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Hi guys,

I just finish the 3rd round of Wiz8.. Now i just have a thought that i still haven't start the import save that start from either Mt Gigas (Umpani side) or Marten's Bulff (T'rang side). So i was wondering which save should i choose, then where to go next and/or how to get through all maps till reach Arnika??

Thank you.
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tetraraid: Hi guys,

I just finish the 3rd round of Wiz8.. Now i just have a thought that i still haven't start the import save that start from either Mt Gigas (Umpani side) or Marten's Bulff (T'rang side). So i was wondering which save should i choose, then where to go next and/or how to get through all maps till reach Arnika??

Thank you.
To me, Marten's Bluff looks like a more interesting starting point. Here is a possible route for the early game:
* Right away, use the "replace character" feature to replace someone with a Gadgeteer.
* Get the Laser Pointer hidden in the room with Sadok.
* Go to the Swamp, and buy the Large Prism from Crock. You can now make a Holograph Projector (gadget that casts Guardian Angel).
* Go through the Mine Tunnels, perhaps recruiting RFS-81 (remember the hidden NAS-81)
* From the back entrance of Marten's Bluff, get the Mandolin of the Magus and the Pot with Hinges. Don't get the idol yet unless you're ready to deal with the consequences. Also, don't forget the Dulcimer of Mending, even though your bard (if you have one) isn't high enough in level to use it.
* Fix the T'Rang Teleporter.
* Use the T'Rang Teleporter to warp to the T'Rang House near Arnika.
* In Arnika, get the Porthole. You can now make the Port-o-Potty (gadget that casts Noxious Fumes).
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tetraraid: Hi guys,

I just finish the 3rd round of Wiz8.. Now i just have a thought that i still haven't start the import save that start from either Mt Gigas (Umpani side) or Marten's Bulff (T'rang side). So i was wondering which save should i choose, then where to go next and/or how to get through all maps till reach Arnika??

Thank you.
avatar
dtgreene: To me, Marten's Bluff looks like a more interesting starting point. Here is a possible route for the early game:
* Right away, use the "replace character" feature to replace someone with a Gadgeteer.
* Get the Laser Pointer hidden in the room with Sadok.
* Go to the Swamp, and buy the Large Prism from Crock. You can now make a Holograph Projector (gadget that casts Guardian Angel).
* Go through the Mine Tunnels, perhaps recruiting RFS-81 (remember the hidden NAS-81)
* From the back entrance of Marten's Bluff, get the Mandolin of the Magus and the Pot with Hinges. Don't get the idol yet unless you're ready to deal with the consequences. Also, don't forget the Dulcimer of Mending, even though your bard (if you have one) isn't high enough in level to use it.
* Fix the T'Rang Teleporter.
* Use the T'Rang Teleporter to warp to the T'Rang House near Arnika.
* In Arnika, get the Porthole. You can now make the Port-o-Potty (gadget that casts Noxious Fumes).
Thank you so much dtgreene, nice one, since you mentioned go to swamp, i might can go near the beach to get amulet of healing, ankh and others stuff hidden there, while avoiding rynjin. For T'rang, i know i need to ally with T'rang to buy things from Sadok. Before i go to Arnika, i might drop by Monastery to get all stuff there, that is my plan for early stage.
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tetraraid: Thank you so much dtgreene, nice one, since you mentioned go to swamp, i might can go near the beach to get amulet of healing, ankh and others stuff hidden there, while avoiding rynjin. For T'rang, i know i need to ally with T'rang to buy things from Sadok. Before i go to Arnika, i might drop by Monastery to get all stuff there, that is my plan for early stage.
I remember Amulets of Healing being in two places:
1. In the area called "Mine Tunnels", if you take the path that doesn't lead upwards.
2. In the area of Marten's Bluff accessed through the Mine Tunnels.

