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There was a thread on this yesterday if I recall. To me, I noticed it in Flotsam the most. Probably the lighting. I don't think its your specific card or settings, its just the way they do shadows. Maybe they'll patch it to give us a different shadow option. If it really annoys you, you could always turn shadows off.
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timeaisis: If it really annoys you, you could always turn shadows off.
LOL NO. If you like shit not everyone like shit too. You can't sell a game for 44,99 € that is full of bugs. And a PC exclusive too that is like a console game.
Its not a bug. Its grid shadows. Jesus.
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timeaisis: Its not a bug. Its grid shadows. Jesus.
Well grid or grill they're ugly and unrealistic.
Agreed - this is a rather unsightly blemish on an otherwise pretty game. Do GOG devs respond in this forum?
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Matrices: Agreed - this is a rather unsightly blemish on an otherwise pretty game. Do GOG devs respond in this forum?
I think no...
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Matrices: Agreed - this is a rather unsightly blemish on an otherwise pretty game. Do GOG devs respond in this forum?
I hope they read us and don't dismiss us like "We decided to do the game like that so if you want to play, play, if not ALT+F4" Developers needs less concern on DRM and more on contents. Less DLC and marketing and more beta testing. Less talk and more PC game flavour.
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Matrices: Agreed - this is a rather unsightly blemish on an otherwise pretty game. Do GOG devs respond in this forum?
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bluewave256: I hope they read us and don't dismiss us like "We decided to do the game like that so if you want to play, play, if not ALT+F4" Developers needs less concern on DRM and more on contents. Less DLC and marketing and more beta testing. Less talk and more PC game flavour.
GoG isn't the one who made the game. CDPR is. GoG employees watch these forums and occasionally chime in, but have NO input in developing, patches, or anything that's actually game-related. They're employees of a sister company, so don't take their unwillingness to learn how to code games as a dismissal, because it's not in their job description :)
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bluewave256: I hope they read us and don't dismiss us like "We decided to do the game like that so if you want to play, play, if not ALT+F4" Developers needs less concern on DRM and more on contents. Less DLC and marketing and more beta testing. Less talk and more PC game flavour.
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227: GoG isn't the one who made the game. CDPR is. GoG employees watch these forums and occasionally chime in, but have NO input in developing, patches, or anything that's actually game-related. They're employees of a sister company, so don't take their unwillingness to learn how to code games as a dismissal, because it's not in their job description :)
Thank you Captain Obvious take this rock!

Read since year I'm registered. From 2008, you think I don't know it?
Post edited May 19, 2011 by bluewave256
They definitely need to fix this. Happening on a HD 5770 here.
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bluewave256: Thank you Captain Obvious take this rock!

Read since year I'm registered. From 2008, you think I don't know it?
I've seen people with less common sense, for sure. Besides, you quoted someone and then said "them," which given the context of the quote meant GoG.

Still, apologies for assuming. You can keep the rock, as it matches the stick in your ass.
I also don't like this "dithering" with shadows. It is especially annoying in Cutscenes on the faces. I hope there is a way to fix this.
I believe its the transparency method used for the shadows known as alpha 2 coverage. It's cheap in terms of rendering overhead - so thats probably why they chose to implement it (that and the game was made with consoles in mind which benefit from cheap shaders). The game would run like utter shite if they'd used proper transparency.
This beats the crap out of the mass flickering and horrible smudging/shadow crawl that usually happens due to "driver optimizations" that the card manufacturers add to the drivers. Unless you are using the shadow trick of the week, with the appropriate drivers, you suffer the consequences.
Post edited May 20, 2011 by Mobeeuz
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ragholio: I believe its the transparency method used for the shadows known as alpha 2 coverage. It's cheap in terms of rendering overhead - so thats probably why they chose to implement it (that and the game was made with consoles in mind which benefit from cheap shaders). The game would run like utter shite if they'd used proper transparency.
I realize it's much faster than rendering smooth shadowing... but it's just so ugly, it detracts from the rest of the game.

Here's an especially bad example I found: http://www.neogaf.com/forum/showthread.php?t=426506&page=51. It's a screenshot about 4 posts down this page. Geralt and Triss' whole faces are covered by this dithering, in close ups.

What doesn't make sense, if it's done to speed rendering, why does it still do this on Ultra settings? That makes Ultra kind of useless in my opinion, what's the point in having really high quality on all your other graphics if you up the quality but still have this distracting dithering every time there's a shadow on something.

If they're not going to have true smooth shadows they should just drop the smoothing altogether, it'd make for an overall improvement in how the game looks.