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AudreyWinter: I kinda hope that Flash will hop on and make one of his great rebalance mods. :D

(...)
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CDP_RED_Team: Of course I will :)

Andrzej 'Flash' Kwiatkowski
CD Projekt RED
O_O...!!!!!

Awesome!! So you work for them now? I didn't know this. I look forward to any of your contributions.
Post edited July 07, 2011 by scampywiak
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Highlancer: Perhaps the best example of a modding community is the one revolving around TES III, TES IV, Fallout 3 and Fallout NV games. That community is up and STILL running. Take a look at what these games have become thanks to the modding.

Nehrim and other adventures are also a fine example of how a toolkit can make such a huge difference.

Voice acting is not a problem, IMHO. 99% of the mods do not need/contain VO and they are still magnificent.

I also consider that TW2, in it's now attained high professional standard, will feature a similar SDK, thus I can only see it as extensive and complete as the Construction Kit for Oblivion. I really don't think there is another choice for CDP than this, honestly. And this is a good thing. :)
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SystemShock7: A big reason for the success and longevity of Bethesda's moddding community besides the construction set, is their assets can be easily manipulated with open source tools, unlike Witcher's assets. The textures alone, Witcher's textures come in some malformed xbitmap format (and I call them malformed because I can't open them in Xwindows or anything X ), which have to be converted to dds, and the dds files can only be edited using the nVidia plug in for Adobe Photoshop, otherwise they don't work in-game.

Same goes for the meshes. I know someone wrote an import filter for Blender, but there is no export filter yet. There isn't anything like nifSkope either, where you can see in real time changes to textures, and you can even do mesh modifications, rigging, etc...
I see your point. But in my opinion that's not such a major drawback. TW2 has already some great PC specific assets (unlike Oblivion or Fallout games - for example low texture resolution).

But, even with some limited features, it would still be possible to use the existing assets (which are looking to be quite interesting) and create something quite fresh/new. There are some very talented people out there that can make great things almost out of nothing.

The only thing that would limit one to create new and fresh content would be another representation in the likes of the D'Jinni.

Besides, the modding of TW2 doesn't have to be exactly in the same genre of TES games, with thousands of armors, items, companions, weapons etc. One could create a new adventure, a new quest hub, some new features in-game, new camera style for new gameplay modes - diablo-like ones perhaps... so on and so forth... Look at StarCraft 2: it's a RTS with third-person RPG mods. :)
Post edited July 08, 2011 by Highlancer
Ha, Flash works for CD Projekt. There is some justice in the world :-).
Even though TW2 is a great game and probably has a great toolset, I wonder how much diversity there will actually be within the modding scene once it rolls. Could you imagine an RTS made out of this mod with Kaedwennians and Nilfgardians going head to head? Tons of Witchers acting as "heroes" in the battle? There's a lot of interesting possibilities with modding in general, but how much will people actually want to take it away from the Witcher formula? I know that I'm certainly not straying far, but what of others?
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GoodGuyA: Even though TW2 is a great game and probably has a great toolset, I wonder how much diversity there will actually be within the modding scene once it rolls. Could you imagine an RTS made out of this mod with Kaedwennians and Nilfgardians going head to head? Tons of Witchers acting as "heroes" in the battle? There's a lot of interesting possibilities with modding in general, but how much will people actually want to take it away from the Witcher formula? I know that I'm certainly not straying far, but what of others?
Well, how far people will go will hugely vary from modder to modder. So, how would you predict something like that? I guess, it will be the usual: Many will want to stay close to the original, do some gameplay/graphics tweaks or maybe add a few items/quests, others will stray (considerably) further. I could imagine though, that due to the rich background given, we will see more 'additional adventures' (like those little addons of TW1) than usual,

First of all, it will depend on the capabilities of the mod-tools given to us, though. By far not every tool-kit is as powerful as Starcraft II's or The Elder Scrolls Construction Kit. If we get lots of possibilities, I'm sure there will be those who create stuff that's really far from the original experience - like your RTS-example. But for now, there really is no telling.
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GoodGuyA: There's a lot of interesting possibilities with modding in general, but how much will people actually want to take it away from the Witcher formula? I know that I'm certainly not straying far, but what of others?
People will make mods they want to play, it's as simple as that. There's no harm in trying something new, if people don't like it, they don't have to play. I personally wouldn't be interested in RTS Witcher, but I imagine a lot of people would be.

The only thing we can do now is sit and wait. And plot potential mods ;)
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dnna: People will make mods they want to play, it's as simple as that. There's no harm in trying something new, if people don't like it, they don't have to play. I personally wouldn't be interested in RTS Witcher, but I imagine a lot of people would be.
All types of gaming groups like different types of games. The only thing I can gauge from TW2 fans is that they love RPGs and consider themselves in the "PC gaming master race". I suppose it's merely because we haven't had a collective to express our tastes and whatnot due to a lack of official forums, but there's still a lack of variety I'm feeling.
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GoodGuyA: All types of gaming groups like different types of games. The only thing I can gauge from TW2 fans is that they love RPGs and consider themselves in the "PC gaming master race". I suppose it's merely because we haven't had a collective to express our tastes and whatnot due to a lack of official forums, but there's still a lack of variety I'm feeling.
True, we don't know each other on that level. Hopefully we'll get to discuss personal tastes a bit more when the official forums come around :)
character replacements.

first thing i do is change king foltest's clothes. cannot go into battle with that :(
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soldiergeralt: character replacements.

first thing i do is change king foltest's clothes. cannot go into battle with that :(
Oh my god

I'd never leave the editor if creating new clothes were possible. NEVER.
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soldiergeralt: first thing i do is change king foltest's clothes. cannot go into battle with that :(
It's him being cocky. The fact that he's even willing to go into battle says a lot about the image he wants to put forward. Wearing the crown is just an insult.
Well, it's been quite a long time and I don't think we've yet gotten any information on the SDK in particular. I'm curious if they're still looking to fulfill the promise set out or if interest has dropped for the game too far. I mean, a modding scene can revitalize interest in a game rapidly, and the owners of GOG should know that much.

I will certainly be disappointed if they've simply given up, but I suppose I can't blame them. They've a lot on their plate with the updates and TW3 off in development, but I would still wish to know of the stance of whether it's simply in purgatory at the moment or just forgotten.