FTL: Advanced Edition features:
- New systems, playable ships, alien race, weapons, drones, and more!
- A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone!
- New music by Ben Prunty!
Did you ever want to reroute power to the shields, set phasers to stun, or even eject the warp core? Well, now you can! In FTL, you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. What will you do if a heavy missile barrage shuts down your shields? Reroute all power to the engines in an attempt to escape, power up additional weapons to blow your enemy out of the sky, or take the fight to them with a boarding party? This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
FTL's complex strategic gameplay allows you to give orders to your crew, manage ship power distribution, and choose weapon targets in the heat of battle. You will encounter unique alien lifeforms and technology. You can upgrade your ship and unlock new ones with the help of six diverse alien races. Be the Captain you want: hundreds of text based encounters will force you to make tough decisions. In the randomized galaxy each play-through will feature different enemies, events, and results to your decisions. Each time you play another challenging session of FTL:Faster Than Light, it won't be quite the same.
Activate your warp drive and jump into our Mod Spotlight for FTL: Faster Than Light!
Minimum system requirements: Windows XP / Windows Vista / Windows 7, 2.0 GHz Processor, 1 GB RAM, 3D graphics card with 128MB RAM and OpenGL 2.0 support, 175MB HDD, Mouse, Keyboard.Compatibility notice: Faster Than Light requires a minimum resolution of 1280 x 720. Integrated Intel HD graphics cards have been known to work but are not officially supported.
Minimum system requirements (Mac): OS X 10.6.8 or later Processor:Intel 2 GHz Memory: 1 GB RAM Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM Hard Drive:175 MB HD space Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled. Patched to version 1.5.13
Posted on 2012-09-14 07:10:15 byBlakes7:
If you like rogue-likes then try one set in space. Put together a crew and level them up, level up your ship too. Shields, engines, o2 generators, weapons etc. That is if you survive long enough. Alien ships attack you on the way to your objective, causing mayhem, killing crew and sometimes boarding your ship.
Random events keep things interesting and there is a great soundtrack here for your listening pleasure. Worth a buy!
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Posted on 2012-09-14 08:34:11 byFatuousOne:
To be honest, I don't really like roguelikes. I've played several (although not the original) and they've never particularly grabbed my attention for very long. But for whatever reason, I still decided to back this on kickstarter, and when I actually got my hands on it several months later I was blown away (figuratively and literally, as I was blown up almost immediately after starting).read more While people call it a roguelike, I really like the 'strategy' label on it better. It has roguelike elements to be sure, but those are really more in the game mechanics (randomized galaxies, permadeath, etc.), the actual gameplay is definitely in the strategy category more than anything else. You command a ship with a crew, and you need to make liberal use of the pause feature to balance where your crew is (to either manage work stations to speed up shield regeneration, weapon reloading or whatnot, do repair work, or even fight invaders teleporting onto your ship), timing your weapons and other ship functions (as you may need to fire one weapon RIGHT before the other to slip through the enemy shields, or hit the cloak button JUST after the enemy fires their missiles so they'll fly passed you), or in more dire situations, hit the FTL jump button a moment away from your ship becoming scrap for your enemy to collect.
This game is hard. Even once you get used to the controls, even if you play on easy difficulty, you're often going to run into situations that will simply screw you over. I once played a game where I was in a Mantis cruiser (which has no weapons, depending on you teleporting over to the enemy ship to kill them in hand-to-hand combat) and I immediately ran into a Zoltan ship, which has a super shield that you can't teleport through without disabling it (which you can't do without shooting it). They then blew out my engines and quickly shot me into scrap. And this will happen to you, I guarantee it. Maybe not often, but it WILL happen. The random enemy generator will just screw you over at times, and you will die. So, I say again, this game is hard. I've played almost a hundred games and I've only beaten it ten times or so. (Granted, a lot of the time I just restarted because the galaxy didn't generate sectors like I wanted, but the point remains that I've died a lot.)
Regardless, I really like this game. I like the feeling of coming out of a battle without a scratch because I timed all my weapons perfectly, disabling all of their systems before they even got a shot off on me. I like the feeling of immediately teleporting my attack crew onto the enemy ship, ripping a bloody path through them, and then reaping the spoils of victory from an untouched ship. I like the feeling of pulling a win from the skin of my teeth and then coming back for more just moments later (after I scrape my scrap bucket back into a ship with a quick repair stop). I like the feeling of reaching each achievement, especially the ones that unlock new ships or ship layouts since it expands the way the game can be played. I don't particularly like being blown to smithereens, but I don't mind it terribly because win or lose you still start with a fresh crew, and maybe THIS time I won't run into that freaking Zoltan ship right off the bat...
If any of this sounds like it might be fun for you, do check FTL out. Even if you're not a fan of roguelikes, if you like strategy games, FTL might just tickle your fancy.
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Posted on 2012-09-14 07:42:31 bybryll:
It's everyone's dream (commanding a beat up space ship, keeping it running with a small crew as you schlep across the galaxy) and FTL gives it to you in a way no video game has done before. Instead of flying about with a joystick, in FTL you really do command the ship. Order your crew about, engage in combat, and make increasingly-tough decisions in a spectacular game that'll makeread more you want to come back again and again for more.
If you aren't on the edge of your seat within minutes (every time you play) then you're probably playing a different game.
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