durbinh: I do not know if this has been posted before, but there is a trick to unlocking every skill at the character create screen. This works for both versions of the game. First you want to add 10 points to say like climbing, then add one point to it and then take away 10 and you will have one point left in that skill. You can do that with everything skill and have at least every skill at 1 at the beginning and just grind them out. This is how I always play,.
Yeah, but that does break the game for some classes, as the game in some of the sequels will think you're another class and if you don't have the items you should as that class, or enough skill, you'll be stuck. (and you won't be able to use your own class-specific option)
Anyone who wants to do this and plans on playing the later games (or starts out in them) should also google this first or look for it in this sub-forum because having all skills as one class (I think it was thief in particular, or mage with thieving skills) will make it unable to attend W.I.T. exam in QfG2 or something equally important and when switching classes will break something in some of the games if you have certain skills I think (fighter/paladin stuff?).
However otherwise it's fun to try an all-skills playthrough, but you don't need to cheat, all you have to do is pick the thief in QfG1 (maybe the mage too? try and see which allow it) and put points into the skills you don't have trained at all. And in the sequels you usually can max out all of them - however the question is, besides wanting to have a jack-of-all-trades, why not just play with each class instead of mixing it? This way you'll miss out on some conversations and you might not obtain some things you should if you do it another class' way.