Posted April 06, 2016
Why decide to join games in development on GOG?
We plan to have a rich, dense and large game, including a lot of replayable content. It is important for us to test these features in real situation, and get feedbacks. Wolcen is a project started a long time ago, driven by passion an we want to create the best gameplay experience possible. We are attached to our project, and are very experienced using the CRYENGINE technology.
The Early Access will also be a great way for us to remains a completely indie team. There is no private investor or publisher behind us, and we want to continue that way to keep a full control on the creative work we do. We want to take risk, bring some new features to the hack and slash genre and discuss with players about the best solution for our game.
Approximately how long will this game be in early access?
You can expect at least 5 hours of non-repetitive gameplay at day 1, and of course, we plan to update the game at least every two weeks.
Since our game includes various way to develop your character, it will allow you to replay the game and randomly generated dungeon using various play style, such as brutal force, vicious strike, fire, frost and lightning magic.
Of course, you can combine any of these skills to customize your build. The fact that elements reacts with each other (fire, lightning, water and ice) also brings a lot of interesting and deep gameplay mechanisms for you to discover.
What do you plan to change during development?
The final version of the game will be available on PC and Linux. It will include the following features:
• Full Coop gameplay.
• Apocalyptic Forms, allowing you to unlock mutation for your character according to your playstyle. Mix up to three of these mutation and shape-shift into that avatar of destruction to destroy your foes!
• Ability to create a dungeon thanks to our housing system, and include enemies captured in the open world for other player to challenge.
• A lot of destroyable environments
• Unlimited randomly generated dungeons, with increasing difficulties each steps!
• Epic boss Fights
• Large open world to explore
• An epic and mysterious story to discover
• Modding support
• Gamepad support
What is the current state of your game?
The current state of the game aims to test the very basics of the gameplay.
You will be able to test the first mission of the storyline, and then fight in randomly generated dungeons, with and increasing difficulty each time to clean a level.
More than 20 skills are available right now, including combos.
Element from skills and environment interact with each other: Lightning spread in water, a frozen target will unfreeze once hit by Fire, and physical attacks deals more damage against frozen enemies !
Beautiful visual effects are triggered by your attacks, bringing an epic feeling to the game!
A lot of content are still using placeholders, and the sound quality is a bit poor, we are aware of that and it will be updated and upgraded really soon!
Will the price change on release day?
We plan to gradually raise the price as we ship new content and features. The final price of the game should be about twice the current amount, so it is time to grab copy now!
How can the community participate in the development process?
The community will be involved thanks to a Trello and various polls on our forums. Mostly you will be able to give your opinion about the priority features to come, balance of the game and gameplay mechanics.
If you have any cool ideas new enemies, items or apocalyptic forms, we will gladly read about it on our forum!
We plan to have a rich, dense and large game, including a lot of replayable content. It is important for us to test these features in real situation, and get feedbacks. Wolcen is a project started a long time ago, driven by passion an we want to create the best gameplay experience possible. We are attached to our project, and are very experienced using the CRYENGINE technology.
The Early Access will also be a great way for us to remains a completely indie team. There is no private investor or publisher behind us, and we want to continue that way to keep a full control on the creative work we do. We want to take risk, bring some new features to the hack and slash genre and discuss with players about the best solution for our game.
Approximately how long will this game be in early access?
You can expect at least 5 hours of non-repetitive gameplay at day 1, and of course, we plan to update the game at least every two weeks.
Since our game includes various way to develop your character, it will allow you to replay the game and randomly generated dungeon using various play style, such as brutal force, vicious strike, fire, frost and lightning magic.
Of course, you can combine any of these skills to customize your build. The fact that elements reacts with each other (fire, lightning, water and ice) also brings a lot of interesting and deep gameplay mechanisms for you to discover.
What do you plan to change during development?
The final version of the game will be available on PC and Linux. It will include the following features:
• Full Coop gameplay.
• Apocalyptic Forms, allowing you to unlock mutation for your character according to your playstyle. Mix up to three of these mutation and shape-shift into that avatar of destruction to destroy your foes!
• Ability to create a dungeon thanks to our housing system, and include enemies captured in the open world for other player to challenge.
• A lot of destroyable environments
• Unlimited randomly generated dungeons, with increasing difficulties each steps!
• Epic boss Fights
• Large open world to explore
• An epic and mysterious story to discover
• Modding support
• Gamepad support
What is the current state of your game?
The current state of the game aims to test the very basics of the gameplay.
You will be able to test the first mission of the storyline, and then fight in randomly generated dungeons, with and increasing difficulty each time to clean a level.
More than 20 skills are available right now, including combos.
Element from skills and environment interact with each other: Lightning spread in water, a frozen target will unfreeze once hit by Fire, and physical attacks deals more damage against frozen enemies !
Beautiful visual effects are triggered by your attacks, bringing an epic feeling to the game!
A lot of content are still using placeholders, and the sound quality is a bit poor, we are aware of that and it will be updated and upgraded really soon!
Will the price change on release day?
We plan to gradually raise the price as we ship new content and features. The final price of the game should be about twice the current amount, so it is time to grab copy now!
How can the community participate in the development process?
The community will be involved thanks to a Trello and various polls on our forums. Mostly you will be able to give your opinion about the priority features to come, balance of the game and gameplay mechanics.
If you have any cool ideas new enemies, items or apocalyptic forms, we will gladly read about it on our forum!
Post edited April 06, 2016 by B0SC0