Posted December 11, 2014
I've heard a lot of amazing things about KOTOR 1, and I really want to like it, but I find it's just so hard to get started. To me, there are two things that push me out of the game.
First, I find it hard to be excited about my character when I'm given so few options in creating them. One race, three classes, eight skills. Decent selection of feats, mind you, but other than that, I feel like I'm given very few options for creating and customizing my character. For me, that sense of excitement and creating something you like and wondering where it will go is so key to overcoming the tedium that marks the early stages of very nearly every RPG ever made. I mean I realize it's based off of WOTC's Star Wars d20 system but frankly it's not a good system. It's like 3.x lite.
Second, the controls. This game was made for console, and holy hell does it show. Guiding my character is okay, but trying to shepherd my party around feels like herding cats. I'm very often tempted to just ignore them and only focus on the main character because anything else is just excruciating. This is a habit I've noticed with most Bioware RPGs - I know people (especially around these parts) like to wank on and on about the Infinity Engine games but they were the last Bioware RPG I've played where I didn't feel like I was fighting with the interface to play the game.
I guess what I'm saying is, I've heard so much about how this game has got a great story and awesome characters, and I want to experience that, but I just have so much trouble getting over the limited character creation and the clunky controls. Is there anything that will help me through that?
First, I find it hard to be excited about my character when I'm given so few options in creating them. One race, three classes, eight skills. Decent selection of feats, mind you, but other than that, I feel like I'm given very few options for creating and customizing my character. For me, that sense of excitement and creating something you like and wondering where it will go is so key to overcoming the tedium that marks the early stages of very nearly every RPG ever made. I mean I realize it's based off of WOTC's Star Wars d20 system but frankly it's not a good system. It's like 3.x lite.
Second, the controls. This game was made for console, and holy hell does it show. Guiding my character is okay, but trying to shepherd my party around feels like herding cats. I'm very often tempted to just ignore them and only focus on the main character because anything else is just excruciating. This is a habit I've noticed with most Bioware RPGs - I know people (especially around these parts) like to wank on and on about the Infinity Engine games but they were the last Bioware RPG I've played where I didn't feel like I was fighting with the interface to play the game.
I guess what I'm saying is, I've heard so much about how this game has got a great story and awesome characters, and I want to experience that, but I just have so much trouble getting over the limited character creation and the clunky controls. Is there anything that will help me through that?