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What's in the newest update (37980 - 02/11/2019)?

Wasn't counting on another so soon. Waiting until it's available to download (it's only on Galaxy right now).
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Changelog for Update 37980 (added 18 February 2019):

Gameplay Changes and Additions
- AI-controlled factions now have an additional handicap when playing on the "Easy" difficulty level (ships cost additional Labor).
- The technology 'Cybernetic Organisms' is now available to all factions. This allows Harmonized population units to be De-Harmonized, and increases Battle Mech strength by +2.
- Unescorted transports carrying civilian colonists will now surrender to the enemy if attacked.

Fixes
- Eliminating an empire by capturing its last outpost should no longer cause an error.
- Fix for a coin rounding issue in the resource request event.
- Fix for a bug triggered by battles that included fleeing population transports.
- Destroying a colony immediately after creating it should no longer cause an error.
- Fixes for several bugs involving invalid starvation warnings.
- Fixes for several "likely bug in the attack confirmation logic" warnings.
- Fixes for logic errors in the "please do not colonize" requests.
- Reverse engineering captured ships should no longer cause errors in the technology queue.
- Updated the logic used to determine resource request quantities to better take into account what the player can practically afford.
- Destroying a ship while it's being refitted should no longer cause an error.
- Transports arriving at an outpost planet should no longer cause an error.
- Colonist morale modifiers should now persist when populations are transported between worlds.
- Agreeing to embargo an empire you don't have a trade charter with should no longer cause an error.
Does the patch work, when the DLC is installed, or do I have to use this on the base game and then install the patch?
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Changelog for Update 37981 (added 26 February 2019):

- Fix for a memory leak that could cause slowdowns over longer games.

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Maxvorstadt: Does the patch work, when the DLC is installed, or do I have to use this on the base game and then install the patch?
Hum... I don't know sorry :/ Personally I uninstall game & DLC and reinstall them all with last versions of offline installers.
Sorry for not being able to help you more ^^"
Post edited March 01, 2019 by Splatsch
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Splatsch: Changelog for Update 37981 (added 26 February 2019):

- Fix for a memory leak that could cause slowdowns over longer games.

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Maxvorstadt: Does the patch work, when the DLC is installed, or do I have to use this on the base game and then install the patch?
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Splatsch: Hum... I don't know sorry :/ Personally I uninstall game & DLC and reinstall them all with last versions of offline installers.
Sorry for not being able to help you more ^^"
Well, I installed it and since then I`m having troubles with the game. It runs choppy now and I even got a crash when I tried to start the game.
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Maxvorstadt: Well, I installed it and since then I`m having troubles with the game. It runs choppy now and I even got a crash when I tried to start the game.
Wow. Sorry you got issues :S
Maybe uninstall all the game and DLC and reinstall from scratch ?
Thing is, that the installing of this game takes a whole lot more time than other games. Seems, like the Setup program is not a really good one.
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Changelog for Updated 38550 (added 06 September 2019):

- Fix for a bug that could cause transports from destroyed empires to wander the map endlessly.
- Increased the starting population of Gremal by +1 Enfi.
- The "Raider Activity" setting now also affects the number of Pirates/Marauders/Harpies present at the start of the game.
- Added a "None" option to the "Raider Activity" setting.
- 'Fatalin Stims' and 'Thiozil Tranquilizers' have been replaced by a single merged technology: 'Chattel Pharmaceuticals'.


Standalone installer updated (37981 (02/26/19) ⇒ 38550 (09/06/19)): 11 October 2019.
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Changelog for Update 38568 (added 15 October 2019):

- Fix for a rare bug that could cause multiple splinter colonies to spawn on the same planet.


Standalone installer, and that of its DLC Stars in Shadow: Legacies updated (38550 (09/06/19) ⇒ 38568 (10/15/19)):
17 October 2019.
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We posted a patch via GoG Galaxy today (16 November 2019, revision 38646). I assume the standalone installer will update sometime later this week.

