it's up to the player to recover his movements, enable him to return home, and find out what happened to his family. During his journey, Mr. Bree will face some mindblowing challenges and revelations.
Minimum system requirements: Windows XP / Vista / 7 / 8, Processor: Dual Core 2GHz Intel or 2.8GHz AMD, Memory: 1GB RAM (2 GB recommended), 3D graphics card compatible with DirectX 7, 300MB HD space. ,
Minimum system requirements (Mac): OS X 10.7.0 or later. Processor: Intel Core 2 Duo 2GHz+ Memory: 1GB of RAM, Graphics: 256MB of video memory.
Posted on 2013-11-27 11:46:51 byHatch.914:
Mr. Bree+ has a lot going for it. It has a solid art style and nicely flowing controls. It's held back by a handful of issues though. Firstly, my framerate was really inconsistent, which seems inexcusable for a 2D game in 2013. Secondly, as pleasant as the art is, there can be way too much... fluff. The backgrounds are pleasing, but they can look confusingly like foreground. Moreread more than once I thought a path was blocked or thought a platform existed that turned out to be background.
Also, the colors of the level change if you die after a certain number of times. So it's bright and clear at first, then, after a few deaths, everything turns red and contrasty, and then eventually blue, and so on. I'm not sure what the point is. It just make things harder to see. Combined with the bg/foreground confusion, it leads to a lot of unfair trap deaths.
Thirdly, it's rather short. I spent two or three hours with it and got to level 46 of 50 and done maybe a quarter of the optional levels. There are items to collect that unlock the optional levels, so there's some replay value there, but I don't see that taking more than an hour.
All that said, I've had a lot of fun with it. Movement feels really good once you get a feel for it and unlock more abilities. Most of the levels are pleasantly challenging, both to figure out and to execute. I know this review has been mostly negatives, but that's just because they stick out in what's overall a very nice experience. Recommended.
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Posted on 2014-05-20 12:31:42 byN0w3gg:
Initially, Mr. Bree+ has a slower pace than your average platformer. You even have to unlock the ability to jump. The gameplay is initially inviting in a way that the odd story and main character weren't. I'm not sure exactly what the developer was going for with this title, and while I would've been more than happy to ignore the story for the gameplay, the gameplay quickly beganread more to suffer from the strange direction underpinning the game. The pace, and the number of actions that needed to be performed within a few seconds of each other to get through a level without dying, increased until I ran flat into a situation I couldn't get out of. Mr. Bree+ likes to remind you that you've died. The color changes, and in addition to in-game achievements, it makes repeated failures impossible to ignore. I gave up during a level in which I earned the achievement for dying 100 times. I was pretty sure I hadn't died more than 50 times before that level. I was stuck on a single, exacting point that required me to fit within a specifically sized space and not die in route to it or while I was in it or when I had gotten past it. If you've played a lot of platformers you may have gotten past it easily, but by the time I died for the hundredth time I was sick of it. I was sick of the jarring color changes, the stupid pig I didn't care about, and the gameplay that had become torture. I tried a few more times and quit the level...and earned an achievement for quitting.
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Posted on 2014-06-02 12:56:29 byIAmSinistar:
Apart from some excellent music, there is simply no joy to be found in this game. Even if you love puzzle platformers, you will be hard pressed to derive pleasure from the casual sadism this game employs against you.
The earlier levels are moderately challenging and almost fair, but as things progress you encounter timing puzzles and trap types which seem to exist purely out ofread more hatred for you, and to encourage you to hate the game back. Concealed pit traps are placed exactly where you exit a nasty run of pixel-perfect jumps. Net traps paralyse you until you wiggle free, though they frequently trap you in such a way that the moment you are free another trap kills you. Frequent dying causes the colour palette to change on the level, which can make some traps even less obvious, compounding your struggle.
I played up to the boss just from sheer bloodymindedness, and gave up after enough rounds of one-touch-deaths from him made it clear I wasn't meant to finish this game.
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