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Just played with friend over LAN using Tunngle, The host players if fine but the Client... every time after bot are dead and choosing new heroes it bugs. For the client it shows wrong lvl and dmg than it should. Starts at lvl 4 but the dmg stays the original. After getting more lvls the lvl counter goes up but dmg stays the same. We have to rehost and rejoin everytime.
Alright, I'll take a look at that!
More feedback: I've since beat the game, and I have to say I was disappointed by the later levels. The final level is a nice boss fight, but I wanted the later levels to do something new and interesting, and they didn't really. I beat the game with an Agile character, which I still think is far too OP, and makes the game too easy. There are also some powers that are far too strong, taking out bosses with one or two hits. In general, I think the game suffers from replenishing your resources too fast. The fact that your attacks recharge every level means that you don't really think about whether you want to conserve them between levels, and recharge shrines are not as important as a result. You also get way too many health spawns. In general, I found the game far too easy, and a lot of that was because of the Agile trait.

I don't know if I'll play NG+ more than the 2 times I already have. So far, the game hasn't had the pull on me to keep playing.

All in all, it was fun while it lasted, but I feel that balance issues and gradually decreasing difficulty prevented it from being the rogue-like-like I was looking for. I had a very similar experience with Rogue Legacy. Spelunky, BoI and FTL sit uncontested IMHO.
My game starts, and I can hear music, but the screen is black and I can't do anything. If I mash buttons on my gamepad I can hear the game responding, but there's no visuals except for the mouse pointer. I've uninstalled twice and re-installed to no avail.

OS win7 64
CPU qx9650
GPU gtx260
RAM 4gb 2x2 (some off brand can't remember)
Post edited June 20, 2014 by Apeleutheros
The level 11 bug wherein the game crashes also takes place with ranged weapons (or at least the blunderbuss) It seems to be a matter of timing rather than 'striking the crystal' and isn't reliably reproducible. Having said that, I've crashed it like five times now. The game can't be closed via the toolbar but needs to have Task Manager opened or it shows every indication of closing, except the battle music will play perpetually (and the game will continue to use system resources)
Hey, there's this huge error a friend and I get when trying to start a local multiplayer game. We're playing over a LAN connection and we've both got Windows 8 computers with the latest directx updates. It only happens when trying to join a game, the game crashes and an error report shows up with the message:

___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obClient:

Illegal Buffer Index
at gml_Script_udphp_createClient
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_udphp_createClient (line 0)
gml_Object_obClient_Create_0


Now I've tried everything I can think of to get this to run, every possible fix I could find and nothing works. I'm not sure if this is a common problem, but it's really bothersome.
Ok I'm noticing 2 major bugs with Vertical Drop Heroes HD: I'm not hearing any music at all and the game crashes when I try to exit. Is there a way to fix this problems? I'm using Windows 7.
I've noticed when the game is in a window and the user clicks the Maximize button, it crashes the game and throws an error message. Here is a screenshot:
Attachments:
It looks like the "Halloween" update is what is causing the music and game-exit crashing problems. Is there a way to tell the game to permanently disable the Halloween part on startup?
hi,
the game worked before the halloween update. now it crashes all the time (at launch)

part of the crash report: (shortened for the forum software)

Process: Mac_Runner [2685]
Version: 1.0.29 (1.0.29)
Code Type: X86 (Native)
Responsible: Mac_Runner [2685]
OS Version: Mac OS X 10.10 (14A388a)

Crashed Thread: 4 Dispatch queue: doGameEngine :: NSOperation 0x840830 (QOS: USER_INITIATED)

Thread 0:: Dispatch queue: com.apple.main-thread
0 com.apple.CoreGraphics 0x9bc4fe13 decode_byte_8bpc_3a + 496
1 com.apple.CoreGraphics 0x9bc4bc3b decode_data + 3127
2 com.apple.CoreGraphics 0x9bc4abe2 img_decode_read + 1771
3 com.apple.CoreGraphics 0x9bc4a3d3 img_colormatch_read + 351
4 com.apple.CoreGraphics 0x9bc4a1ec img_alphamerge_read + 615
5 com.apple.CoreGraphics 0x9bc2e923 img_data_lock + 7685
6 com.apple.CoreGraphics 0x9bd093d1 CGSImageDataLockDevice + 1069
7 libRIP.A.dylib 0x9c0a1fa7 ripc_DrawWindowContents + 1439
...

