Posted October 01, 2009
high rated
I'm a huge fan of TIM, and I own just about every shape and form of everything related to it, with the exception of some console-only stuff. I would be honored if GoG could make use of any of this information, or if there are any resources I could provide them (as a lot of the stuff mentioned here is pretty rare).
I haven't bought this on GoG yet, but based on available information, there are some things I can assume about it. TEMIM and TIM 2/3 have CD-ROM versions available that add enhanced music and speech, and from the filesize, the enhanced music has definitely been axed, and possibly the speech too.
==The Even More Incredible Machine notes==
Here is a brief, fair-use protected sample of the enhanced audio from TEMIM CD-ROM:
http://www.box.net/shared/yeyv4hb6vt
There's one technical issue with this, though. Being a DOS game, one must emulate this through DOSBox, but after finishing one level, Professor TIM's voice starts sounding like a broken record. Through much trial and error, I was able to find a solution. In the DOSBox config, under [sblaster], set "sbtype=sb1". The default of sb16 will cause the broken record problem, but sb1 works perfectly for me.
==The Incredible Machine 2 / 3.0 notes==
This pack seems to include TIM 3.0 but not TIM 2, and is missing the redbook audio. Contraptions has the same tracklist, and it's in mp3 form, so you should be able to hear TIM 2/3's enhanced music by playing that game.
As far as I can tell, TIM 2&3 are exactly the same game, with the sole difference that TIM 3.0 is ported to Windows and has an interface consistent with Windows paradigms. This is actually a disadvantage. TIM 2, being a DOS game, can be emulated with DOSBox, which means greater control over the system's environment. There's no simple way to make redbook audio work with a DRM-free Windows game, but with a DOS game, you can just configure DOSBox to mount a CD image.
So, I would consider TIM 2 to be the more desirable version.
==Sid & Al's Incredible Toons==
This is a spinoff game with the same gameplay as TIM, but with a cartoon motif. I think it's a must-have for any TIM fan. It's a floppy game and runs on DOS, making the matter of running it trivial.
But, there's also an enhanced CD-ROM version called "The Incredible Toon Machine." This version runs on Windows, has redbook audio, an intro FMV, and before each level, Sid and Al, fully animated, will walts onto your screen and narrate your objectives as they mutilate eachother.
Here's the FMV on Youtube:
http://www.youtube.com/watch?v=3m-HuvERLKc
Getting the redbook audio would be tricky, but worth it IMO. I guess a music CD image could be provided, with instructions on how to burn or mount it. The one gotcha is that if you have more than one drive, the disc must be in the drive that is lowest alphabetically. For example, if you had a Blu-Ray drive at E:, a DVD burner at F:, and a virtual drive at G:, then you would need the disc in the Blu-Ray drive.
All that said, the DOS version does have a certain intangible charm, so I wouldn't discard it in favor of the enhanced Windows version.
In summary, I think the ideal TIM Mega Pack would include these:
* The CD-ROM version of The Even More Incredible Machine, configured to run through DOSBox
* The CD-ROM version of The Incredible Machine 2, configured to run through DOSBox
* Sid & Al's Incredible Toons, configured to run through DOSBox
* The Incredible Toon Machine, with the FMV and speech files
* A CD image with the above game's soundtrack on it, that customers can burn or mount so the game can be played with redbook audio
With the possible exception of the last item, and as long as there aren't any rights issues that would get in the way, I know it's feasible to implement all of these according to GoG standards. And even if the CD image isn't, I still believe it would be better to offer it as an unsupported bonus than to not offer it at all.
I do own legit copies of everything described above, and if there is anything I could do or provide that could help make these ideas reality, I'd do it without hesitation.
I haven't bought this on GoG yet, but based on available information, there are some things I can assume about it. TEMIM and TIM 2/3 have CD-ROM versions available that add enhanced music and speech, and from the filesize, the enhanced music has definitely been axed, and possibly the speech too.
==The Even More Incredible Machine notes==
Here is a brief, fair-use protected sample of the enhanced audio from TEMIM CD-ROM:
http://www.box.net/shared/yeyv4hb6vt
There's one technical issue with this, though. Being a DOS game, one must emulate this through DOSBox, but after finishing one level, Professor TIM's voice starts sounding like a broken record. Through much trial and error, I was able to find a solution. In the DOSBox config, under [sblaster], set "sbtype=sb1". The default of sb16 will cause the broken record problem, but sb1 works perfectly for me.
==The Incredible Machine 2 / 3.0 notes==
This pack seems to include TIM 3.0 but not TIM 2, and is missing the redbook audio. Contraptions has the same tracklist, and it's in mp3 form, so you should be able to hear TIM 2/3's enhanced music by playing that game.
As far as I can tell, TIM 2&3 are exactly the same game, with the sole difference that TIM 3.0 is ported to Windows and has an interface consistent with Windows paradigms. This is actually a disadvantage. TIM 2, being a DOS game, can be emulated with DOSBox, which means greater control over the system's environment. There's no simple way to make redbook audio work with a DRM-free Windows game, but with a DOS game, you can just configure DOSBox to mount a CD image.
So, I would consider TIM 2 to be the more desirable version.
==Sid & Al's Incredible Toons==
This is a spinoff game with the same gameplay as TIM, but with a cartoon motif. I think it's a must-have for any TIM fan. It's a floppy game and runs on DOS, making the matter of running it trivial.
But, there's also an enhanced CD-ROM version called "The Incredible Toon Machine." This version runs on Windows, has redbook audio, an intro FMV, and before each level, Sid and Al, fully animated, will walts onto your screen and narrate your objectives as they mutilate eachother.
Here's the FMV on Youtube:
http://www.youtube.com/watch?v=3m-HuvERLKc
Getting the redbook audio would be tricky, but worth it IMO. I guess a music CD image could be provided, with instructions on how to burn or mount it. The one gotcha is that if you have more than one drive, the disc must be in the drive that is lowest alphabetically. For example, if you had a Blu-Ray drive at E:, a DVD burner at F:, and a virtual drive at G:, then you would need the disc in the Blu-Ray drive.
All that said, the DOS version does have a certain intangible charm, so I wouldn't discard it in favor of the enhanced Windows version.
In summary, I think the ideal TIM Mega Pack would include these:
* The CD-ROM version of The Even More Incredible Machine, configured to run through DOSBox
* The CD-ROM version of The Incredible Machine 2, configured to run through DOSBox
* Sid & Al's Incredible Toons, configured to run through DOSBox
* The Incredible Toon Machine, with the FMV and speech files
* A CD image with the above game's soundtrack on it, that customers can burn or mount so the game can be played with redbook audio
With the possible exception of the last item, and as long as there aren't any rights issues that would get in the way, I know it's feasible to implement all of these according to GoG standards. And even if the CD image isn't, I still believe it would be better to offer it as an unsupported bonus than to not offer it at all.
I do own legit copies of everything described above, and if there is anything I could do or provide that could help make these ideas reality, I'd do it without hesitation.
Post edited October 01, 2009 by ikantspelwurdz