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Related to the subject of Responsiveness, perhaps it's my fault not to notice the differences between patches, but... has it always been so since the first version, or is it exclusive to Patch 1.3.? Is it also related to the chosen difficulty level at the beginning of the game?

I notice also that--at least in Patch 1.3., the mouse QTE response time is also getting more and more difficult to fulfill the higher the difficulty you're playing on.

I love Patch 1.3. due to the fact on increased FPS compared to previous patches (I can clearly feel it while playing, despite not knowing the exact FPS numbers), but I think it's kinda beat the purpose if in returns of that enhanced FPS, you get delayed responsiveness.
bhoqeem: It has been reported by players that mouse movement is even more laggy, less responsive that is was before.
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Hydr0gen_cz: bhoqeem: It has been reported by players that mouse movement is even more laggy, less responsive that is was before.
I see. It's a HUGE dilemma for me, then.
Stay on 1.3 for FPS' sake....
Or go back to 1.2 for gameplay sanity--with the probability of retaining the latest DLC.

Hmm....
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RageGT: Now, with enemies around, try the fast-heavy-heavy again. Sometimes it will work fine. Sometimes Geralt will have those 2 fraking steps forward after the first attack (fast) and break the combo, even if the timing is right.
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227: Wait, what? Do you have a video of this? Maybe I've just gotten used to it, but I use that exact combo against almost every enemy and I've never noticed two steps.
Well, I have it now. =)

http://www.youtube.com/watch?v=270HiWAWKmE

The Witcher 2 - The 2 Steps Hicup (Responsiveness)
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RageGT: The Witcher 2 - The 2 Steps Hicup (Responsiveness)
Wow, I think I adapted to the combat quirks to the point where that never really struck me as odd, but the video makes it really obvious. Thanks a ton for helping me understand, friend :)
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227: That was for link1264 as an indirect response to, "I just pointed out the reflexes which should at least make him faster than his human opponents, but he isn't." I was assuming that he was saying that Geralt needed to be sped up, hence my rant.
I was not saying he should be speed up. I was saying that this problem with the recovery frames and the block button not working if you press it at the same time as you have one of the 4 movement keys pressed, among other examples of other inputs not registering if you have another key pressed needs to be solved. NOT that Geralt needs to have his movement speed increased.
Post edited July 24, 2011 by link1264
RyuGuitarFreak wrote...

Yeah, I get those problems. The chain combos (I think those happen with signs too) and the medallion ones annoy me, the others like his delay to do actions with stuff don't. Well, I don't really get people's problems with the doors too, it's such a little thing.

The medallion delay when trying to use it again is not a problem. It happens because its effect is still working. As soon as it wears off the medalion is ready for use. I only captured that to show the different behavior with sword sheated and in hand.

The delay in some n on combat actions does not bother me either. But it is weird that some actions have no delay at all. Seting, disarming and collecting traps, for instance, works instantaneously. I just find it werid that other actions don't.

Doors can only be really annoying in places like the mines under Vergen if there are some rotfiends right at the other side. My Geralt kept walking back and forth thru the door instead of atacking.. hehe
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RageGT: Seting, disarming and collecting traps, for instance, works instantaneously. I just find it werid that other actions don't.
Not completely true: you can set, disarm and collect traps instantaneously, as long as you stay at the exact same place. The moment you take one little step, it's waiting time all over again, before you can tend to the next trap.

Especially this step-pause-step makes him feel so retarded, it's really ugly - and I don't want my witcher ugly, dammit! ;)
If they eliminated that one pause, a lot would be better. And the two step hiccup (yes, I do recognize it now, too). And while they're at it: cast sign/throw bomb when sign/bomb key/button is pressed. Pretty please.
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AudreyWinter: Especially this step-pause-step makes him feel so retarded, it's really ugly - and I don't want my witcher ugly, dammit! ;)
If they eliminated that one pause, a lot would be better. And the two step hiccup (yes, I do recognize it now, too). And while they're at it: cast sign/throw bomb when sign/bomb key/button is pressed. Pretty please.
The effect of this "hicup" on spell casting is really a fun-killer devastating game-breaking bug, imho. Only now I'm going for my first magic user witcher, after many swordsman and a couple alchemists and it is really frustrating trying to use signs. I keep tapping the Use Signs key or the specific sign key and nothing. This before spending talents on Magic path... I might keep the plan since I want to see that path but I would be surprised if anyone can do Insane with a sign casting witcher. He'd be dead before casting anything! heh
Audrey, I have to agree with you whole heartedly

