It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Changelog for update 1.3.3 / GOG-5 (Windows) / GOG-45 (Mac) / GOG-7 (Linux) (added 02 December 2015):

Release highlights:

- A small but important bugfix!

Expanded changelist:

- Try to fix the gamma issue on some computers
- Fixed curse of nightmare, for real this time!
- Buffed curse of nighmare to start triggering at level 4 (as the description was implying)
- When mousing over a zone change there will be a minimum level indicator in the tooltip


Patch 1.3.2 (added 02 December 2015):

Release highlights:

- Many important bugfixes!

Expanded changelist:
- Yeeks summoned Wayists do not drop items
- Sludgenest drops Maj'Eyal items
- Combat:combatSpeed can take an additional speed
- Fixed Skirmisher's Swift Shot abuse
- Prevented the vats in the old conclave vault from destroying stairs
- Party members are cleaned of debuff when going to the Eidolon plane
- Fixed Archery to properly do on_hit, on_crit, and on_kill effects. It can now handle multiple types of each from ranged weapons and ammo.
- Make Contingency and Matrix respect fixed cooldowns
- Fixes the nightmare part of curse of nightmares
- Add proc chance to Warden's Call (for balance and bugfix)
- Reduced the memory drag (but not altogether fixed) caused by Temporal Warden talents
- Fixed inventory destruction caused by some Temporal Warden talents
- Fixed Fearless Cleave
- Roguelike mode characters can now enter the Eidolon plane by a special exploratory farportal event, thus making Utterly Destroyed achievement possible even in Roguelike mode
- "make_escort" property can reference define_as fields of entities without a rarity
- New string.prefix and string.suffix functions
- Deus Ex Machina achievement altered and now possible to get
- Reduced Insane and Madness flat level penalty, as it just made first levels harder than the rest of the game (which is still very madly hard)
- Cancelling secondary target for Nature's Equilibrium now targets self.
- Reduced Paradox cost on Time Shield, Webs of Fate, and Temporal Fugue
- Fixed Twist Fate
- Limited the number of possible charges of Lightning Catcher
- Twist Fate gives audio feedback when an anomaly is held
- Twist Fate gives better messages when an anomaly is targeted
- Paradox Modifier can not reduce duration below one turn
- Fixed weapon speed bug
- Savefiles from previous minor patch versions will not require to check the "old savefiles" checkbox anymore
- Savefiles from previous minor patch versions will not display the "download old data" popup anymore
Installer for linux version of Ashes of Urh'Rok needs to be updated - it install ashes-urhrok.teaac in old locations. Don't know about other OS.
Post edited December 03, 2015 by EugVVl
avatar
EugVVl: Installer for linux version of Ashes of Urh'Rok needs to be updated - it install ashes-urhrok.teaac in old locations. Don't know about other OS.
Fixed. gog_tales_of_maj_eyal_ashes_of_urh_rok_2.4.0.9.sh is the updated Linux installer available from your library. Sorry about that! :)
high rated
Changelog for update 1.4.0 / GOG-6 (Windows) / GOG-54 (Mac) / GOG-8 (Linux) (added 26 January 2016):

Big Changes
- Adds bleeding damage to Bone spells.
- Sometimes, rarely, a special room will appear in the Infinite Dungeon to let you access the Item's Vault (if you have it active and are a donator)
- New Doomed tree "Advanced Shadowmancy"
- Allow selecting spell for Arcane Combat
- Command Staff talent available to NPCs, which will now spawn with the most appropriate aspect selected.
- Added the Staff Mastery talent to many casters (including bosses) that primarily equip staves.
- NPCs will try to equip their drops if possible.
- NPCs can now use item's power they have! Beware!
- Vault loot can be 1 material tier higher
- Adjusted material tier for many znoes.
- Fearscape sustain cost drastically reduced but vim drain per turn increases each turn
- Updated the Rush talent to allow targeting unoccupied spots
- New Reaver tree "Rot
- Buffed Corrosive Worm/Poison Storm
- Deus Ex Machina achievement altered and now possible to get
- Roguelike mode characters can now enter the Eidolon plane by a special exploratory farportal event, thus making Utterly Destroyed achievement possible even in Roguelike mode
- Feed does not take a turn
- Doomed Fears tree is at mastery level 1.3
- Gesture of Pain doubles the damage bonus from mindstars and if dual wielding mindstars will proc their on hit effects
- Made Gesture of Deflection not pitiful
- Hateful Whispers returns more hate with levels
- Rounded up Hateful Whispers range
- Reproach does a bit more damage and at high talent level looses less damage per foes
- Shadows summon cost reduced slightly
- Focus Shadows now forces max shadows to appear before focusing
- Shadows take reduced damage from their master, up to 100% at level 5
- Unseen Force scales way better
- Deflection now regens on rest, displays its current value on the icon, absorbs more damage and regens faster
- Rares/randboss can not be Skirmishers, until they can be rebalanced next big version
- Starting gold bonus on difficulty levels: 100 for Nightmare, 250 for Insane, 500 for Madness
- Starting level bonus on difficulty levels: level 2 on Insane, level 3 on Madness