Thread 4 Crashed:: Dispatch queue: doGameEngine :: NSOperation 0x840830 (QOS: USER_INITIATED)
0 com.apple.CoreGraphics 0x9bc17a02 CGColorGetAlpha + 17
1 libRIP.A.dylib 0x9c0874bf ripc_GetColor + 110
2 libRIP.A.dylib 0x9c08b9bf render_glyph_list + 285
3 libRIP.A.dylib 0x9c08b6bf render_glyphs + 397
4 libRIP.A.dylib 0x9c08a717 draw_glyph_bitmaps + 1385
5 libRIP.A.dylib 0x9c089ff3 ripc_DrawGlyphs + 2641
6 com.apple.CoreGraphics 0x9bd29416 draw_glyphs + 401
7 com.apple.CoreGraphics 0x9bc61702 CGContextShowGlyphsAtPositions + 159
8 com.apple.CoreText 0x97a2d091 DrawSbixGlyphsAtPositions(TFont const*, CGFont*, TCFRef<__CFData const*> const&, unsigned short const*, CGPoint const*, unsigned long, CGContext*, CGAffineTransform, CGAffineTransform) + 2503
9 com.apple.CoreText 0x979e9fd4 CTFontDrawGlyphsAtPositions + 282
10 com.apple.coreui 0x9363a5a5 -[CUITextEffectStack drawGlyphs:inContext:usingFont:atPositions:count:lineHeight:inBounds:atScale:] + 1670
11 com.apple.coreui 0x935d0fd0 CUIRenderer::DrawStyledGlyphsAtPositions(CGContext*, __CFDictionary const*, __CTFont const*, unsigned short const*, CGPoint const*, unsigned long, float) + 1992
12 com.apple.coreui 0x9360d3c1 CUIDrawStyledGlyphsAtPositions + 226
13 com.apple.HIToolbox 0x9a15b2e6 _HIThemeCUIDrawStyledGlyphsAtPositions + 124
14 com.apple.HIToolbox 0x9a16c1cf TCoreTextEngine::DrawThemeTextBox(THIThemeTextInfo*, CGRect const&, unsigned long, CGContext*) + 2441
15 com.apple.HIToolbox 0x9a16b291 ___ZN10DataEngine11DrawTextBoxEPKvPK6CGRectP15HIThemeTextInfoP9CGContext_block_invoke + 311
16 com.apple.HIToolbox 0x9a0d0926 DataEngine::DrawTextBox(void const*, CGRect const*, HIThemeTextInfo*, CGContext*) + 1438
17 com.apple.HIToolbox 0x9a0d0361 HIThemeDrawTextBox + 423
18 com.apple.HIToolbox 0x9a0d00ef HIMenuBarView::DrawTextTitle(MenuData*, CGRect const*, __CFString const*, unsigned short, CGContext*, bool, bool) + 435
19 com.apple.HIToolbox 0x9a1c8971 HIMenuBarView::DrawOnce(CGRect, CGRect, bool, bool, CGContext*) + 1645
20 com.apple.HIToolbox 0x9a0cce3e HIMenuBarView::DrawSelf(short, __HIShape const*, CGContext*) + 564
21 com.apple.HIToolbox 0x9a0cca2b HIView::DrawCacheOrSelf(short, __HIShape const*, CGContext*) + 351
22 com.apple.HIToolbox 0x9a0bc733 HIView::EventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 3311
23 com.apple.HIToolbox 0x9a2695d4 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
24 com.apple.HIToolbox 0x9a0b3501 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2291
25 com.apple.HIToolbox 0x9a0b24dc SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 402
26 com.apple.HIToolbox 0x9a0b2343 SendEventToEventTargetWithOptions + 95
27 com.apple.HIToolbox 0x9a0cc879 HIView::SendDraw(short, OpaqueGrafPtr*, __HIShape const*, CGContext*) + 433
28 com.apple.HIToolbox 0x9a192729 HIView::RecursiveDrawComposited(__HIShape const*, __HIShape const*, unsigned long, HIView*, CGContext*, unsigned char, float) + 811
29 com.apple.HIToolbox 0x9a192a4c HIView::RecursiveDrawComposited(__HIShape const*, __HIShape const*, unsigned long, HIView*, CGContext*, unsigned char, float) + 1614
30 com.apple.HIToolbox 0x9a191d3b HIView::DrawComposited(short, OpaqueGrafPtr*, __HIShape const*, unsigned long, HIView*, CGContext*) + 1151
31 com.apple.HIToolbox 0x9a191870 HIView::Draw(short, OpaqueGrafPtr*, unsigned long) + 84
32 com.apple.HIToolbox 0x9a191814 HIView::Render(unsigned long, CGContext*) + 46
33 com.apple.HIToolbox 0x9a0cb065 WindowData::PrepareForVisibility() + 207
34 com.apple.HIToolbox 0x9a0c9da0 _ShowHideWindows + 334
35 com.apple.HIToolbox 0x9a0c9c4d ShowHide + 44
36 com.apple.HIToolbox 0x9a0bb2b2 MBWindows::CreateWindow(CGRect, unsigned int) + 528
37 com.apple.HIToolbox 0x9a0bae31 MBWindows::GetWindowIDOnDisplay(unsigned int, unsigned char) + 167
38 com.apple.HIToolbox 0x9a0d3cf4 _GetMenuBarWindowOnDisplay + 95
39 com.apple.HIToolbox 0x9a0d3c24 GetMenuBarViewOnDisplay(MenuData*, unsigned int, unsigned char) + 52
40 com.apple.HIToolbox 0x9a0d4c75 MenuBarInstance::SetServerBounds() + 51
41 com.apple.HIToolbox 0x9a12f7ef MenuBarInstance::HideWindow(MenuBarAnimationStyle, unsigned char) + 257
42 com.apple.HIToolbox 0x9a12f685 MenuBarInstance::Hide(MenuBarAnimationStyle, unsigned char, unsigned char, unsigned char*) + 189
43 com.apple.HIToolbox 0x9a2b88f7 MenuBarInstance::UpdateAggregateUIMode(MenuBarAnimationStyle, unsigned char, unsigned char, unsigned char) + 693
44 com.apple.HIToolbox 0x9a2b90ec MenuBarInstance::SetFullScreenUIMode(unsigned long, unsigned long) + 192
45 com.apple.AppKit 0x95989a5c -[NSApplication _setPresentationOptions:instance:flags:] + 913
46 com.apple.AppKit 0x959805a8 -[_NSFullScreenTransition enterFullScreenTransitionWithOptions:animated:activatingIt:] + 898
47 com.apple.AppKit 0x95980177 -[_NSWindowFullScreenTransition enterFullScreenTransitionForWindow:animated:activatingIt:] + 561
48 com.apple.AppKit 0x9597f939 -[NSWindow _enterFullScreenMode:animating:activating:] + 342
49 com.apple.AppKit 0x9597f7d8 -[NSWindow enterFullScreenMode:] + 56
50 com.apple.AppKit 0x9597f78b -[NSWindow toggleFullScreen:] + 117
51 com.yoyogames.macyoyorunner 0x000040da -[Mac_RunnerAppDelegate safeToggleFullScreen] + 99
...
Post edited November 02, 2014 by Daij-Djan
avatar
Daij-Djan: hi,
the game worked before the halloween update. now it crashes all the time (at launch)
Yeah, I'm really hoping they will either re-release the previous version, or have an "after-Halloween" version that isn't buggy like this current version. I still not have no way to play the game until the bugs are fixed. :(
Hello,

