You were a disciple of the Divine, a servant of light on a never-ending crusade to fight evil. But fate has made a terrible turn on you. During an epic battle with a powerful necromancer, dreadful daemon named Samuel tricked you and dragged you to his dimension. There you were trapped and tortured. But like every typical daemon lord, he had a very twisted, sadistic sense of humour, so he decided to chain your soul to that of a Deathknight. Thus he cursed you to spend the rest of eternity bound to a creature you were fighting all you life. Now you must work together to escape your prison and find a way to break this curse!
Content notice (Mac): Due to technical issues beyond our control, the Russian and Polish versions of the game are only available for the PC.
Age requirements: ESRB Rating: MATURE with Blood and Gore, Violence. PEGI Rating: 12+ with Bad Language, Violence.
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.7.0 or later.Processor: 2 Ghz Intel Core 2 Duo Memory: 2 GB Graphics: Radeon HD6630M/ GeForce 9400M, Hard drive space: 2,1 GB Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
Posted on 2009-11-17 11:53:56 byrobobrien:
Beyond Divinity could have been a contender. The premise was excellent, an rpg odd couple trapped together and fighting for their freedom in a world a long way away from lush green fields and hobbit holes. Whilst i enjoyed the game it stumbles too many times for me to reconmmend without reservation. 'Cos what might be right for me, just might not be right for some.
The game isread more spilt into several acts and the game starts with that happy old chestnut of a plot device..the prison breakout. In gameplay terms this is the games opening dungeon crawl and boy is it bad. One of my issues with Divine Divinity was that some of the crypts and dungeons were just plain tedious and unfortunately that is still the case. There are no multi coloured crystal caverns in this prison, or genies with strange questions, no bubbling life chambers or a shrine to a dead wife. It may not be fair to compare Beyond to Baldur's Gate 2, but for a game that wants to desperately shake it's action rpg tag and tell a story then creating an atmospheric backdrop for your questing characters and side quests that add depth to it's characters and story is what i want to see. Not level after level of rooms and corridors that all look the same Its gameplay like this that does not take long at all to drag my idiot smile into a grumpy frown. And then their is Beyond Divinity's difficulty.
It's hard. A challenging rpg is great. Boss fights, tough loot filled locations, tricky side quests. That first spider fight in TOEE. But at the games beginning, Beyond is difficult in an unfair way. As a player you have two characters with no equipment, no stock of health potions or skills to fall back on; yet you run into guards that can demolish a full red health in a few swings. And there are a lot of guards. Having to deal with a combat situation by running around Benny Hill style with a hoarde of bad guys in pursuit or enter combat and hope the game scores enough 'hits' to let you win is just bad gameplay. And it ain't much fun either. However once you gain access to your first Battleground you can at least even the odds.
The battlegrounds are a central hub of merchants, who will buy all that scrap metal stored in your backpack and sell you everything and anything you may want. You can unlock one battleground per act and not only are they a one stop shop but a place to recieve random quests. The greedy merchants want stuff, you know the kind of dark eldrich items one can only find at the bottom level of a dungeon say. What this amounts to is more rough and ready dungeon crawling, where the goal really is to grind out a level or two and grab more loot to sell. In small doses this is actually pretty fun, but given the strength of your opposition in the 'main' world, the need to keep returning can start to feel disruptive and more like the designers wanted to pad their game out.
One of the biggest changes from the original is the character leveling system. Larian Studios obviously wanted to build on what was successful and enjoyable. There are more skills and abilities to spend those character points on this time around, although it can be a bit of a jumble sale as you sort the useful from the useless. Some of the skills just seem weak and no matter how many points you plow into them they never become something you can rely on. Take the summoning dolls; for a time you can add a third fighter to your party and with experience you can improve their stats, yet they stubbornly refuse to be anything other than a bit rubbish. The freedom to choose the skill direction of your character is also whipped from your hands by the need to find masters who will train you in the appropriate skill. These guys are scattered in the main world and hang out at battlegrounds and its a change i really don't like. Adding restrictions on a game that previously had none is just annoying. On the tail-end of that game change another which i think is just cheap, for a price you can redistribute your stat points and create another build during the game. You can do this as often as you can afford it. Some players will enjoy being able to check out different types and correct mistakes, theres just something about it i don't like.
The games plot is really pretty good, but it does take a long old time to come downstairs and join the party. Given that the game is split into acts, the pacing should have been much tighter. It will take a fair few gaming hours to see the plot develop into something worth paying attention to. And then there is the voice acting. One of the most vocal and important characters of the game is the deathknight. The guy who hired not one, but two voice actors for the character needs to be kindly lead away from a career in casting. Preferably to the moon. In the cut-scenes the deathknight kinda sounds like an old surfer dude who smokes way too much. In the game however that voice becomes something of a cross between Fozzy Bear and Yoda with a head cold. Its horrible and across the board the voice acting is pretty awful. It really lets down the work Larian Studios put in to creating all the npc's.
Beyond Divinity is an uneven game without a doubt. Above ground the detail and exploration is still fun and the soundtrack is simply fantastic. The game contains a lot of humor, some of it works and some of it falls flat, but i appreciate the effort. And when i compare it to Divine Divinity, it certainly lacks the solid workmanship of that title and it has some of old issues and some brand new ones for me to chew on and grumble over. Yet i prefer Beyond Divinity. I prefer the story, the side quests and the setting. Hopefully all the bugs have been patched for GOG's version, and i really would suggest tracking down a demo before parting with your ten bucks; if i knew for a fact this version was bug free and it cost six bucks i would rate 5 stars.
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Posted on 2010-11-26 09:43:07 byCoolDadTx:
As the second game in the series I was hoping the bugs would be fixed but they appear to have gotten worse. Overall the story and graphics are good but the gameplay and bugs really tank this game.
The concept of having 2 linked characters is great until you realize your partner is a complete idiot and won't do anything until you explicitly tell them to. The fact that if eitherread more of you die the game is over makes this concept broken from the start.
Add to that the fact that the game is not well balanced (starting hard, getting really easy and then back to hard) doesn't help matters. Toward the end of the game I suddenly couldn't hit anything even though I was way above the creatures I was attacking and had excellent equipment. Sometimes just moving positions would resolve the issue but (especially the final battle) I only succeeded by summoning creatures (who were weaker and yet didn't miss) and then boringly drinking healing periodically.
If you are looking for a Diablo fix then this game isn't it. The first one was better.
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Posted on 2010-04-07 00:03:57 byMalygris:
Beyond Divinity is a damn fine game. Lots of fun, lots to do, a HUGE action-RPG that actually focuses on the RPG side of things more than the action. It's very European, with both the good and the bad that entails, and the voice acting is the worst in the history of the entire universe (seriously), but in spite of the occasional stumble, it's a lot of fun and a great deal for theread more price. Just be sure to turn on the subtitles and turn off the voices when you play!
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