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high rated
Current version: 0.1

Download at http://code.google.com/p/noser-sandbox/downloads/list

Rayman 3 has exactly the same bug as Rayman 2: The bug makes it fail to detect input devices other than the keyboard on newer versions of Windows.

This project works around the bug. In addition, it adds vibration support for XBox 360 gamepads.

This is an early version. Please report problems here or open an Issue on my Google Code page.
<snip>
Post edited March 21, 2012 by Shukaku
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Shukaku: <snip>
You know,it only recognizing the keyboard really isn't a problem because you can just use Xpadder or Joy2key.
I snipped my post, because I was mentioning how it looked like another thread, but I misread thread title. I'm not talking about the OP's actual fix, because I don't have that problem.
The game doesn't regognize any of my pads with or without this. :/

Using Win 7 Home Premium 64bit.

oh well, maybe I'll just map everything I need with xpadder.
Sorry, doesn't work for me. It creates the error message, "This application has failed to start because XINPUT1_3.dll was not found. Re-installing the application may fix this problem."
Thanks Nosedog I just bought both games today.

These fixes saved the purchase for me.

Thanks again.

P.S. I know that i could use a profiler but this is a much simpler fix, plus the analogue movement is preserved)
i used this fix but it made zero change to how the left analogue stick works on my 360 controller, all the extension achieved was vibration feedback and trigger are now buttons. movement still feels aweful and unplayable.
avatar
Nosedog: Current version: 0.1

Download at http://code.google.com/p/noser-sandbox/downloads/list

Rayman 3 has exactly the same bug as Rayman 2: The bug makes it fail to detect input devices other than the keyboard on newer versions of Windows.

This project works around the bug. In addition, it adds vibration support for XBox 360 gamepads.

This is an early version. Please report problems here or open an Issue on my Google Code page.
Worked perfectly for both games, thanks!
before the fix my 360 controller wasn't detected.
Thanks for the fix. It only sort of works for me however. It recognizes the controller, but the buttons get all messed up between the in-game controller setup and the actual game. If I set A to Jump in the game's settings, then I need to actually press X to jump once I'm in-game, whereas I bound X to Attack, but that moves to Y, Start goes to RT etc... It's very confusing.

I tried with a genuine Xbox 360 controller, a Logitech F310 (Xinput mode) as well as a PS3 controller through SCPServer (i.e. acting as an Xinput device), all of them with the same result. I'm on Windows 8.1 btw. Out of desperation I tried running the game in every possible compatibility mode but to no avail.

Any help/suggestions (apart from the obvious --- compensating for the switcharoo --- which I'm already doing) would be much appreciated since I'd prefer to solve the problem rather than just work around it.
avatar
Nosedog: Current version: 0.1

Download at http://code.google.com/p/noser-sandbox/downloads/list

Rayman 3 has exactly the same bug as Rayman 2: The bug makes it fail to detect input devices other than the keyboard on newer versions of Windows.

This project works around the bug. In addition, it adds vibration support for XBox 360 gamepads.

This is an early version. Please report problems here or open an Issue on my Google Code page.
This fix isn't working for me still