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Sold an armor for like 90 orens and see its price is now 900 orens...
I understand the basic of selling and buying by playing trading games but...this is just ridiculous...10 times?
Furthermore, this is not trading good we're talking about. Only trade goods like spices and stuffs like that should get the price change of THIS CALIBER

If anyone got an explanation i would want to hear it >_>...
Otherwise, think anyone outhere want to make mod to fix prices ?
Why does it even matter? It is so easy to get heaps of Orens in this game anyway! Let the merchant price hike it if he wants, you don't need it or you wouldn't have sold it ;)
well the fact that 90 just change to 900 in price just hit me in the face so hard i couldn't let it slide
i am okay if someone came up with a 50% price difference mod :D
My first playthrough I did 100% legit, after that I used cheat engine to give myself tons of orens so I would no longer care about things like this lol.
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iamin7ove: well the fact that 90 just change to 900 in price just hit me in the face so hard i couldn't let it slide
Ok how about this? You are a freak that people tolerate because they desperately need you. They pay you money to do stuff and they want it back. Furthermore, they don't want you around them so they offer you crap and charge the hell out of you in return.

I'm reminded of the opening story in The Last Wish where even the ghetto inn would rather turn you out then accept much needed money.

Or maybe the devs just needed something for you to spend your easily accumulated orens so that there would be some extra challenge.
Never had problems with money in this game, so don't see a gameplay problem. As for realism, in life I've never gotten a good price on my used stuff either. Geralt is supposed to get his money from completing jobs, not selling rusty swords and wild mushrooms.

Games like Oblivion really need to do this. Kill a couple dudes, sell everything off their bodies, suddenly be super rich. Craziness. In games where you kill lots of dudes, a couple of their swords should not buy you a new one. I respect CDPR for being intelligent enough to not consider something soaked in the blood of Jesus just because it made sense in some early JRPGs.

--Edit--
50% makes total sense in games where you are lucky if an enemy drops so much as its belt buckle. But the more consistently enemies drop whatever they have, the less it makes sense and the more selling prices ought to be toned down. Either way, whatever is most balanced for the game is what ought to be done.
Post edited May 30, 2011 by Sfon
I have a situation where I want to get an armor for the level that I'm in that will be nice to have. The time and effort I have to spend to get to money to buy it is discouraging to say the least. The quest rewards go around the 100 to 200 orens and the armor is 20 times that much.

That is undoubtedly unbalanced.
I have really been very lousy with my savings and I also have felt a little frustraded by this but I always thought it was just the way this world was and tnat I was very bad at it. ;- )

I would not mind some advice from the more savvy players around here regarding this matter
I been looking for a mod to change the prices of items you sell to 50% of their value, based on max hex sign or max persuasion level . In the meantime the best you can do to afford expensive gear is do a lot of arm wrestling and dice poker, or use the exploit of selling nekker warrior blood which sells for 1 oren and you can buy it back for 0 orens. Is not like you really need that much money except for those high value gear, but it would be nice to have the option of being able to buy all the diagrams from the traders without going broke.
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Sfon: Geralt is supposed to get his money from completing jobs, not selling rusty swords and wild mushrooms.
Rusty swords and mushrooms aside. I sold artifacts, antique,s famous sword, magic swords.
At least it should be 30%.

Furthermore, says, you got nearly the best armor in chap 2, dragon scale armor in early chap 2 by money about 3.5k. That wouldn't change the fact that you would still die some times over harpies or rotfiends ambushing you. (my favorite ambush was about 20 nekker near the catacombs). What matter most in this game is skill
which conclude that there was never a reason to be hard on money. So...why?
Another reason this game should be hard on money is that you can import your money from witcher 1 which is much more economic.

I just think the designers think too faraway and forgets the issues nearby.
Yeah I have beat everybody at fistfighting and arm wrestling, but the dice is a no go for me I dont like it and dont understand it much. In fact that is exactly how I am in real life, no luck games for me, never interested me.
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Kirth-Gersen: Yeah I have beat everybody at fistfighting and arm wrestling, but the dice is a no go for me I dont like it and dont understand it much. In fact that is exactly how I am in real life, no luck games for me, never interested me.
Bu the dice poker is so much fun, I think they did a better job in explaining the dice poker game in the Witcher 1. However, if you read the manual I think they have the rules for the dice poker game. The only problem I had with dice poker was on Vergen when playing on the Inn it was so dark that I couldn't see the value of my dice.
Oooook I will give it a try...
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Kirth-Gersen: Yeah I have beat everybody at fistfighting and arm wrestling, but the dice is a no go for me I dont like it and dont understand it much. In fact that is exactly how I am in real life, no luck games for me, never interested me.
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Alakar: Bu the dice poker is so much fun, I think they did a better job in explaining the dice poker game in the Witcher 1. However, if you read the manual I think they have the rules for the dice poker game. The only problem I had with dice poker was on Vergen when playing on the Inn it was so dark that I couldn't see the value of my dice.
Hey guys, if you need money, I suggest selling mutagens / harpy feather + other monster parts that have high price-to-weight ratio. Even lesser mutagens sell for 9 oren per piece (and they weigh 0.1 per piece). Given that some monsters spawn in great numbers this is a pretty good source of money (at least for me).