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What is the Purist Fixpack?

The Purist Fixpack (PFP) is designed to be the most comprehensive bugfix patch for Sacred 2, as well as being the most strict project in terms of not making subjective changes or adding any fan-made content.


What about restored content?


There is a lot of unused and deactivated content in Sacred 2. The PFP only activates content that was disabled due to bugs or oversights. Content that was truly unfinished (requiring fan invention to complete it) remains disabled in PFP.

What about other bug-fixing mods?

The PFP contains all bugfixes from the Community Patch 1.60 + Enhanced Edition 3.0, plus many more fixes that are only available in this mod. The PFP is not an alteration or addition to any other mod. It was built from the ground up using the files from the last official release of the game.

Unlike the Community Patch, which added lots of subjective changes and fan-made content, the PFP is as strict as possible with only adding fixes. In PFP, there is no interface overhaul, no extra fan-made items, quests, monsters, or mounts.

I have massive respect for the original Community Patch developers, and am proud of working on the 1.50 and 1.60 releases. However a large amount of fan-created content was added over the years. The PFP is meant to be a close as possible to a developer patch geared towards fixing bugs, with no added content.

What about balance?

Balance is not affected in PFP, except as a side-effect of fixing a bug, for example, enemy spells that were not functioning correctly, or missing modifiers on equipment.

Sacred 2 is a game sorely in need of rebalance, and I still believe that the Community Patch + Enhanced Edition is still the best way to experience the game. However, I also believe that people deserve to be able to play the game that the developers intended, as bug-free as possible. That way the player can decide if they want to then try a more streamlined and robust mod like Enhanced Edition.

What are the requirements?

PFP only requires the base game + Ice & Blood with the latest official patch 2.65.2 (or, in other words, Sacred 2 Gold from GOG or Steam).

Is PFP compatible with other mods and my old saves?

By design, PFP is meant to be installed and played by itself. Adding a mod with fan-made content sort of defeats the point. That being said, any mods that don't touch scripts should be compatible. PFP works fine with the official Elite Textures pack or the (highly recommended) Elite Textures Trimmed mod.

You should make new characters when playing PFP, to avoid bugged quests and items, corrupted saves, and even crashes.

Christmas Patch?

The optional Christmas Patch will allow the user to enable/disable the seasonal holiday content as desired. For example, with the Purist Fixpack installed, you could then activate the Christmas Patch and it would add the holiday content. When you want to switch back to the regular Northland music and environment, you can disable the Christmas Patch without losing any items you gained from the quest.

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Here is the change log as of March 3, 2023: VIEW CHANGELOG

DOWNLOAD THE MOD:
Sacred 2 Nexus
Google Drive

DON'T LOAD YOUR BELOVED FAVORITE CHARACTER INTO THIS MOD. ONLY USE NEW CHARACTERS AND PLEASE REPORT ALL THE BUGS.
Post edited March 04, 2023 by bengeddes
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bengeddes:
What about restored content?


There is a lot of unused and deactivated content in Sacred 2. The PFP only activates content that was disabled due to bugs or oversights. Content that was truly unfinished (requiring fan invention to complete it) remains disabled in PFP.
How will this patch handle Northland vs. Christmas Island?

Also, will you upload this to a site that doesn't require registration, like ModDB or GameFront?
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Plokite_Wolf: How will this patch handle Northland vs. Christmas Island?
As described in the change log:
"Can Christmas Still be Saved?" - The seasonal quest series designed by the developers is now restored and available as a separate patch designed to be installed on top of PFP. Christmas content (music, quest NPCs, enemies, decorations) will not appear with the patch disabled, however, Christmas items dropped during the quest will stay in inventory even after disabling.

Currently the main mod is ready but I have not yet finished the Christmas patch.
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Plokite_Wolf: Also, will you upload this to a site that doesn't require registration, like ModDB or GameFront?
As always, I will upload this mod to NexusMods and put up a mirror on Google Drive. ModDB has rejected my mods without any explanation or appeal so I'm not using that site.
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bengeddes: As always, I will upload this mod to NexusMods and put up a mirror on Google Drive. ModDB has rejected my mods without any explanation or appeal so I'm not using that site.
That's a bummer, and rather unlike them. But as long as it's on Google Drive or similar, I'm happy!
I have updated the lead post with three links. One is the latest change log, the other two are download links for the current iteration, which I have dubbed a beta test version.

Due to time constraints I haven't tested extensively so I expect weird behavior, please report bugs on GOG, DarkMatters, or the Nexus.
Post edited January 04, 2022 by bengeddes
I've fixed the first round of bugs and have released the official 1.0 version. Links in first post.

Fixed Gartor's stats being too strong.
Gar'Colossus no longer crashes game when using his stone throw attack.
Fixed Temple Guardian's Primal Mutation modifications having wrong tooltips.
Fixed crash to main menu when completing/updating quests.
Fixed Dragon Mage mutation set dropping as uniques and having no set bonuses.
Fixed some Dragon Mage and Shadow Warrior block animation timings.
Mod has been updated to 1.2.