I didn't even bother to finish the Witcher 2 yet as it is summer ... its just not good enough of a game in its current form. When winter comes I will almost certainly finish and enjoy it.

The game needs a patch as big as the one issued for W1.

On my system Geralt's pauses are incredibly annoying and if the devs engineered the extended pausing my Geralt exhibits, I think it is a cheap unfun way of artificially increasing difficulty. If the monsters and human combatants don't pause, then neither should Gerault ..ever IMO. Batman Arkham Asylum had absolutely awesome combat, and I never got the feeling that I was limited by non-responsive controls. Batman died because I did something stupid or wasn't adapting to the situation.

Even the maneouvers I regularly used in W1 didn't work reliably in W2. Aard then attack was my fav move in W1. It rarely works in W2, because it happens as .... pause pause pause, Aard, then stand around for a while, then attack. Meanwhile the enemy I was attacking isn't even there any more.

Also agree that there is far far far too much politics and human human combat in the Witcher 2. That really isn't what I bought the game for, and why I am guessing I won't enjoy the W2 as much as W1.


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227: Honestly, I like the way Geralt moves and think that the human opponents in the game should be made slower rather than making him faster...
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AudreyWinter: How can I make myself understood?
It is not about making him faster, it's about removing his fucking handicaps! Or give him a wheelchair, so everybody can see he's a disabled old man and admit defeat out of pity. The grey hair should've tipped me off about that, I guess. My fault that I gave him his white hair back and try to treat him as an able witcher.
Really though, there are so many human opponents in the game that would be shred to pieces within seconds...
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AudreyWinter: Yeah, as they should, duh. Humans should not be a challenge to Geralt, monsters are. Ever played FCR (which aims to be much closer to the books)? Humans go down in two slashes, because they just can't keep up with a friggin witcher. The guy with the pitchfork only got lucky, because the humans came in superior numbers. Why should I now suffer a crappyfied witcher, because someone thought it would be a good idea to have more human enemies than monsters? Which is a bad thing in inself. The witcher should have to deal with increased numbers of necrophages, that come with a war. But not playing soldierboy. Sigh... :(

I just hate that they made him feel like an impotent idiot, he didn't deserve that. >:(
Post edited July 28, 2011 by Sirandar888
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Sirandar888: The game needs a patch as big as the one issued for W1.
This sounds a little overstated, if you are comparing vanilla W1 to W2 with the patches made already, than we must have played different games with The Witcher in title, as well as probably living in different realities too.
Sometimes not even the sheath sword key works. Geralt just stands there and no matter how much I press it, nothing! Unless, of course, I do some other action like a LMB click (attack) on the big emptiness of the world since there's nothing to attack... hehe

Sure, we can get used to it and overcome it but please don't say that's intentional! =)
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RageGT: Sometimes not even the sheath sword key works. Geralt just stands there and no matter how much I press it, nothing! Unless, of course, I do some other action like a LMB click (attack) on the big emptiness of the world since there's nothing to attack... hehe

Sure, we can get used to it and overcome it but please don't say that's intentional! =)
I've had this happen as well.
More and more it appears that, people do not know how to play the game!..at all..

Install a key+mouse click logger and check if keys/mouse clicks are actually been pressed.
Post edited July 30, 2011 by Anarki_Hunter
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Anarki_Hunter: More and more it appears that, people do not know how to play the game!..at all..

Install a key+mouse click logger and check if keys/mouse clicks are actually been pressed.
... You can't be serious. You think we are all simply failing to press the keys down properly, or to click the mouse buttons?
Post edited July 30, 2011 by Kindo