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JudasIscariot: Speaking of mastery, I have to say it was an awesome feeling getting through the first world without dying once :) I had gotten through it before but I managed to get myself killed a couple of times.
So, when can we expect our video proof in the form of Judas Plays? ;)

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Zauron: ...
I just bought the game a second time because of this comment. Glad to see developers who are still passionate about these kind of games.
Post edited September 21, 2013 by Ashkc88
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JudasIscariot: Speaking of mastery, I have to say it was an awesome feeling getting through the first world without dying once :) I had gotten through it before but I managed to get myself killed a couple of times.
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Ashkc88: So, when can we expect our video proof in the form of Judas Plays? ;)

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Zauron: ...
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Ashkc88: I just bought the game a second time because of this comment. Glad to see developers who are still passionate about these kind of games.
As soon as I get anywhere in world 4 :/
Fantastic runs of Völgarr in a playlist, be amazed of scandinavian powaaaah: http://www.youtube.com/playlist?list=PLVbLOif18u2qaJfmLfTGg8zppZvUqOWm0

Pressing space to zoom out seems to help lots, always forgetting about that feature...
Post edited September 22, 2013 by Grombolar
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Grombolar: Pressing space to zoom out seems to help lots, always forgetting about that feature...
Definitely. I was able to sight read a number of areas using the zoom out feature.

Also, interesting watching those videos. Funny to see how someone else tackles obstacles in completely different ways than me! For instance, in world 3 part 2, he waits for the spear traps instead of rolling past them like I do; and in world 5 I dodge through the green birds instead of jumping over them.
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Grombolar: Pressing space to zoom out seems to help lots, always forgetting about that feature...
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Ashkc88: Definitely. I was able to sight read a number of areas using the zoom out feature.

Also, interesting watching those videos. Funny to see how someone else tackles obstacles in completely different ways than me! For instance, in world 3 part 2, he waits for the spear traps instead of rolling past them like I do; and in world 5 I dodge through the green birds instead of jumping over them.
I kill the green bird men every chance I get. Annoying little buggers.
Mid-stage saves at check-points?! Blasphemy (says Castlevania fanboi)!
I 'd like to add my voice here to those asking for an easy mode or an easier save system. More checkpoints and restart from checkpoint!!!!

The game is otherwise lots of fun, but what happens is that I will give up after an hour of trying the same area over and over and over and switch to more rewarding games.

I have a lot of other great games to play so the time I can give to Volgarr is not the same as I would have had when I was a kid & Ghosts n Goblins was the only game worth playing in my local arcade.

I hate buying games that place ridiculous demands for completion. The arcade way of doing this was NOT about fair challenges , it was about making the most money out of players pouring coins into the machines to try again.... Some "traditional" things are best left behind.... People are confused about classic game design if they think it was about challenge. It was about either sucking more money out of the player in arcades- or keeping the kids occupied for as long as poss in the consoles, to justify the games' high prices to the parents.

The people here and elsehwere who turn to mockery and personal attacks and call "blasphemy" or similar when they hear of any requests for an easy mode are just as bad as the "casuals" they are always denouncing, if not worse. They need to feel like they have achieved something at beating a really hard game that others can't beat.... it's beyond petty, it is juvenile. Both groups ruin video games!
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Zauron: Let's also touch on the psychology of frequent checkpoints. Legendary designer Shigeru Miyamoto talked about how having a checkpoint just before a difficult spot can be much more frustrating to players than having them spaced out more. Having spaced out checkpoints allows the player to learn and master an earlier section, and re-gain their confidence and calm their nerves as they go back through familiar territory before they tackle the difficult part again. Being stuck right at the difficult spot, hammering against it over and over again, can make for a much more frustrating experience.
Wrong. This design is about artificially padding out the playing time of the game. It has nothing to do with lessening player frustration and Miyamoto doe not care about that. It is much more frustrating hammering away at entire sections or levels over and over again, just to get to the boss so you can try out a diffrerent approach. Learning the boss's patterns also takes much longer this way, since you have to fight other tricky enemies every time before re-trying the boss. In my case, and for many others , the frustration is not about being killed by the boss, BUT HAVING TO REPEAT THE SAME SECTION OVER AND OVER AGAIN JUST TO GET TO THE BOSS.
We are happy to fight the boss over and over again, if it's not a cheap boss, but repeating enitre sections of the game just to have another go is just desperate grinding.
Post edited October 10, 2013 by Elixirel
@Elixirel

You clearly understood nothing from Zauron's post.

