It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
See topic.
I'm currently in the 12th campaign "Prelude to Endor" where you fight against the Bothans. I've now had it happen in two missions in a row, that the assault transport kept on shooting their capture target and with lasers not ion cannons thereby destroying in and failing the mission. The first mission they pulled it off after several restarts. But now I'm getting too frustrated to keep at it.
Is there any way around this bug? Already tried the ignore command, only affects my wingman it seems.
I'm playing the 1995 collectors CDROM version in case that's relevant.
avatar
Dongmyeong: See topic.
I'm currently in the 12th campaign "Prelude to Endor" where you fight against the Bothans. I've now had it happen in two missions in a row, that the assault transport kept on shooting their capture target and with lasers not ion cannons thereby destroying in and failing the mission. The first mission they pulled it off after several restarts. But now I'm getting too frustrated to keep at it.
Is there any way around this bug? Already tried the ignore command, only affects my wingman it seems.
I'm playing the 1995 collectors CDROM version in case that's relevant.
I'm going to assume this is Mission 4 in Battle 12. I can see the ATR attacking the platform if the platform manages to land a laser or missile hit on the ATR, which will retaliate with laser cannons instead of ions. This is normal AI behavior unfortunately where it will retaliate against aggressors with lasers instead of ions regardless of their order to disable.

Your options:

- Draw fire from the platform and make sure the ATR doesn't get hit
- If it does get hit and it starts shooting the platform, fire at the ATR until you are fired upon and draw fire
- If you don't want to be dodging the ATR's lasers, destroy the ATRs turrets
- If you are unable to do any of the above, call in reinforcements. The reinforcements are gunboats that can disable the platform without having the ATR to do the job.
avatar
Dongmyeong: See topic.
I'm currently in the 12th campaign "Prelude to Endor" where you fight against the Bothans. I've now had it happen in two missions in a row, that the assault transport kept on shooting their capture target and with lasers not ion cannons thereby destroying in and failing the mission. The first mission they pulled it off after several restarts. But now I'm getting too frustrated to keep at it.
Is there any way around this bug? Already tried the ignore command, only affects my wingman it seems.
I'm playing the 1995 collectors CDROM version in case that's relevant.
avatar
justagai: I'm going to assume this is Mission 4 in Battle 12. I can see the ATR attacking the platform if the platform manages to land a laser or missile hit on the ATR, which will retaliate with laser cannons instead of ions. This is normal AI behavior unfortunately where it will retaliate against aggressors with lasers instead of ions regardless of their order to disable.

Your options:

- Draw fire from the platform and make sure the ATR doesn't get hit
- If it does get hit and it starts shooting the platform, fire at the ATR until you are fired upon and draw fire
- If you don't want to be dodging the ATR's lasers, destroy the ATRs turrets
- If you are unable to do any of the above, call in reinforcements. The reinforcements are gunboats that can disable the platform without having the ATR to do the job.
Yes Mission 4 in Battle 12 was the first time it happened. Upon retrying it worked. IIRC I called in reinforcements right away then, wanting to get to the tricky bit again as fast as possible. Might have solved the issue then without me knowing it.
Then it happened again in mission 5 yesterday. There I did call in reinforcements right away, as the mission starts with a scripted SNAFU and you are told to call in help. The target this time is a Rebel Cruiser, which has lots of lasers, but I'll try your advice on trying to disarm the ATR if it happens again.

I'm surprised with all those re-releases the game got, that AI bahaviour was never fixed though. Loosing a mission to no fault of yours, but badly programmed AI seems like something a lot of people would complain about.
avatar
justagai: I'm going to assume this is Mission 4 in Battle 12. I can see the ATR attacking the platform if the platform manages to land a laser or missile hit on the ATR, which will retaliate with laser cannons instead of ions. This is normal AI behavior unfortunately where it will retaliate against aggressors with lasers instead of ions regardless of their order to disable.

Your options:

- Draw fire from the platform and make sure the ATR doesn't get hit
- If it does get hit and it starts shooting the platform, fire at the ATR until you are fired upon and draw fire
- If you don't want to be dodging the ATR's lasers, destroy the ATRs turrets
- If you are unable to do any of the above, call in reinforcements. The reinforcements are gunboats that can disable the platform without having the ATR to do the job.
avatar
Dongmyeong: Yes Mission 4 in Battle 12 was the first time it happened. Upon retrying it worked. IIRC I called in reinforcements right away then, wanting to get to the tricky bit again as fast as possible. Might have solved the issue then without me knowing it.
Then it happened again in mission 5 yesterday. There I did call in reinforcements right away, as the mission starts with a scripted SNAFU and you are told to call in help. The target this time is a Rebel Cruiser, which has lots of lasers, but I'll try your advice on trying to disarm the ATR if it happens again.

I'm surprised with all those re-releases the game got, that AI bahaviour was never fixed though. Loosing a mission to no fault of yours, but badly programmed AI seems like something a lot of people would complain about.
A lot seems to have to do with different difficulty levels, because they don't "change the rules" as much as they did in Wing Commander (enemies always have the same hitpoints, your lasers always do the same damage etc, the only appreciable change in that regard is the impossibility of knocking down deflector shield towers in some of the games) but change AI behaviour instead but this seems to occasionally break the AI in certain missions, XWA had to be patched because the easy level made some single player missions impossible and to this day the hard mode is more or less broken, one of the last missions in Tie Fighter is almost impossible on normal and above because of a broken AI script.
Post edited January 11, 2019 by Det_Bullock
Sounds like a few things we could consider fixing when starting to implement support for TIE, XvT and XWA in XWVM. ;)