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Hello,

Has anyone tried this game in Wine? Just curious, since I am about to try it myself.

Thanks.
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BillyMaysFan59: Just curious, since I am about to try it myself.
As the retail version of this game is rated as garbage on winehq, did you have any success with the GOG version under Wine?
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BillyMaysFan59: Just curious, since I am about to try it myself.
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eiii: As the retail version of this game is rated as garbage on winehq, did you have any success with the GOG version under Wine?
Has anyone tried it yet? The wineHQ stuff is extremely old.
The games 1 and 3 got very good ratings, so I'd be interested in getting those if they work.
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BillyMaysFan59: Hello,

Has anyone tried this game in Wine? Just curious, since I am about to try it myself.

Thanks.
For me, Sea Dogs hangs at the main menu (different from the winehq report, which claims the main menu doesn't render at all). Carribean Tales seems to work perfectly, though (including setting 1920x1080x32 in the config file manually). Using 1.9.13 with Mesa/Radeon, staging and gallium-d3d patch. I rarely boot my machine with working 3D any more due to broken amdgpu driver, so I can't verify if it's gotten better/worse since I last tested.
The first game works well for me in Crossover 15.0.1, though I only tested it for about 30 mins of play time. You might get better response in this dedicated thread for Wine compatibility.
Sea Dogs: City of Abandoned Ships works well in Wine. No graphical glitches yet, everything seems to work, although I'm only 20min into the game. Only issue was that in the starting town, the framerate would take a noticeable hit when looking in a certain direction.

Installed with no special options whatsoever into a 32-bit Wine prefix. During install, received an error at the very end, but it didn't seem to affect anything. Later enabled gallium-nine acceleration support and changed to virtual-desktop 1600x1200. That's all.

Wine version is 2.0-0.2.rc1.with_nine (from copr dyskette-wine-gallium-nine repo) on Fedora 25 using FX-8350 CPU and RX480 GPU with open-source amdgpu driver.
In wine 2.0 I managed to run Sea Dogs with several considerations:
1) You may have to disable winegstreamer in winecfg(libraries, New override for Library, Add, then Edit the new entry and disable it). With winegstreamer the game seems to crash randomly(sometimes right on the start, sometimes later)
2) Only 16-bit color is available which is a real shame - game could look much better in 32bit.
3) I run this game in virtual desktop, as on crashing it does not restore desktop resolution. The game seems to work properly.
4) I have not played it any time longer than several minutes but there are no obvious problems.

Also take note, that original cd version included game specific fonts and installed them to your windows directory. That made text look MUCH better. Sadly, gog didn't bother.
Post edited February 04, 2017 by khaelenmore
"Carribbean Tales" and "City of Abandoned Ships" are badly affected with bugs.winehq.org/show_bug.cgi?id=27439
Post edited September 17, 2018 by dv8472
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dv8472: "Carribbean Tales" and "City of Abandoned Ships" are badly affected with bugs.winehq.org/show_bug.cgi?id=27439
I looked at the wine bug report and honestly was amused because those same bugs happen in windows as well. The mods fix many of these problems and I would be very interested as I do not run a linux partition right now myself, how wine will run the game with mods added. I would highly recommend you try my stand alone version of this game available from BuccaneersReef dot com. Its called Gentlemen of Fortune ERAS and runs on a new proprietary engine called MAELSTROM. It is virtually bug free on windows so I am wondering how it behaves running on wine. Perhaps I should build a linux partition again in VMware on my main PC again so I can try it myself.

MK
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dv8472: "Carribbean Tales" and "City of Abandoned Ships" are badly affected with bugs.winehq.org/show_bug.cgi?id=27439
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modernknightone: I looked at the wine bug report and honestly was amused because those same bugs happen in windows as well. The mods fix many of these problems and I would be very interested as I do not run a linux partition right now myself, how wine will run the game with mods added. I would highly recommend you try my stand alone version of this game available from BuccaneersReef dot com. Its called Gentlemen of Fortune ERAS and runs on a new proprietary engine called MAELSTROM. It is virtually bug free on windows so I am wondering how it behaves running on wine. Perhaps I should build a linux partition again in VMware on my main PC again so I can try it myself.

MK
My experience running it on Windows was not so bad, regarding the "crashes while entering the sea" bug, actually, I guess I never saw a crash of these games on Windows with that particular bug.
However, with Wine, it's crashing every time. Clear game (downloaded from GOG), no mods, even at fresh new game start.
I might give a try to those mods one day. ;)
For me Sea Dogs also works without any problems and crashes on Wine.
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modernknightone: I would highly recommend you try my stand alone version of this game available from BuccaneersReef dot com. Its called Gentlemen of Fortune ERAS and runs on a new proprietary engine called MAELSTROM. It is virtually bug free on windows so I am wondering how it behaves running on wine.
Am I right that your version is not working with any of the game engines which are available on GOG?
Post edited January 01, 2019 by eiii
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modernknightone: It is virtually bug free on windows so I am wondering how it behaves running on wine. Perhaps I should build a linux partition again in VMware on my main PC again so I can try it myself.
I'd try it but I don't have a paypal and it feels like too much work to get one only for your engine, but if it ever makes an appearance here I'll definitely try it.