UI
- New default UI skin "Dark"
- New big quest popup (disable-able)
- Added an option (on by default) to auto swap tinkers when swaping items
- Made the zone load tips look nicer
- Big Character Sheet update
- Show message if player fails to move due to encumberance.
- New UI option to make a small flyer with talent icon and name upon talent use, for both player and NPCs; disabled by default
- New UI option to get a visual feedback when using a hotkey
- Right clicking on an object in the hotkeys bar will give a removal prompt instead of removing it directly
- Main menu will now take on the UI theme configured instead
- New option to zoom the whole screen, for use on veyr high DPI screens where the game may look too tiny
- New tinker tab on the inventory for characters able to use them (like demonologists in Ashes of Urh'Rok)
- Warn the player when stores restock
- Difficulty and Campaign are set to the last values when you make a new character
- Trying to force a recall from an exploratory farportal will not assume "Escape" key to mean "OK!"
- Protect chat from urls with # inside

Misc
- Resurrecting removes sufficating effect more promptly
- Make Displacement Shield have priority over other shielding so that it can actually be usefully used in conjunction with them.
- Corrected Harassed tooltip display (was 100x too high)
- Lowered difficulty of Murgol Lair, specifically the alt version
- Clarified Tricks of the Trade to make it more obvious that it does not teach Stealth
- Devouring flames (and similar effects) will not try to heal the source if it's dead
- Ritch Hive Mother is correctly set as female
- Quest items/plot items can not be sent to other party members
- Undeads cant use infusions instead of only being able to use runes (doesnt change anything for vanilla)
- If the rod of recall fails to activate it wont go on cooldown
- Buffed curse of nighmare to start triggering at level 4 (as the description was implying)
- Yeeks summoned Wayists do not drop items
- Party members are cleaned of debuff when going to the Eidolon plane
- Primal Infusion scales with constitution
- Mitotic mindstars do not copy if tinkered
- Windblade has 0 range, so NPCs won't misuse it
- Warn player that the exploratory farportal is broken even if there is less than 45 energy Sludgenest drops Maj'Eyal items
- Added new horrors
- Updated Cyst Burst description to reflect that it can spread any disease.
- Adds more zone-wide effects in. About half of them explain special level mechanics, the rest are just for flavour or some minor gameplay spice. Shield damage correctly reflects no off-hand penalty.
- Dug sandwalls have a tooltip.
- Arcane Combat now interacts correctly with the Hidden Resources prodigy.
- Adds a center view on player key command (Ctrl-Home by default).
- Reworked interface Archery to properly handle multiple missile launchers.
- Dwarves can no longer stone walk throught foes
- Allow damage shields to merge
- Clarify Arcane Shield talent description
- Adds some failed necromantic experiment creatures to the Blighted Ruins.
- Horrors are their own faction
- Added achievement image for Best Album Ever
- Altered/added a variety of Undead enemies
- Draebor is even more annoying.
- Reduced the cap on how much Sandman effects Insomnia to 12%
- Reduced Paradox cost on Time Shield, Webs of Fate, and Temporal Fugue
- Twist Fate gives audio feedback when an anomaly is held
- Twist Fate gives better messages when an anomaly is targeted
- Paradox Modifier can not reduce duration below one turn
- Added text to antimagic quest to explain why Ogres can do it
- Reckless Charge can once again go through crowds
- Makes doors and known traps detected at range remembered (and on the minimap)
- Makes non-player actors get the effects of their on-birth stats.
- Make ALL_DREAMS unlock be granted even after killing the Mindworm.
- Cancelling secondary target for Nature's Equilibrium now targets self
high rated
Dev Stuff
- Added "callbackOnChangeLevel"
- If a module or addon errors out on the loading screen it will jump into a "safe mode" to display the error message and then go back to the main menu
- Changes disease spreading code to be more general to works nicely with any future or addon diseases.
- Added Map:setScroll
- Opening a door triggers a "on_door_opened" event on all entities at the same spot on the map
- New ActorProject:getTargetLimited method
