It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
A brand new patch has been deployed on all platforms, and with it comes changes to Steelrising. Not only the introduction of New Game Plus, arguably the star of this patch, but a balance pass that overall should see the difficulty of the game shift upwards, and some store adjustments that should reduce reliance on cheese strats. Without further ado, let’s have a closer look together!

New Game Plus

This patch adds New Game Plus to Steelrising! It allows you to play the game again on a higher difficulty level while keeping your character’s progress (level, weapons, upgrades etc.).

There’s also new content to discover in New Game Plus:
-Exclusive weapons to use;
-A full exclusive outfit to discover;
-Exclusive enemy variations (new skins, weapons and movesets) to fight.
All you need to do to enjoy the new content is to reach the end of the game. Once you have done so, your save will be automatically able to be converted to a NG+ save (and yes, should you already be at the end of the game, it will do so automatically as well), and a new option in the menu called “New Game Plus” will appear.

Fixes and Improvements
We also took the time to investigate and fix some reported issues, as well as provide improvements to other areas:
-Fixed the endurance issue while using the Gaia’s Claws special move.
-Fixed the infinite item glitch.
-Fixed some Achievement issues:
-Fixed the “Stabiliser” Achievement.
-"Fashion Victim” can now be obtained.
-Using the Assist mode won’t prevent you from unlocking Achievements anymore, and they will be credited retroactively, should you have met the necessary conditions to do so.
-Fixed various issues related to sidequests.
-Fixed and improved the cinematics and NPC dialogues.
-Fixed and improved various audio issues.
-Improved Aegis running animation.
-Improvements to the lighting in the game.
-Other various fixes and improvements.

The patch will also bring some balance changes within the main game for weapons, items, and mobs, mainly:
-Increased damage, resistances and armor for Bosses.
-Reduced damage, loot quantity and shop quantity for Grenades.
-Reduced loot quantity on mobs for Alchemical Ammunitions.
-Reduced loot quantity on mobs for Life Potions.
-Reduced damage for the following weapons: Charleville 1789 Shield Musket, Charybdis Fan.
On that note, we hope that you’ll enjoy the new content to its fullest. We can’t wait to read everything you’ll share with us! Let’s dive into the Revolution even more and happy gaming!
Post edited September 29, 2022 by paladin181
Thanks for the notes. Wish devs would use the actual functional patch note system present on GOG. Is it so hard to paste text?
avatar
paladin181: The patch will also bring some balance changes within the main game for weapons, items, and mobs, mainly:
-Increased damage, resistances and armor for Bosses.
So all bosses are harder in general? interesting. While also for some reason nerfing some weapons in a single player game?.... hmm...

And no sign of performance improvements, upgrades to FSR2 or inclusion of Vulkan? Disappointing.

Id expect the game to run really well for me at higher quality's but i was surprised to see my [5800X3D]+[6700XT] give me more jumps, blurs and texture issues than anything else.
Tho maybe that's more bugs than performance?
avatar
b00marrows: Thanks for the notes. Wish devs would use the actual functional patch note system present on GOG. Is it so hard to paste text? So all bosses are harder in general? interesting. While also for some reason nerfing some weapons in a single player game?.... hmm...

And no sign of performance improvements, upgrades to FSR2 or inclusion of Vulkan? Disappointing.

Id expect the game to run really well for me at higher quality's but i was surprised to see my [5800X3D]+[6700XT] give me more jumps, blurs and texture issues than anything else.
Tho maybe that's more bugs than performance?
The performance actually got worse. I had to lower the settings some because the game detected my 8G card as 6GB and started chugging really badly on certain enemies. I have a i7-10700KF and a RTX3070, and I'd definitely expect better performance/quality settings from a game like this as well.
Post edited October 01, 2022 by paladin181
avatar
paladin181: The performance actually got worse. I had to lower the settings some because the game detected my 8G card as 6GB and started chugging really badly on certain enemies. I have a i7-10700KF and a RTX3070, and I'd definitely expect better performance/quality settings from a game like this as well.
Just played a bit more and seems pickups are also bugged.
You can pickup from one of the blue things and you will get the item but the blue thing wont disappear. You can click a few times and get nothing and after a few click it will go away.

Performance wise, seems shadows may be the cause of the performance. Changing both the shadow options down 1 setting gained be 10+ fps (hit my 75 vsync cap) That's more of an impact than increasing resolution by 20% (+2) or enabling raytracing... wow.

To note: the games graphics are "live" when your in the graphics menu. So turn the way you get the least FPS and change the settings at will with an FPS counter to get feedback.
Post edited October 01, 2022 by b00marrows
avatar
b00marrows: Just played a bit more and seems pickups are also bugged.
You can pickup from one of the blue things and you will get the item but the blue thing wont disappear. You can click a few times and get nothing and after a few click it will go away.

Performance wise, seems shadows may be the cause of the performance. Changing both the shadow options down 1 setting gained be 10+ fps (hit my 75 vsync cap) That's more of an impact than increasing resolution by 20% (+2) or enabling raytracing... wow.

To note: the games graphics are "live" when your in the graphics menu. So turn the way you get the least FPS and change the settings at will with an FPS counter to get feedback.
I actually tuned with SpecialK's monitors, watching my VRAM, CPU usage and GPU usage and was able to properly tune it even though the game thinks I'm over my VRAM.