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OK you're on a DRM free store, and you require me to unblock it in my firewall so the game will run? are you kidding me?!
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DetouR6734: OK you're on a DRM free store, and you require me to unblock it in my firewall so the game will run? are you kidding me?!
It shouldn't. There's a simple version check to prevent piracy, but other than that, there is zero data sent. Please show me the log to confirm this.
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DapperPenguins: It shouldn't. There's a simple version check to prevent piracy, but other than that, there is zero data sent. Please show me the log to confirm this.
So it isn't DRM-free?
This is the output log:

Initialize engine version: 2018.2.20f1 (cef3e6c0c622)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 560 Ti (ID=0x1200)
Vendor:
VRAM: 969 MB
Driver: 23.21.13.9135
Begin MonoManager ReloadAssembly
- Completed reload, in 0.146 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Serialization depth limit 7 exceeded at 'ProjectAutomata::ModInstance.description'. There may be an object composition cycle in one or more of your serialized classes.

Serialization hierarchy:
8: ProjectAutomata::ModInstance.description
7: ProjectAutomata::ModInstance.dependencies
6: ProjectAutomata::ModInstance.dependencies
5: ProjectAutomata::ModInstance.dependencies
4: ProjectAutomata::ModInstance.dependencies
3: ProjectAutomata::ModInstance.dependencies
2: ProjectAutomata::ModInstance.dependencies
1: ProjectAutomata::ModInstance.dependencies
0: ProjectAutomata::ModLoader.allMods

(Filename: Line: 76)

UnloadTime: 4.968100 ms



That is with my firewall preventing it connecting to the net.
Post edited July 30, 2019 by DetouR6734
Got it. Just pushed a patch. Please let me know if it works better now :)
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DapperPenguins: It shouldn't. There's a simple version check to prevent piracy, but other than that, there is zero data sent. Please show me the log to confirm this.
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mk47at: So it isn't DRM-free?
It is DRM-free. That is not what DRM does, or is for.
Post edited July 31, 2019 by DapperPenguins
Made sure it was being blocked.

Started it running:

Initialize engine version: 2018.2.20f1 (cef3e6c0c622)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 560 Ti (ID=0x1200)
Vendor:
VRAM: 969 MB
Driver: 23.21.13.9135
Begin MonoManager ReloadAssembly
- Completed reload, in 0.062 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Serialization depth limit 7 exceeded at 'ProjectAutomata::ModInstance.description'. There may be an object composition cycle in one or more of your serialized classes.

Serialization hierarchy:
8: ProjectAutomata::ModInstance.description
7: ProjectAutomata::ModInstance.dependencies
6: ProjectAutomata::ModInstance.dependencies
5: ProjectAutomata::ModInstance.dependencies
4: ProjectAutomata::ModInstance.dependencies
3: ProjectAutomata::ModInstance.dependencies
2: ProjectAutomata::ModInstance.dependencies
1: ProjectAutomata::ModInstance.dependencies
0: ProjectAutomata::ModLoader.allMods

(Filename: Line: 76)

UnloadTime: 0.403400 ms


Second time it crashed, but since GOG can't do forums properly i can't post the log.

And yes, as soon as i unblock it from the firewall, it works.


Honestly i'm starting to think of Unity as spyware, as this isn't the only game to have issues with being denied access to the net.
Post edited July 31, 2019 by DetouR6734
Saw your other thread (https://www.gog.com/forum/general/is_gog_getting_lapse_on_its_drmfree_policy/post17) and it does seem to be the Engine itself to do unrequested calls no matter what. Will investigate further. To be clear: it is not collecting personal data, and the is no DRM