- Added a util.show_function_calls() function to help find infinite loops and such
- Combat:combatSpeed can take an additional speed
- Added Map:findObject method
- Added a generic way to get total shield block value, actor:combatShieldBlock()
- Simplified support of double shields by enhancing actor:hasShield()
- Forest map generator can require rooms
- GameState:findEventGridRadius also returns the center of the grids
- Generic triggers mechanisms added to let static maps do funky stuff
- Moved greater vaults into data/maps/vaults/auto/greater; any files that addons add there will automatically be added to the list (for zones that do not enforce a specific list)
- Entities lists loaded with Entity:loadList now remember which files were used Modify module() a bit to prevent leaking the global namespace into each and every module and object.
- Added an options menu to the birther dialog, for addons registering to it with "ToME:extraBirthOptions" hook. Only appears if addons fill it.
- Added Game:isAddonActive method to let an addon check the presence of an other addon
- Added "superload" function
- Added hook ToME:birthDone
- Resources now can have a wait_on_rest flag to make resting wait for them (if possible)
- Move useResources to engine/interface/ActorResource.lua
- Object's special_desc can return nil
- Weapons can now have the "double_weapon" property to enable two handed weapons to count as dual wielding
- "callbackOnTemporaryEffect" can now return true to cancel
- New callback callbackOnDeathbox
- Added hook "Faction:setReaction"
- Allow static maps to define callback to be ran when the level is finished generating
- Moved Resource definitions to data/resources.lua
- Added support for depleted resources canceling sustained talents (resources_def.depleted_unsustain and talents_def.remove_on_zero flags).
- Temporary effects on_gain/on_loose definitions can simply have "true" as the second return to make a flyer of the form +/- "effect name"
- Added a combat_generic_power
- New level generator algorithm "Hexacle" (yes the name is stupid, so what?!)
- Cavern map generator can now accomodate rooms
- Updated damage_types to use initState & useImplicitCrit; update your addons if needed
- New extensible command-staff system. Possibly callbacks may be added to it, too.
- In developer mode an error popup forces all other dialogs to disappear; making sure even level generation errors do popup correctly
- Added core.game.requestNextTick()
- Improve lore templating capabilities

Fixes
- Try to fix the gamma issue on some computers
- Fixes bugs with sleeping characters being able to change equipment (put on a lucid dreamer robe, for example), drop and pickup objects.
- Fixes bug allowing stealth to be used with heavy armor (by changing gear while it is active).
- Enhanced stealth info.
- Occasional turn loss fix.
- Fix Rune: Biting Gale not being used by tactical AI
- Solipsist unlock didn't work on dream altar, should now
- Fixes a crash when the caustic ego corrodes armor.
- Savefiles from previous minor patch versions will not require to check the "old savefiles" checkbox anymore
- Savefiles from previous minor patch versions will not display the "download old data" popup anymore
- Fix Temporal Fugue on traps
- Fixed teleportation/phase door ending in walls in the Charred Scar
- Fixed the racial talent description of Thalore
- Fixed errors on death for players with a % in their names
- Fixed Greater Crypt vault
- Fixed windows scaling bugs on high DPI screens
- Fixed the game not starting on some latest ubuntu installs
- Fixed Skirmisher's Swift Shot abuse
- Make Contingency and Matrix respect fixed cooldowns
- Fixed flying text to not stutter while disappearing
- Fixed targetting bugs in Retch and Stone Wall.
- Fixed Twist Fate
- New string.prefix and string.suffix functions
- Fixed archery to properly do on_hit, on_crit, and on_kill effects for ranged weapons and ammo. It now properly handles single and
- Fixed digging into icewalls
- Fixed Tirakai Maul; lets see what bug it does next!
- Fixed Frost Lord Chains
- Fixed Time Stop + Contingency (hopefully)
- Fixed The Mouth sometimes erroring out
- Tentacles spawned by the tentacled totems are correctly named
- Fix Overseer of Nations double bonus
high rated
Changelog for update 1.4.1 / GOG-7 (Windows) / GOG-55 (Mac) / GOG-9 (Linux) (added 27 January 2016):

