DROD RPG: Tendry's Tale takes the DROD franchise in a new direction by combining the puzzling elements of DROD with the RPG fare of player stats, one-on-one monster duels, and loads of treasure for the taking. Tendry's Tale is an innovative concept that is not your typical RPG at all, but a puzzle game!
Join Tendry, a member of the Stalwart Army, who is trapped far beneath the surface after battling a menacing Underground Empire. He might not be the ideal warrior, but he's got a lot of panache to make up for his lack in prowess.
What makes DROD RPG different from the typical role-playing experience is that it contains no randomness. Enemy encounters, items, areas and treasures are all carefully designed to bring you a series of engaging, well thought-out puzzles that are a joy to solve. There is no grinding and each area is a completely unique experience. Movement is turn-based, and you may play as quickly or slowly as you want. Play this game to relax and contemplate, or take advantage of its large depth and optional elements of challenge and replayability.
Minimum system requirements: Windows XP / Vista / 7 / 8, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 500 MB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.7.0 or later. Processor: Intel Core 2 Duo 2GHz+ Memory: 1GB of RAM Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
Posted on 2014-07-10 15:16:54 bydoppelschwert:
I played this game for some hours today and I really enjoyed it. I played through the first 5 Levels and stopped at the 6th with about 109 Rooms, so I have about the first third of the game covered.
This game really plays different from Drod, altough the basic walking and sword swining still applies. This time the enemies stand around and as soon as you touch them with your sword,read more you alternate hitting each other until one of you drops dead to the ground. The damage done this way is derived from equipment and upgrades you find laying around.
As I find Drod to be really hard once you reach midgame, I hoped that the RPG mechanics of this game would make for an easier experience.
This was the case in the lower levels, however, I found the difficulty curve to get much steeper once you enter the 5th level.
I learned the hard way that you are not supposed to open every door you encounter and beat every monster. Instead the game wants you to use your HP, your only ressource, carefully to acquire as many upgrades as possibles while only fighting enemies if you really have to. Keeping this in mind from the beginning, I'm sure the game is far easier on the later parts.
In this sense, the rpg version of drod is harder than your standard drod as you have an additionally layer of ressource management on top of the usual puzzles.
If you like drod, you probably already know about this game, but if you're looking for a puzzler/rpg /ressource management game, this is probably for you.
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Posted on 2014-07-11 22:15:44 bySynt_x:
I'm a long-time DROD player and this is a great side-line addition to the main *logy. It not only goes to show how versatile the game engine is, but recreates a genre which has been under-represented in the last decade at least.
What you'll find here is a tactical game based on the classic tile-based resource optimisation - your own health and armour values + deciding who to fightread more and in what order is "all" you'll need to work out to solve each level.
This will of course not be easy and with the addition of multiple usable items affecting each confrontation, this journey ends up being a true challenge even for the best of minds.
Worth mentioning is the interface using modern graphics and threaded throughout is a spectacular storyline. This may lull the player into a false sense of security though so beware :) The game is extremely enjoyable and relaxing - yet will get as involved and more mind-bending each time you dare to push on :)
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