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As for post-launch support, you can definitely expect new, standalone stories, enriching the lore, telling different bloody stories from the history of vampiric New York and adding new twists to interpersonal plots.
Do you plan to make more parts or may be add multiple endings? What kid of expansions can we expect?

As for post-launch support, you can definitely expect new, standalone stories, enriching the lore, telling different bloody stories from the history of vampiric New York and adding new twists to interpersonal plots.
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shmerl: Do you plan to make more parts or may be add multiple endings? What kid of expansions can we expect?
I will expand nothing.
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alcaray: I will expand nothing.
You don't sound like a developer of the game to me.
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alcaray: I will expand nothing.
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shmerl: You don't sound like a developer of the game to me.
Why would anyone post in a GOG forum what they want a developer to hear?
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alcaray: Why would anyone post in a GOG forum what they want a developer to hear?
Why wouldn't anyone post on the GOG forum for that? These developers don't have their own forum.
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shmerl: Why wouldn't anyone post on the GOG forum for that? These developers don't have their own forum.
Did you come across their Discord channel? There is a link to it on the bottom of the game page on their website.

https://drawdistance.dev/vampire-the-masquerade-coteries-of-new-york/
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ZyloxDragon: Did you come across their Discord channel? There is a link to it on the bottom of the game page on their website.

https://drawdistance.dev/vampire-the-masquerade-coteries-of-new-york/
I don't use Discord, trying to stay away from non federated and not open IM services. But if you can please post a link to this thread for them there, it would be helpful. Thanks!
Post edited January 30, 2020 by shmerl
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alcaray: Why would anyone post in a GOG forum what they want a developer to hear?
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shmerl: Why wouldn't anyone post on the GOG forum for that? These developers don't have their own forum.
What happens when you click "CONTACT" on their website. I did not follow through and actually send a message because I did not have anything to tell them. So it might not work?
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alcaray: What happens when you click "CONTACT" on their website. I did not follow through and actually send a message because I did not have anything to tell them. So it might not work?
Thanks for the pointer, I sent them the link to this thread, so if they care they'll answer hopefully.

As for post-launch support, you can definitely expect new, standalone stories, enriching the lore, telling different bloody stories from the history of vampiric New York and adding new twists to interpersonal plots.
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shmerl: Do you plan to make more parts or may be add multiple endings? What kid of expansions can we expect?
Hi guys, my name is Jacek and I'm responsible for business development at Draw DIstance, thanks for your interest in the future of Coteries of New York :) You can be certain that we'll be supporting our game in the upcoming months, especially focusing on new bug-erasing patches and adding new language versions. When it comes to content updates, we are looking into various possibilities and we'll definitely let you know as soon as we'll have something significant to announce :)

You're all most welcome to join our official Discord channel - you can meet Draw Distance developers there, discuss Coteries of New York and our other titles and just have fun. Follow this link to join our Discord: https://discord.gg/CccjBxR

Thanks again for your interest and support!

All the best to you all :)
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Indietrendy: When it comes to content updates, we are looking into various possibilities and we'll definitely let you know as soon as we'll have something significant to announce :)
Thanks for responding here!

A common thing pointed out about the game that I noticed is that individual choices don't change the outcome much, i.e. story branching isn't developed. So if you can add that - it would really enhance the game!

Thanks for the game, despite it feeling somewhat short and the above, I quite like it and hope you'll make some sequels! And special thanks for adding Linux support, as a Linux gamer I appreciate it.
Post edited January 30, 2020 by shmerl
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shmerl: Thanks for the game, despite it feeling somewhat short and the above, I quite like it and hope you'll make some sequels!
The shortness could be improved upon by starting the endgame only when all the sidequests are finished...
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wesp5: The shortness could be improved upon by starting the endgame only when all the sidequests are finished...
Indeed, it felt like things were pressured and there was no time to finish side quests which were interesting. I'd be OK with that, if at least choices mattered and endings would change, but as it is, limiting time just serves no useful purpose in the game.
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wesp5: The shortness could be improved upon by starting the endgame only when all the sidequests are finished...
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shmerl: Indeed, it felt like things were pressured and there was no time to finish side quests which were interesting. I'd be OK with that, if at least choices mattered and endings would change, but as it is, limiting time just serves no useful purpose in the game.
Guys, thank you so much for your feedback, I'll pass it to our development team and we'll definitely look into it. For us, as a small indie company, every feedback and criticism is priceless and we'll do our best, even with our limited resources, to improve Coteries of New York in every possible area in the upcoming months. Thanks again guys, for your support and opinions. All the best to you all, cheers, Jacek
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Indietrendy: For us, as a small indie company, every feedback and criticism is priceless and we'll do our best, even with our limited resources, to improve Coteries of New York in every possible area in the upcoming months. Thanks again guys, for your support and opinions. All the best to you all, cheers, Jacek
Thanks for paying attention to feedback! Hope to see more games from you in VtM settings! As far as visual novels go, this is one I liked, and I'm usually not playing such games.