- Protected Doomed talents that use shadows from being activated with no shadows
- Fixed Vim color bar when not using shaders
- Fix Spellhunt Remnants so that they have stats if they generate below material level 2
- Fix Ascii mode
- Kill Bill is achievable again even on insane & madness
- Fixed crash on startup error for some rare people
- Fix taking a screenshot while loading a level
- Egos are again displayed in the NPC's tooltips
high rated
Changelog for update 1.4.2 / GOG-8 (Windows) / GOG-56 (Mac) / GOG-10 (Linux) (added 29 January 2016):

- Fixed Oozewalk being able to enter vaults
- Telekinetic Leap can not enter vaults
- Reverted towns items tiers limits to 1.3 ones
- Vim talents correctly increase Equilibrium again
- Fixed a bug that prevented to correctly unlearn talents when using objects with powers
- Fix a few zones trying and failign to load some vaults
- Fixed buying one item of a stack in stores
- Quest popup can be dismissed with enter
- Cursed Bolt informs players if it fails due to not having a shadow in sight range
- Buff damage of Cursed Bolt
- Tweaked particle effects for Shadow's Path
- Clarify descriptions of Shadow's Path and Cursed Bolt
- Fixed Shadow's Path on no-teleport maps
- Improved Shadow's Path performances on more closed maps
- Fixed interactions with Shadow Senses
- Fixed error caused on zone change
- Stop trying to rest for air
- Fix Paradox bar color without shaders
- Shadow Mages correctly give spellpower bonus to shadows
- Movement infusions are tier 2
high rated
Changelog for update 1.4.3 / GOG-9 (Windows) / GOG-59 (Mac) / GOG-11 (Linux) (added 03 February 2016):

- Fixed crash when using a gamepad
- Possible fix to the reaver's plague bug
- Fixed Oozewalk too (for real)
- Prevent Telekinetic Leap from jumping walls (for real this time)
- Fixed not seeing the "Play" button after doing a tutorial
- Creeping Darkness will be a dark purple instead of black in ascii mode
- Blighted Summoning creatures come up with max vim
- Fix Cloak of Deception buff being lost if resurrected by the Eidolon.
- Exiting the Eidolon plane triggers callbackOnChangeLevel.
- Fix Stalk talent not updating EFF_STALKER and EFF_STALKED properly when hitting the stalked target, and not triggering learning hate pool when learned.
- Clarified tooltip for Reality Smearing.
- Prevents a talent from trying to deactivate twice in some very strange corner cases
- Added a Levelup button to the charsheet
high rated
Ashes of Urh'Rok DLC

Changelog for update 1.0.5 DLC / GOG-9 (Windows) / GOG-60 (Mac) / GOG-10 (Linux) (added 18 February 2016):

- This is an update for the Ashes of Urh'Rok DLC.
- Allow demon statues to appear in Embers of Rage zones
- Fixed unlocks countings
- Update to new engine shield API
- Doomelves start with one more infusion, like all other races
high rated
Changelog for Update 1.4.4 GOG-10 (Windows) GOG-65 (Mac) GOG-12 (Linux)

Patch 1.4.4 (23 February 2016)
Release highlights:

A few bugfixes
A few compatiblity changes for Embers of Rage.

Expanded changelist:

Lichform now properly functions in Arena mode
Adventurers also start with a shield and a 2h sword
If lore somehow ends up in inventory it can be used to read it
Made Arcane Destruction not double-scale
Nerfed Arcane Might a bit
Moddable tiles can define head "underwear" (default tile when not wearing stuff) and rename default underwears
Added shoulder attachement locations to all player dolls
Randart generator saves the naming scheme for possible reuse
Fixed Zone:setEntityEgoList
Randarts display as such in their description
Fixed a bug in command staff dialog tree
Trees are correctly diggable in the slazish fens
Fixed Worm Walk range
Fixed Block erroring when disarmed
"attack_recurse" also works on archery.
Achievements can now have a category
high rated
Changelog for update 1.4.5-Tales of Maj'Eyal / GOG-11 (Windows) / GOG-68 (Mac) / GOG-13 (Linux) and 1.0.2-Embers of Rage / GOG-3 (Windows and Linux) / GOG-68 (Mac) (added 29 February 2016):