The Laser Pointer isn't sold by Sadok; it's hidden near him, so you don't need to join the T'Rang to get it. (Also, I don't know for sure (I have never used an import save), but it's possible that the save could start you allied with the T'Rang anyway.)

Also, the T'Rang House is right next to Arnika, so you might as well stop there before the Monastery (also lets you get the Wheel Key before heading to the Monastery, saving a trip).
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tetraraid: Thank you so much dtgreene, nice one, since you mentioned go to swamp, i might can go near the beach to get amulet of healing, ankh and others stuff hidden there, while avoiding rynjin. For T'rang, i know i need to ally with T'rang to buy things from Sadok. Before i go to Arnika, i might drop by Monastery to get all stuff there, that is my plan for early stage.
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dtgreene: I remember Amulets of Healing being in two places:
1. In the area called "Mine Tunnels", if you take the path that doesn't lead upwards.
2. In the area of Marten's Bluff accessed through the Mine Tunnels.
Yes, those are the ones you can get for free. The second one is also where you can find a Dulcimer of Mending (it's the eastern part of the fort with the Higardi Ghosts).

On the Swamp beach you can find an Ankh of Healing, which is also nice, but not quite as great as the Amulet (Ankh: +1 AC, +1 HP reg., Heal Wounds(6,9) / Amulet: +3 AC, +1 HP reg, Heal All (6,5), 50% Divine resistance). Strangely enough, the Ankh more expensive though (17,000 vs. 10,000 for the Amulet).
I see, thanks for the info, i thought at swamp near the beach has amulet of healing, but actually it is ankh, but just take it as it has +1 HP regen. I might take your advice on stop by at Arnika before going to Monastery.
As said, this will be my plan where to move, Marten Bluff (without idol quest) - Swamp (get items and avoid Rynjin) - Mine Tunnels (Get RFS and all items) - Marten Bluff - Arnika - Monastery.
I feel ashamed, i died twice in Marten's bluff, once at swamp, still haven't reach mine tunnels, most of mobs' level are higher than 7 whereas my level are around 1-5. Even if i run away, my characters' stamina is easily running low and easily fall asleep and the mobs get me. Does this means i need to go straight to arnika without getting all items here??
You'll probably need to improve your levels and gear a bit before heading out into the swamp and especially the mine tunnels. Not joining the T'rang despite starting there will make it difficult since you won't have access to Sadok's shop and fighting things in the tunnels themselves is more likely to provoke hostility from the T'rang.

Rather than heading to Arnika you might consider porting to the Umpani camp instead. (Do teleport to the Arnika Road house first to unlock the door, though!) You can obtain more gear there even without joining them and it's easier to evade the spawns by running away since you can duck inside the fort and leave the grunts outside to deal with the problem. (The named NPC just outside the entrance might get killed but he isn't important to anything.)

You won't have access to a teleporter from here, of course, but you can skirt the edge of the map to get down to Arnika Road, hit the cave there along the way to the monastery, and eventually down to Arnika itself.
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Garran: Rather than heading to Arnika you might consider porting to the Umpani camp instead. (Do teleport to the Arnika Road house first to unlock the door, though!) You can obtain more gear there even without joining them and it's easier to evade the spawns by running away since you can duck inside the fort and leave the grunts outside to deal with the problem. (The named NPC just outside the entrance might get killed but he isn't important to anything.)
Don't you need to go through the Mine Tunnels to get to the teleporter?

