There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.
But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.
You need to stay awake and sane till dawn.
The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, or are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination?
Controller support: Knock-Knock fully supports the Xbox 360 controller.
Minimum system requirements: Windows XP / Vista / 7 / 8, 1.7 Ghz processor or better, 1 GB RAM, DirectX 9.0c-compatible video card with 256MB+ VRAM and Shader Model 2.0 support, DirectX9.0c compatible sound card, 700 MB of HD Space, Mouse, Keyboard
Minimum system requirements (Mac): OS X 10.6.8 or later. Processor: Intel Core 2 Duo 2GHz+, Memory: 1 GB of RAM, Graphics: 256 MB NVidia or ATI graphics card with Shader Model 2.0 support Hard drive space: 700 MB, Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
Posted on 2013-10-10 04:17:17 byWytchblade:
I could imagine one may find the style be off-putting at first, especially the ridiculous looking character there - but then you look beyond and easily get fully immersed in the well placed and well paced frights as you try to figure out what is going on in a place that may or may not be your own house. Footstep sounds, flickering lights, creaking doors, hushed voices out of nowhereread more - we may have seen and heard it all before, but it actually all has meaning here if you put it together right, which is key to survival. There is actual gameplay to be found, and it gets pretty hard early on. I jumped almost up to the ceiling when the first nightmare appeared, and it gets worse from there on out. The system is fairly simple - time passes as long as you are safe and immersed in light, and proceeds to move backwards when you hide out in the dark, and when the apparitions catch up with you, it takes your clock back a huge deal. If time reaches dawn, you win and proceed to the next stage, if time gets taken back further than it was when you started, you lose. There's a lot more to it than that, but you should find out on your own. It doesn't hold your hand more than it needs to. This is kind of like an interactive childrens' book.. one that is meant to keep them awake and actually have nightmares rather than help them sleep soundly, though.. And there is still a child somewhere in all of us that is scared of the dark, spooky trees, and being all alone..
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Posted on 2013-10-12 17:48:56 byAvimimus:
So, Ice-Pick Lodge received a mysterious set of notes, along with a few mystical warnings about bad luck if they didn't follow them through... not unusual for IPL I'm sure, but hence this game comes into the night.
You don't really know what is really going on and Your character's connection with reality is tenuous and all boundaries are blurred past ambiguity
The game alternatesread more between 'checking on the rooms', sleep walking and wandering the surrounding landscape.
The rooms themselves are filled with dark suggestions and need to have their light fixed and then have the items in them 'remembered'. Doors start out locked and are apt to keep you in rather than keep anything out. Claustrophobia is mitigated by confusion.
Manifest gameplay: Find clocks and turn them on to bring the dawn. Avoid being touched by ghosts. Seal cracks in the rooms which allow the apparitions to get in (cracks have giant eyes).
Latent gameplay: Follow your character's attempts to hang on to reality - all the while knowing that reality might not be the best outcome and losing yourself in the process of playing the game.
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Posted on 2013-10-10 01:29:40 byJoelMB:
This game is scary in way horror should be making you powerless using things of comfort to work against you. Mechanics are simple idea of hide and seek until dawn. You character must last the night, easier said then do. See thing is story is not clearly told, character said something different entire level reset, and better idea if get him to remember everything in rooms that areread more in the house, but kick is the *visitors* can not be seen with light so judging this sense comfort when undeserved, with feel of dread.
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