- Fixed Haenir not spawning at the end of the Northland Expedition quest.
- Fixed non-hostile ghosts spawning from graves.
- Fixed non-hostile Goblin Boar Riders in the cave east of Ruka.
- Fixed Hunting Fever being triggered by accepting random unrelated quests.
- Hunting Fever III reworked. Seraphim Diana now appears in the correct spot to initiate the quest, and the player will report back to her in the same location.
- Enabled various shouts, taunts, and other missing voiced lines for NPCs during combat. This also affects missing ambient wildlife sounds.
- Fixed icon size for Endijian's Javelin.
- Fixed nearly invisible icon for Leather Hat Trophy.
- Fixed missing icon for a random magic 1h sword.
- Fixed Leaping Plant attack range being halved.
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bengeddes: Mod has been updated to 1.2.

- Fixed Haenir not spawning at the end of the Northland Expedition quest.
- Fixed non-hostile ghosts spawning from graves.
- Fixed non-hostile Goblin Boar Riders in the cave east of Ruka.
- Fixed Hunting Fever being triggered by accepting random unrelated quests.
- Hunting Fever III reworked. Seraphim Diana now appears in the correct spot to initiate the quest, and the player will report back to her in the same location.
- Enabled various shouts, taunts, and other missing voiced lines for NPCs during combat. This also affects missing ambient wildlife sounds.
- Fixed icon size for Endijian's Javelin.
- Fixed nearly invisible icon for Leather Hat Trophy.
- Fixed missing icon for a random magic 1h sword.
- Fixed Leaping Plant attack range being halved.
Does this mod requires GME as stated on the Nexus page? I'm asking this because the file uploaded to Google Drive have different filename (though the files identical to the Nexus one).
Post edited August 12, 2022 by Zuper man
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Zuper man: Does this mod requires GME as stated on the Nexus page? I'm asking this because the file uploaded to Google Drive have different filename (though the files identical to the Nexus one).
Hello. It's the same file, Nexus just renames it before download. So all the documentation and requirements are the same.
Post edited August 21, 2022 by bengeddes
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bengeddes: Hello. It's the same file, Nexus just renames it before download. So all the documentation and requirements are the same.
I see, thank you.
Mod has been updated to 1.4. This adds support for all localizations and should be the final round of bug fixing. I'm planning for this to be the last release of the fixpack.


[Quest]
- "Among Orcs" (Light path): Troll targets west of Entruag will now fight the Grurag Orcs.
- "Attack is the Best Defense" should no longer give XP as soon as a new game is loaded.
- "Attack of the Undead": added the family's crashed wagon.
- "Barazi's End": Opponents in the cave should no longer walk around idly during the fight.
- "Differing Opinions": Attackers are now equipped with weapons.
- "Ghost Whisperings": The Shadow path version of this quest is now restored. Begins in the same place.
- "Throne of Conflict" (Light & Shadow): Opponents when escorting the Alchemist are now armed with weapons.
- "The Undead Legion": restored player pre-fight commentary after speaking with General Terus.
[Combat Arts]
- Baneful Smite: casting FX no longer has black box artifact along the edges of the halo.
- Paralyzing Dread: Gold mod "Confidence" changed back to vanilla modifier (Attack Value boost) which now functions correctly.
- Divine Protection: gold mod "Mirror" changed back from reflect spells to block spells (vanilla value) and description is instead updated to match the modifier.
- Pelting Strikes: Fixed incorrect animation introduced in v1.3 with 1h weapons while mounted.
- Propelled Levitation: bronze mod "Capacitor" tooltip corrected.
- Viperish Disease and Eternal Fire: Reverted all changes back to vanilla. These spells are not actually bugged, just poorly designed.
- Zealous Doppelganger: No longer mutates into a useless version of himself when coming into contact with T-Energy.
[Creature]
- High Elf Brigands no longer stand around passively while monsters attack them (fixed faction hostility).
- Kobold Chieftains (normal rank) now give less XP than their elite variants.
- Leaping Plants will now prioritize their leap attack over their other attacks.
- Ranged enemies for Stone Warriors, Moldered Undead, Thraconians, and Trolls will again switch to melee weapons if engaged in close combat (restored vanilla behavior).
- Enabled some voiced player taunts against Human-type opponents.
- Enabled hundreds of voiced enemy taunts against the player.
- Restored a bugged "Selling Price" modifier on one of the battle horse mounts.
[Item]
- Seraphim wings: Fixed missing T-Energy FX on a random drop.
- Blade of Mages and random rare shields are no longer duplicated in a droplist.
- Loot auto-collect radius now matches the graphical circle out-of-the-box, without the need for the player to edit any files.
- Restored the melee double hit player animations that were disabled in the initial PFP release. These animations trigger from any left-click attack and the chance increases as the appropriate weapon lore skill levels up.
- Dual Wielding +X: fixed a bug introduced in v1.3 where this modifier spawned for the wrong characters.
[Misc]
- Added a missing savegame thumbnail for the monolith by the Copper Peaks cemetery.
- Fixed some lingering tooltips that mention "debuff duration" to now read "detrimental effects."
- Prepared localizations for multiple languages. The following languages are now supported: French, German, Spanish, Italian, Russian, Polish, Hungarian.
Post edited March 04, 2023 by bengeddes