(Well, there's another way, but it requires accepting the Umpani's final quest, and that's not exactly something that will happen early in the game; to even get to that point, you need to reach the Umpani camp in the first place and do the quests there, which involves travelling to Bayjin at one point.)
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dtgreene: Don't you need to go through the Mine Tunnels to get to the teleporter?
Nope!
If you take a left after the T'Rang-Arm door (instead of a right towards Sadok) you'll come to a room full of guys who will yell at you to leave, and they'll enter combat with you if you stick around too long. However, if you initiate combat outside their "yell" radius, you can sprint through the room in-combat, which causes him to shout his go-away dialog when you're in the OTHER passageway. If you back away quickly he'll leave you alone, and you can get to the teleporter from the other side. You just have to wait until one of the Youngers opens the door for you.
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dtgreene: Don't you need to go through the Mine Tunnels to get to the teleporter?
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bevinator: Nope!
If you take a left after the T'Rang-Arm door (instead of a right towards Sadok) you'll come to a room full of guys who will yell at you to leave, and they'll enter combat with you if you stick around too long. However, if you initiate combat outside their "yell" radius, you can sprint through the room in-combat, which causes him to shout his go-away dialog when you're in the OTHER passageway. If you back away quickly he'll leave you alone, and you can get to the teleporter from the other side. You just have to wait until one of the Youngers opens the door for you.
I did not know that. It makes it possible to skip the mine tunnels entirely! (Unless you want RFS-81 or the Silent Lyres, of course.)

A few things to add:

Your movement in combat is limited by your encumbrance. Therefore, you might need to drop some items first. Fortunately, the developers included no less that 2 shortcuts that can be opened to get back where you were. (There's also a one way trapdoor.)

This lets you get some nice items more easily. You can get the Hinged Pot (component for Port-o-Potty) and (with the help of a switch) the Mandolin of the Magus. There's also an Amulet of Life. Higher level parties will appreciate the Dulcimer of Mending (most useful instrument in the game IMO) and the Arresting Aria (from the T'Rang house).
Hi guys, i just manage to reach T'rang teleporter. As you can see, i posted the screenshots of my starting import party, but i replace most of them to what i have been told before, especially Bard and Gadgeteer. The enemies is at level 6-7, in which is impossible for me to kill them in my current low level. As you guys entioned, Sadok won't sell me anything unless i ally with T'rang. Also i have to skip passing those ghosts below Marten's Bluff, which means i can't get that potty gadget and amulet of healing. Now i am at T'rang house and on my way to arnika, hopefully i manage to level up more and gains more power.
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Post edited February 21, 2016 by tetraraid
Here are some tips for fighting undead:

If you have a Priest or Bishop, don't forget that they can turn undead once per battle. You might want to wait until the enemies are visible. Also, don't forget the Holy Water spell if you know it.

If possible, cast Magic Screen before the fight. You can buy a Book of Screens from Lord Braffit if you don't want to spend a spellbook on it. (This, of course, applies specifically to spellcasting undead.)

Undead have a long list of immunities, but there are holes. In particular, paralysis (Anna sells Duct Tape, which your Gadgeteer can use to cast Paralyze), insanity (if you have a psionic or bishop, buy the book from Anna), and blindness all work on undead. Take advantage of this fact.
Hi guys,

I just wanna update my progress, I manage to get the bards instrument and Amulet of Healing inside Marten Bluff. Currently my team is at Arnika, still level between 1-5. I ignored Myles and straight getting all items i manage to get without engaging the enemy. Unfortunately my Gadgeteer's Lock and Trap skill is at 15 points, in which i can't enter below temple room which have Necklace of Endurance. I try to fight the ghost below temple and manage to kill them all except the ghost mage, which i get the wheel key and run away.

At Arnika road to Monastery, i also avoid all the enemies till i reach monastery, then get to below monastery. Luckily i manage to kill Gregor but i hold my level up till i reach the level 1 crab. Now i'm gonna save this file so that i can plan on which team should i use.
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tetraraid: Unfortunately my Gadgeteer's Lock and Trap skill is at 15 points, in which i can't enter below temple room which have Necklace of Endurance.
You sure you can't force the lock with your Fighter? Even a low percentage is fine since you can try repetitively on a high frequence. Actually it doesn't even take long to crack a 3% lock compared to the dull Locks & Traps routine, which isn't exactly fast anyway. Otherwise you may be able to purchase scrolls of Knock Knock from Anna to ease your lock picking.