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I never got on with the user interface in this game, constantly doing the wrong thing like lighting a torch instead of slugging a guard or opening a door instead of looting a sack.

Like riding a bicycle you know how to do it but can't really explain to someone else how to. So other games I got on with fine and can't really explain the difference. I don't have the game installed any more because I won't be playing it again till there is an EE or lot of patches so I can't experiment, but, thinking back I had an idea of what the problem is.

In this game your mouse controls the camera but what you are looking at is irrelevant. when you click you are clicking on what Geralt is looking at and he doesn't look at what you are looking at till you move him with WASD (or possibly only W).

In other games with chase cameras (as I remember) your toon always faces what you are looking at and you have to hold a key or button to detach the camera view.

Anyone else feel the same? (Hope this isn't a console thing, never owning one I wouldn't know).
RIGHT mouse slugs the guards.

That being said, the auto-targeting system in the game is horrible, at least with regards to combat. It switches between targets randomly. One second you're fighting a dude, the next, you're jumping halfway across the area to hit the guy who didn't even notice you.
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anticitizen101: RIGHT mouse slugs the guards.

That being said, the auto-targeting system in the game is horrible, at least with regards to combat. It switches between targets randomly. One second you're fighting a dude, the next, you're jumping halfway across the area to hit the guy who didn't even notice you.
And there are a myriad of containers that are un reachable to to the auto targeting. The first thing I missed upon loading TW2 was the cursor aim point for opening objects and examining things.
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Sidewinder: And there are a myriad of containers that are un reachable to to the auto targeting. The first thing I missed upon loading TW2 was the cursor aim point for opening objects and examining things.
There is a HUD mod which gives you crosshairs but it doesn't help because they are where you are looking.

From memory if you run up beside a bag you can turn the camera to look at it and then have to shuffle Geralt around a bit with WASD so he is looking at it before you can loot it.
turn off vsync. i get no tearing without it, but man does it make my mouse lag.
The issue at hand is the fact that they built the engine for the use of the 360 controller, and therefore the mouse is software controlled, instead of hardware.
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GrimTuesday: The issue at hand is the fact that they built the engine for the use of the 360 controller, and therefore the mouse is software controlled, instead of hardware.
And there is a big shadow over W2 for becoming more and more a console minded game. Especially now when they are going to announce W2 for idiotboxes at E3.

I still bought the game with huge happiness, but the next one is not going to slide this easily...
I'm happy that they're releasing for console. My friends will get to play, CDPR will get more money, and we'll have The Witcher 3.
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GrimTuesday: I'm happy that they're releasing for console. My friends will get to play, CDPR will get more money, and we'll have The Witcher 3.
Well I'm not, at all. Not because I don't want people to play it, but because of wrong/broken ergonomics of actual playing with the character in front of you, subpar menu design, laughable aspect ratio problems, obvious things like missing key bindings or invert mouse etc. etc.

So the trend shows the third one is just going to be worse, and I'm not happy at all. And if they just wanted the money they could have made it for consoles only, exclusive even, and that would be quite enough whoring for money. This way they are trying to do it all in the same time, and end up with bugs, half finished things, server and service problems and all else listed on this forum.
Post edited May 30, 2011 by madant
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GrimTuesday: The issue at hand is the fact that they built the engine for the use of the 360 controller, and therefore the mouse is software controlled, instead of hardware.
I wish they would have given the option to use the Mouse in W2, like in W1.