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Hi,

I recently upgraded to an ultra-wide montior (32:9 ratio), and all the NPC heads are cut off as per the attached photo whilst in dialogue. I have tried adjusting the FOV at no help. Resolution is 5120x1440.

Is it a bug, or is there something I can change on my end?

Thanks for an awesome game!

Edit: added screenshots
Attachments:
fov.jpg (148 Kb)
fov2.jpg (367 Kb)
Post edited August 27, 2021 by riise.henrik
No posts in this topic were marked as the solution yet. If you can help, add your reply
avatar
riise.henrik: Hi,

I recently upgraded to an ultra-wide montior (32:9 ratio), and all the NPC heads are cut off as per the attached photo whilst in dialogue. I have tried adjusting the FOV at no help. Resolution is 5120x1440.

Is it a bug, or is there something I can change on my end?

Thanks for an awesome game!

Edit: added screenshots
Hi there
Thanks for your report. We've fixed this issue, and it'll work as expected in the upcoming patch, v1.2.

In the meantime, here's a workaround:
Go to the config file folder:

C:\Users\<USERNAME>\AppData\Local\ModernStoryteller01\Saved\Config\WindowsNoEditor

Open Engine.ini in a text editor.

Add the following lines:

[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Hope that helps!
Post edited August 30, 2021 by modern.storyteller
avatar
riise.henrik: Hi,

I recently upgraded to an ultra-wide montior (32:9 ratio), and all the NPC heads are cut off as per the attached photo whilst in dialogue. I have tried adjusting the FOV at no help. Resolution is 5120x1440.

Is it a bug, or is there something I can change on my end?

Thanks for an awesome game!

Edit: added screenshots
avatar
modern.storyteller: Hi there
Thanks for your report. We've fixed this issue, and it'll work as expected in the upcoming patch, v1.2.

In the meantime, here's a workaround:
Go to the config file folder:

C:\Users\<USERNAME>\AppData\Local\ModernStoryteller01\Saved\Config\WindowsNoEditor

Open Engine.ini in a text editor.

Add the following lines:

[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Hope that helps!
Thanks! This resolved the issue