Tales of Maj'Eyal:

Release highlights:
- A few bugfixes

Expanded changelist:
- Fixed Aertherwalk teleporting on the opposite side of the target area
- Stores can now ignore material levels with ignore_material_levels=true
- Addons can have a new init.lua parameter like "required_addons = {'foobar', 'lulz'}" to only activate if those addons/dlcs are also active
- Spellhunt Remnants can not be upgraded witha tinker inside, and says so
- Flat damage resistance is now subject to disminishing returns, usign the same formula as foo-powers and saves; except on base of 40 (so up to 40 there is no disminishing at all)
- Can not recall out of subvaults
- Fixed VaultLevel generator to not abide "required_rooms" of parent zone

Embers of Rage:

- Mechanical Arms triggers on base turn instead of turn
- Kaltor shop is .. better
- Steam Generators egos will correctly update the steam regen on stats change (won't affect existing generators)
- Fixed removing a steam generator with ego after the affecting stat has changed
- Adventurers start with two injectors and one steam generator in their inventory
- Walls to the training room in Kaltor's shop are not diggable anymore
- Both injectors will appear on the hotkeys at birth
- Pressing the hotkey bound to Double Shot works to confirm both shots now
- Fixed "No Steam, No Palace. No Palace, No Palace!" to be actually obtainable
- Added a bunch of npc tiles to the available custom tiles list at birth
- Tools AAAs will not be empty in tier 2 or 4 zones
- Fix Yeti proccing Ancestral Healing
- Monocles and goggles visual customizations work correctly on orc females
- Learning an antimagic talent from the [redacted] machine will correctly prompt for confirmation
- Psyshot mindstar projection attack only works if the mindstar is not a psiblade
- Steam Powered Armour talent does not disables on rest/run anymore
- Fix a rare error from Mass Repair npc talent
- Fixed Massive Physique description
- Going back to the slumbering caves level 1 will not show the fall message
- Mental Stimulator tinker changed to require only 1 level of Electricity
- Molten Metal description is more explicit that it requires Furnace sustained
- Fixed talking to Urthil's shop in the vanilla campaign with a tinker-enabled class while not having finished his quest
- Fixed Rak'Shor Cunning prodigy to correctly refund half generic points, not prevent injectors/steam generators from working and correctly apply ghoul's speed penalty
- Endboss will keep teleporting with you when you are grabbed
- Titan battlesmasher prodigy replace by irresistible sun
- Crafting artifacts shows the correct material tiers required even if you do not have them
- Switching tiers on the tinker creation screen correctly changes the item preview
- Algae in the krimbul water level are correctly considered underwater
- Killing Aeryn gives the Gates of Morning quest if the player had not gained it yet
- Killing Mindwall gives the quest for the camp, if the player had not gained it yet
- Prevent Ak'Gishil from spawning in the lost city until a better fix can be found
- Botanical Shell correctly procs under the target
- Emergency Steam Purge only counts steam up to 100; to prevent stupidly powerful randbosses
- Nerfed Dead Hide and Lifeless Rush
- Prevents the ritches digs in gaets of morning from deleting stairs
- Increased Stargazers max life a little
- Limit max To The Arms power (for bosses mostly)
- Increased To The Arms cooldown a little
- Molten Point is now an "other" effect
- Reduced To The Arms damage reduction a little
- Nerf Punishment a bit, peaks around 250% now with heavy investment
- Add cost to Furnace Vent
- Fix Crystal Plating not having willpower
- Reduced a little Tempest of Metal max doge
- Reduced max damage cap on Grinding Shield
- Fixed Pain Enhancement System to correctly require the achievement on the current char
- Subcutaneous Metallisation effect reduced to "only" 100% of constitution and a 10 turns cooldown
- Reduced Sawwheel drain a little
- Battlefield Veteran efect for Sawwheel changed to increase the AOE attack damage
- Grinding Shield cooldown upped a little
- Tempest of Metal procs on attack instead of movement, a bit longer cooldown
- Sawwheels does not damage when passing by (but still knocks back) but instead deals a big AOE attack on cancel/breaking, bit longer cooldown
- Pain Enhancement System can only be active 6 turns out of 10 and does not affect strength
- Pain Enhancement System only activates if it is not yet active (meaning no more super uber stacking)
high rated
Changelog for update 1.4.6-Tales of Maj'Eyal / GOG-12 (Windows) / GOG-73 (Mac) / GOG-14 (Linux) and 1.0.3-Embers of Rage / GOG-4 (Windows and Linux) / GOG-73 (Mac) (added 14 March 2016):

