I don't remeber in any rpg I played that I found a puzzle which I couldn't solve eventually and mostly logicaly not with "brute force".
In Witcher 2 though I had problem with most of the puzzles, sometimes I needed just hints, sometimes it was just brute force method, so I wonder is it just me, or these puzzles are not so well implemented.
Here is a list, may not be complete, watch out for spoilers:
-Baltimore's dream note, finding the secret workshop: I knew that it may be connected to that closed chest, but from there I lost it. I even went to the ship wreck, but did not think it has its reference in the note, and definately did not think that I could burn the plants anyway.
-Drawing the diagram to break Henselt's curse: not really a puzzle or could had been very easy, but still it was annoying to get it right.
-Gargoyle's contract: those poems were very confusing, I've tried to get some sense from them without succes ofc. Then got hints from the web to buy those books and that some lines can have more than one reference. I think this could had been a good puzzle with a little bit more ingame hints.
-Bygone era entrance: I got the instructions from the guy still it made little sense to me.. maybe because i1m not native english speaker, I dunno. I got that at some point the order of the words are reversed and after finding a pattern my solution here was half logic/half btrute force
-Bygone era chamber: I've learned that each brazier activates two other too, wrote them down and tried to figure out some logic to follow, but then accidentaly I opened the door. My plan was to try to get to a point where I have to light 3 braziers and then check if there is one which works on that 3, brute force seems to work better here too.
So what do you think about the puzzles?