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I seem to recall in part 1 of the "making of" engine videos that one of the devs stated that the game world will be rendered using on-the-fly lighting calculations. I can't help but notice that the Geralt model doesn't interface with the light-sources like they should be. Is this just me or did CDP intentionally add simple light maps instead of light sources? I'm confused because their Making-of video suggested every light-source in the engine is dynamically calculated.

But then again, I'm using Medium Spec but Ultra setting for lighting.