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The re-release is getting a physical release on Xbox One, PS4, and Switch but only in a $150 Collector's Edition...

http://twitter.com/Wario64/status/1362430489743691785
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Crimson-X: The re-release is getting a physical release on Xbox One, PS4, and Switch but only in a $150 Collector's Edition...

http://twitter.com/Wario64/status/1362430489743691785
USD 150 for an old game (I bought it on xbox "classic", back in the days...).
I guess with the pandemic + shortage of CPU/GPU, we will get TONS of "remastered/ remake" of old games...
Post edited March 06, 2021 by rogerT
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rogerT: USD 150 for an old game (I bought it on xbox "classic", back kin the days...).
I guess with the pandemic + shortage of CPU/GPU, we will get TONS of "remastered/ remake" of old games...
You defnitly never want to buy anything from Strictly Limited :D

And no, I don't think it's because of the pandemic and/or hardware. Tons of remakes were already in the make before either happend. Retro sells, people like to relive their memories.
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rogerT: USD 150 for an old game (I bought it on xbox "classic", back kin the days...).
I guess with the pandemic + shortage of CPU/GPU, we will get TONS of "remastered/ remake" of old games...
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neumi5694: You defnitly never want to buy anything from Strictly Limited :D

And no, I don't think it's because of the pandemic and/or hardware. Tons of remakes were already in the make before either happend. Retro sells, people like to relive their memories.
Stubbs came out on Original Xbox and to be fair xbox made one of a kind games. Lately everything is copying everything else and no one is taking risk trying to make something new. Occasionally something makes a little more than all the others and everyone copies that game for years, look at all the Nuclear Throne clone games. Some games do show something new but the devs give up or stop updating it. Back then there was no early access or dlc so companies had to make a full game polished and ready on release day 1. I think older games are better because of that.
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neumi5694: You defnitly never want to buy anything from Strictly Limited :D

And no, I don't think it's because of the pandemic and/or hardware. Tons of remakes were already in the make before either happend. Retro sells, people like to relive their memories.
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Takashi2222: Stubbs came out on Original Xbox and to be fair xbox made one of a kind games. Lately everything is copying everything else and no one is taking risk trying to make something new. Occasionally something makes a little more than all the others and everyone copies that game for years, look at all the Nuclear Throne clone games. Some games do show something new but the devs give up or stop updating it. Back then there was no early access or dlc so companies had to make a full game polished and ready on release day 1. I think older games are better because of that.
100% agree about older games.
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Takashi2222: Back then there was no early access or dlc so companies had to make a full game polished and ready on release day 1. I think older games are better because of that.
Let's just state that there were released at least three versions of the original Space Invader, since the early ones were bugged.
You can "finish" Pacman if you get the maximum score possible. After that the screen becomes a mess and you can't see anything anymore (even if you can play blind then, but if you get there you can play the game blindfolded anyway)
Even if the old games were a LOT simplier than the modern games, they were not bug free.

Did you notice that most Sierra adventures on GOG have a folder of files that are named "patch" or something similar?
Missing rooms, graphic files, bad scripts ... yes, you would need patches for that.

The games of the late 80s and early 90s DID have bugs, but we learned to live with them. In the rare case that a updated was released, you would contact the publisher, send in your discs (I'm a Amiga child) and get new ones.
Also - in case of DOS games - game magazines would include patches on their cover disc on a regular base.
I think it was CD 3 of Gabriel Knight 2 that had to be sent back in for a bug fix.

Since almost every game was bound to run on a specific hardware (Sega, Amiga, PS, you name it), it was quite easy to avoid bugs with drivers or exotic hardware configurations. The worst that could happen was that someone put a Zorro accelerator to his Amiga or some exotic Headset to his Sega console and the game would not run. Solution? Unplug the exotic hardware.
Let's forward again to the late 90s. 3D acceleration for Tomb Rider. No bugs with Matrox or S3 Virge, since they simply were not supported at all. The only accelerator supported was the 3Dfx Voodoo and you needed to download a special .exe for it.
We blamed the hardware much more than the software at that time. Today we expect the software to run no matter what our computer is made of. Some don't even accept that a game requires the newest Windows10 version.

What Steam changed (and let's face it, the credit goes to Valve), was the way, patches were distributed. Before it, we would visit the publisher ftp server on a regular base to look for patches.

Two fun facts:
A BIOS update to my graphic chip in 1998? I got sent a new chip via post office and then returned the old one.
The DVD Version of Lego Star Wars 2 could not even be installed, the disc was labeled wrong and the installer did not recognize it. LucasArts of course offered a fixed installer to download via ftp, but many parents who had no idea about computers returned the game to the shop.

No, the software in the "golden" days did have just as many flaws as modern software. It was just handled in a different way. Yes, back then it cost the publisher more to get a fix out, that's for sure, but on the other hand it cost him a LOT less to test the software, due to the limited hardware variations.

edited, corrected game name
Post edited March 14, 2021 by neumi5694
neumi5694:

Not entirely correct. The difference is that, since updating software was so difficult even in the early days of the Internet, companies actually made an effort to release as complete a game as possible.

Not so anymore. "Ah, release the crap, we've hyped the game enough so it should sell. Then we'll just release several hundred patches if the game keeps making us money or abandon it's broken ass while screwing the customers if completing the game hurts our bottom line!"
Post edited July 01, 2022 by eddee