Gameplay Additions and Changes

* It is now possible to pan the map during AI turns. If you find that this negatively impacts performance on slower graphics cards, this feature can be disabled by turning on the Simplified Graphics option.
* Added option "AI Turn Zooming" that additionally allows map zooming during AI turns. This optional feature may impact performance on some machines, so it is disabled by default.
* It is now possible to reverse engineer captured starships at any time, rather than only when you first capture them.
* Human missile cruisers now have 1 size 3 Torpedo mount (up from 2 size 1 mounts).
* Added a new UI option to the Options pane: 'Capitalize Outpost Names'. The names of star systems with only an Outpost (and not a colony) are normally displayed on the map in lowercase to differentiate them from other systems; this option disables this.
* In the Galactic Council, AIs will no longer vote for allied empires if those empires have fleets that they judge to be weaker than their own.
* Starting a war should now implicitly cancel all outstanding diplomatic requests between the two warring empires.
* Captured stations around planets destroyed by bombardment will now be destroyed when the planet's population is destroyed.

Fixes

* In tactical combat, it should no longer be possible to issue a move order to a ship that is still in the process of exploding.
* Fix for a bug that could prevent mercenary ships from being properly captured.
* Refitting a military transport to a design that lacks transport space should no longer cause an error.
* Fix for an error that could be triggered by rushing a ship's production, then changing the underlying design.
* Some 'End turn' and 'Load Game' UI transitions should be smoother.
* Refitting a station that contains habitat modules will no longer cause any population living in those modules to disappear.
* Workaround for a bug caused by destroyed Marauder companies that controlled captured outposts.
* Ships should no longer choose hyperspace anomalies as possible retreat destinations.
* Fix for a bug triggered by scuttling captured stations.
* Fix for a rare bug that could case crashes inside the AI research logic.
* Fix for a bug that could cause ship hulls from different races to share construction progress.
* The "demand you stop trading with our enemies" event now has a cooldown to prevent excessive repeated demands.

Patch day hotfix r38647
* The "Disable Arrow Panning" option should now work properly during AI turns.
Post edited November 17, 2019 by ashdar_games_inc
The Stand-alone installer is not showing for me. I can see the upgrade from 38646 to 38647, but there's no path to get from 38568 to 38646. If I attempt to run it directly the installer says my version is incorrect (I'm currently at 38568).
Note: I don't use galaxy, so can't get it that way.

EDIT: April 2020 - got a reply after logging a tech support ticket:

We just need to redownload the entire thing to have the latest patch:

"
The reason why there is no patch for that is because most of the game files in latest version of the game were changed from master files and patch would be the same size as the base installer. In this case please download the latest version of base installer.

I'm sorry if this is an inconvenience.

Regards,
Dr Cat
GOG.com
"
Post edited April 09, 2020 by GooglyBoogly
Where are the latest patches? Since 38647 here were some patches, but in my library it`s still the 38647, the newest patches are not available!
What's going on? On the Main Menu it says I have version r22151 (04/15/18) and I shoud update to version 38646. I've dl-ed all these patches currently listed (38646-38647, 38550-38658, 37981-38550 and 37980-37981) and none can be installed, all throws a notification "This patch does not support your version of the game, please download a new installer".
It sounds like there may now be some sort of "hole" in the downloadable patches posted by the GoG.com -- which may sometimes make upgrading old versions using those patches impossible.

The fix (though unpleasant), seems to be just reinstall the game from a more recent installer download. More discussion can be found here.
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Maxvorstadt: Where are the latest patches? Since 38647 here were some patches, but in my library it`s still the 38647, the newest patches are not available!
November 2019 (38647) is the latest 'stable' patch. However, there are more recent "in_development" patches that you can get access to, if you want to be on the bleeding edge. It does require using GoG Galaxy though. Inside Galaxy, goto "Manage installation"->"Configure"->"Beta Channels" and select "in_development".

If you find any bugs while playing on the in_development branch, please report them on the Stars in Shadow testing forum.
Post edited June 18, 2020 by ashdar_games_inc