Just bought the game and the game crashes on startup as noted above. I get a window with the logo and one sound (like a drum beat) then the game crashes and I get the Apple bug report thing.

I have a Macbook late 2009 running mavericks.
Has there been any update about the buggy Halloween version?
avatar
IronArcturus: Has there been any update about the buggy Halloween version?
I have also been experiencing the crashing problem on startup under OS X 10.10.1. Fortunately, I think I may have found a workaround:

Go to the Vertical Drop Heroes HD.app, right click on the icon and select "Show Package Contents". From there, navigate to /Contents/MacOS/ and double click on the file "GOGLauncher". This will open a Terminal window from which the game will be launched. This method of launching seems to work every time with no crashes (so far, fingers crossed).

Maybe this will work for others having this crashing issue.
avatar
philip.osburn: I have also been experiencing the crashing problem on startup under OS X 10.10.1. Fortunately, I think I may have found a workaround:

Go to the Vertical Drop Heroes HD.app, right click on the icon and select "Show Package Contents". From there, navigate to /Contents/MacOS/ and double click on the file "GOGLauncher". This will open a Terminal window from which the game will be launched. This method of launching seems to work every time with no crashes (so far, fingers crossed).

Maybe this will work for others having this crashing issue.
Unfortunately that doesn't help those who aren't using a Mac version. I actually had to contact Support and ask them to send me a previous version, since the Halloween version has so many bugs. I really wish the dev would fix it.