Tales of Maj'Eyal:

Release highlights:
- A few bugfixes

Expanded changelist:
- Fixed Adrenaline Surge
- Fixed Shattering Blow description/damage
- Make sure a temporary effect can not be removed before it finishes being setup (fixes a rare perma confusion bug)
- Fixed talents breaking on events not correctly working in some edge cases (this should fix Embers of Rage steam drain bug)


Embers of Rage:

- Reduce cooldown on Boiling Shot
- Reduce resists on Molten Iron Blood
- Buff Condensate damage
- Nerf Cloak Tessellation a bit
- Ban Saw Wheels from NPCs
- Change Pain Enhancement System requirement to 600 damage instead of 1500
- Raise Steam cost on To the Arms
- Nerf Ablative Armor
- Buff Payload
- Nerf all buff salve durations to be equal to material level
- Buff Spike Attachment
- Nerf Reinforced Armor
- Buff Voltaic Sentry
- Reduce Raze damage and limit to 15 procs/turn
- Updated the description of the gunner-training, gunslinging, and bullets mastery trees.
- Clarified gunslinging talent category descriptions.
- Sawwheel now builds up charges as you move (up to 5), the end damage will be lowered if charges are less than 5
- All Shell talents correctly only take one target
- Added a proper tile for explosive shell and flare shell tinkers
- Mindwave correctly checks for confusion resistance
- NPCs can not learn crafting talents (and thus grant the player Eurekas!)
- Added a few missing doll images for whitehooves
- Adventurers really start with a steam generator now
Post edited March 15, 2016 by PaterAlf
high rated
Changelog for update 1.4.8 / GOG-13 (Windows) / GOG-75 (Mac) / GOG-15 (Linux) (added 15 June 2016):

Release highlights:
- Some bugfixes

Expanded changelist:
- Fixed the Item's Vault crash. Sorry..
- Unexisting particles (because of removed addon/..) will not prevent loading (should help with some world.teaw issues)
- Oozewalk correctly only removes detrimental effects
- Fixed offhand mindstar from not using the talent's damage multiplier


Patch 1.4.7 (15 June 2016):

Release highlights:
- Some bugfixes

Expanded changelist:
- Updated Ring of the War Master and the Murderblade to correctly boost berserker talents
- Fixed a bug that sometimes made alt daikara 4 or sludgenest 1 (and probably some others) fail to generate
- Fixed a bug that sometimes made exiting subvaults bug out
- Fixed a bug preventing adventurers from restarting from premades in the infinite dungeon
- Updated OpenAL dll for windows to a new version, should prevent some Windows10 crashes
- Disabled greater-crypt abnd trickvault vaults (the ones with the levers/tricks that sometimes bork) until they can be remade in a way that cant trap players forever
- Fixed Dominant Will to correctly fade away
- Phase Door and Teleport respect teleport immunity
- Fixed The Cage (Embers of Rage) from working only once
- Fix random freeze/random stop at high run speed
- Tinkered items can not be vaulted anymore
high rated
Changelog for Patch 1.4.9 (31 October 2016):

Release highlights:

- Security fixes. This should have no impact on your gameplay obviously, but if you notice something strange please report it ASAP, some things may have been too restricted with regards to addons.

Expanded changelist:

- Write path can be (and is) now restricted to certain game related folders at birth, any others will generate an error
- OS functions to access disk and processes are now unaccessible
- Particles lua threads cant access OS functions anymore
- Fixed multiplying npcs so that they do not act upon splitting
- Bone Shield displays current and max charges on the icon
Post edited October 31, 2016 by vanchann
high rated
Changelog for update 1.4.9 hotfix / GOG-77 (Mac) (added 07 November 2016):

- A small update for Mac version to fix some minor bugs.