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First off, let me say -- I enjoyed the game hugely. As an RPG, I feel it's one of the best I've played in a while. The quests were nuanced and morally gray, and I really did find the game to be extremely immersive and well-written. Case in point: all through the game, I'd intended to kill Letho. When I actually found him, though, and he and Geralt shared a drink before he explained his motive for starting the whole mess, I ended up letting him go. 'It's what Geralt would do', I thought. I actually got a sense of playing a character -- a *real* character, someone with ambitions and desires apart from those of me as a player. In short, I actually managed a certain degree of emotional involvement in the game's story. This doesn't tend to happen that often, so I'm extremely happy overall. The other situation I remember most favourably was the stand-off between Stennis and the peasants. Sure, Stennis was a manipulative and conniving schemer with contempt for his subjects, but the peasants were zenophobic and racist, so I did find the choice between them to be rather interesting. Such things were a refreshing change from the 'are you Mother Theresa or Satan?' choices found in many RPGs.

Now, the gripes. These are rather minor, and they are certainly outweighed by the game's many strengths. I don't wish to complain pointlessly, but I would like to see if anyone else agrees with me / has experienced the same issues.

Firstly, I noticed a few instances where the quest compass arrow pointed to an area that wasn't actually on the current map area. For example, in chapter 2, the arrow pointing to quest NPCs found in the inn actually appears to indicate a random street corner on the overworld. It took me a little while to realise this (was attempting to avoid reading guides so as to not spoil the plot) so I ended up rather frustrated and meditating to see if the characters only appeared at particular times of day. This happened several times, actually -- the sewers in chapter 3 being another prime example. Now, it's not that I necessarily *need* a compass -- I do quite enjoy trying to find locations myself. When there *is* a compass, however, it kinda needs to point to the right place, or it's just frustrating.

Additionally, while sneaking through the Nilfgaardian camp the first time through, the trigger for the final door opening and the patrol entering failed to go off. Tried it for an hour or more only to finally give in and check youtube for a walkthrough -- ended up having to reload from entering the camp. That happen to anyone else?

Map notes, too -- there were a few dungeons/areas where I felt it would've been nice to be able to add markers to the map, whether to indicate that I'd already checked that bit or to denote something I might need to come back to later. (mines in Vengard, I'm looking at you). Perhaps this was merely fail on my part and I didn't notice there was an add map marker function, but, if not, it would be nice to have nonetheless.

(EDIT: fist-fighting. Enemies took too many hits to drop and the QTEs were (I found, at least) too easy. I would've preferred it if punches were far more damaging to both sides. Took far too long otherwise while never actually putting me at risk of failure.)

Lastly -- the constantly respawning soldiers in the final city, including the Order Knights. As I was wandering aimlessly looking for the sewer entrance, I ended up blundering into a hostile camp. After a few minutes' fighting, I noticed that enemies were quite literally magically respawning upon death both in the army camp and with the Order of the Flaming Rose. Bug or intended behaviour? It was a little immersion-breaking.

Minor issues, all in all, and I don't wish to detract from the splendid achievement of CDPR, but I thought I'd see if anyone else agreed. If any devs do read this: please continue the story, and I hope yer sales figures are as astronomical as the game deserves!
Post edited June 04, 2011 by semjaza
The compass was definitely something that gave me a bit of grief as well, so I agree about that, it's a shame stuff like that are overlooked in development.

Also agreed about the map markers, and I too missed that option badly in the quest that has you clearing the mine in Vergen by blowing up the Rotfiend tunnels.

The respawning didn't bother me, I hadn't even noticed it until I decided to quicksave and go on a rampage in the Temerian camp for a bit of fun, you're not supposed to go around Loc Muinne killing soldiers so most people wouldn't even notice it, and for them it helps the immersion since a military camp without any soldiers kind of defeats the point.

Those are minor gripes as you said, if anything for me the only gripe that I really felt damaged my experience a bit was the endless FPS drops, meaning the FPS suddenly taking a huge plunge without any clear reason during a conversation or something, and it wouldn't return to normal until I'd save and reload. I probably have at least 1GB worth of quicksaves that were made purely for immediate reload to regain framerates.
If the quest marker indicates a seemingly random location on the map, particularly in Chapter 2 as you mentioned, it's likely that the actual location is underground. The inn is obviously underground in Vergen and that's where Dandelion and Zoltan's room is located.
Post edited June 04, 2011 by Silgratonfire