Also, the levels in this game are like 5 min long, and there's also a checkpoint mid stage. If you can't beat a single level in an hour and you're constantly dying in the same spots then Volgarr is clearly not for you. There are many reviews and EACH ONE of them points out that this game is hard and there is a single checkpoint BUT YOU STILL BOUGHT IT and now you're complaining?
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Arthandas: @Elixirel

You clearly understood nothing from Zauron's post.
You have nothing new to say and understand nothing.
I have not yet bought the game, my housemate has. I am sitting here thinking about buying it and trying to make a decision on whether I want to support this sort of game design. I think I won't..
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Elixirel: You have nothing new to say and understand nothing.
I have not yet bought the game, my housemate has. I am sitting here thinking about buying it and trying to make a decision on whether I want to support this sort of game design. I think I won't..
Then don't and stop being a drama queen. No one's forcing you to play this game if you don't enjoy it.
I enjoy it , otherwise I wouldn't bother to post here. I'd enjoy it a lot more if it had more checkpoints.


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Arthandas: Then don't and stop being a drama queen. No one's forcing you to play this game if you don't enjoy it.
This is a thread started by someone else about the save system being unfair and I don't think you're in a position to tell me not to post.
Post edited October 10, 2013 by Elixirel
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Elixirel: This is a thread started by someone else about the save system being unfair and I don't think you're in a position to tell me not to post.
You mean with you being polite and him calling you drama queen for voicing your opinion? Nah, you're definitely the one who should not be posting!
Post edited October 10, 2013 by Fenixp
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Elixirel: The people here and elsehwere who turn to mockery and personal attacks and call "blasphemy" or similar when they hear of any requests for an easy mode are just as bad as the "casuals" they are always denouncing, if not worse. They need to feel like they have achieved something at beating a really hard game that others can't beat.... it's beyond petty, it is juvenile. Both groups ruin video games!

...

I have not yet bought the game, my housemate has. I am sitting here thinking about buying it and trying to make a decision on whether I want to support this sort of game design. I think I won't..
The reason why I have an issue with the requests for easy modes is that the people who dislike the design hold their money over the developer's head and ask for changes. You, yourself, have made it a point that you won't hand over money because of the way the game was designed.

THAT is well beyond petty, and well beyond juvenile. That's a few steps away from twitter threats towards developers for changing gun balances in their game.

You can have an issue with the design, and it's perfectly fine to voice your opinion on it, but when you go and bring the almighty dollar into the mix.. people are going to get their undies in a bunch. As Pinnacle said above, "Sticking to the original vision of the game rather than trying to maximize sales is called artistic integrity. Is this suddenly a bad thing?" This is what I believe Arthandas is trying to say when he said you missed Zauron's point. It's not about the money, it's about the love of the artform and sticking to his vision.
Post edited October 10, 2013 by Ashkc88
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Ashkc88: The reason why I have an issue with the requests for easy modes is that the people who dislike the design hold their money over the developer's head and ask for changes. You, yourself, have made it a point that you won't hand over money because of the way the game was designed.

THAT is well beyond petty, and well beyond juvenile. That's a few steps away from twitter threats towards developers for changing gun balances in their game.
"Holding money over their heads"? Are you trying to turn demand into blackmail just now? I'm fairly sure that for a dev, there is a difference between 'My issues with a game are minor, will buy' and 'My issues with the game are major enough for you to lose a sale'. Whether or not dev is willing to act upon it is another matter entirely, still - there is a big difference which should be communicated, as there really isn't any other metric to rate game's success other than how many people did spend their money on it.
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Fenixp: "Holding money over their heads"? Are you trying to turn demand into blackmail just now? I'm fairly sure that for a dev, there is a difference between 'My issues with a game are minor, will buy' and 'My issues with the game are major enough for you to lose a sale'. Whether or not dev is willing to act upon it is another matter entirely, still - there is a big difference which should be communicated, as there really isn't any other metric to rate game's success other than how many people did spend their money on it.
No, it isn't technically blackmail, but it is still pretty scummy. The fact that you would even need to tell anyone that you refuse to give someone money is proof within itself that you are using it as a tool to try and get someone to change something. Otherwise, why even bring it up? Especially after the developer already stated that they aren't changing the game.

Also, sales only make a game a financial success. Many highly regarded artists never became financially successful. There are plenty of artistic failures that are financial successes, The WarZ being one that comes to mind. The game being a financial success is, obviously, irrelevant as stated in multiple posts above. However, if you do want to talk about the game being a financial success: It is by default as it was funded through kickstarter money which doesn't need to be paid back. Plus post-development sales.

Lastly, there is a difference between a lost sale and a non-sale. The game isn't for you, therefore it is a non-sale. You can make yourself feel as important as you want, but that's just the truth. The game is not for you, you just want it to be. Which is why you are here, trying to get the game to cater to your play style.
Post edited October 11, 2013 by Ashkc88