Posted July 30, 2011
Aaden: Because they ACTUALLY have to. Afaik, it's part of the deal if you want to release a game for the 360 to include achievements worth 1000 GS (with certain restrictions on how many GS you can hand out for doing something specific).
227: Do you have a source for that? There's probably something like that for the PS3, too. Recently ragequit Infamous because of the stupid achievements. Kindo's totally right--there should be some kind of "off" button for them.
glosoli: well, you just quoted the part you like to answer. it continues with "no rewards other than self satisfaction".
227: I guess my problem is that I can't see how anyone could possibly derive self-satisfaction from a little popup that doesn't have any real value, but if that's what you like then more power to you. More relevant than all that, I was taking offense to the comparison that you made between the two because narrative is such a huge thing that having its influence brushed off was depressing. Not meaning to argue, just trying to make a point that story is everything. Now, if someone designed a game that broke the fourth wall ala Conker's Bad Fur Day and made "achievements" a necessary part of gameplay and the plot... that would be amazing.