Hello everyone, this is my first (but not last I hope) post here.
I've enjoyed a lot the first Witcher, making it my favorite RPG along with Morrowind and Mass Effect (I know, these games have nothing in common).
I'm not really here to complain (a little bit to be honest), I've heard a lot about TW2's difficulty before buying it, yet I was hoping it was complaints from "casual gamers". But CDProjekt is a good studio (at least it's "independent", not corrupted like Bioware is with EA) and deserves the 40€ for a good game, especially an Enhanced Edition (the soundtrack could be worth 10€ by itself).
I've tried the whole week to appreciate it (first vacations in 2 years and I spend them on a video game and watching Roland Garros, what a geek !), I've managed to reach Flotsam and spend a few hours there, but at what cost... I find TW2's difficulty far too unbalanced. I won't add to the whole "drinking potions before combat" debate, this was a bitter disappointment for me, that's all I'll say.
I've tried mods from the Nexus to make it more balanced (from my point of view). I even tried "modding" it myself, adding some Vitality regen. But nothing did it... What's the point of regen if you can be "instant killed" by an enemy ?
The story seems great, the game looks like a marvel (graphics, musics, even voice acting is OK), but I can't stand the combat phase. It could have even been a good action game with the new combat system less static than in the first one. But I still miss combat from the first one. Maybe I'll set the game to easy difficulty and "mod" it to become invincible just to browse through the story and "skip" the combats, but everyone here would understand it would be a desperate measure and would greatly diminish the point of "playing". But right now, all this game gave me (despite some good moments) is the need to reinstall The Witcher 1.
I'm not asking the developers to change the game, I'm nobody to do that. But I seriously hope some people will be able to mod the game to make it more like the first one :
- ability to drink potions during combat : I know about the books, but in the books, Geralt knew he was going to combat, we just encounter enemies everywhere anytime, how can we prepare for battle ? And what about bosses ? You cannot meditate before fighting bosses, so you cannot use potions. And considering "realism", Geralt can do 5 meter-long somersaults every 2 seconds, with a sword on his back, but cannot pop a cork and drink with only one hand ? I mean, the game strongly revolves around alcohol, drinking should be like breathing for the guy (I'm not saying it cause I picture him somehow Polish, I myself am Breton/Irish, that would be the pot calling the kettle black)
- Vitality not disappearing that fast, nor coming back that fast neither, so we can have longer fights
- ability to block without Vigor (this is a sword game, not a "let's do a thousand somersaults" game)
- return of the mighty Group Combat Style : we're almost always attacked by many enemies, we need an appropriate combat style, that's logical yet. Being surrounded by many foes and slashing them all around me was one of my favorites in TW1
- same Vitality regeneration in and out of combat (like in TW1 if I'm correct) : what's the point of having +5 Vitality regen out of combat ? So you get full vitality in the 3 seconds following combat ? Who cares ? Drink a potion ! Meditate ! You have all your time now, the combat is over...
- make that all NPCs look and sound exactly the same... Wait... No... That's actually one of the improvement in TW2
- more frequent quicksaves : I'm playing on computer, yet I don't like spamming the quicksave button, especially when you cannot change it
I don't feel like I've "lost" my money, this is still a wonderful game, one of the best ever made in the last years, but I get no satisfaction from playing it as it is. That's why I'll stop my bitching and start again that other great game called The Witcher and enjoy it to its fullest, hoping I could do the same with The Witcher 2 one day.
PS : I understand some of you might find the game "easy", I like challenging games, I dislike "auto-lock", "auto-aiming" and such (easier to say when you play with a mouse), I loved the challenge TW1 offered me. This is not about making the game "easier", this is about balancing the difficulty, making it less "unpredictable" (although I know randomness is an important matter for most RPG players, sadly not for me)
Post edited June 08, 2012 by tatann