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I grew up on 1 and 2 and 3.

I also like 4, but not as much as the first 3.

Does anyone like 5? I have tried it but I just couldn't get into it myself... Maybe some day I will give it another try.
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htown1980: Does anyone like 5? I have tried it but I just couldn't get into it myself... Maybe some day I will give it another try.
It's alright; it serves its job to give closure to the series, even if it lacks the inspiration of its predecessors.
To much of an Action RPG for my tastes... Not enough adventure. Infact it wasn't even categorized as an adventure because they stripped it from anything remotely similar to previous games. IE, there really aren't many item puzzles, but standard RPG fetch quests.

QFG1 and 4 are my faves.
It dropped some things and added others. It still has all of the things that I consider important: the quirky humor, the colorful characters, the serious storyline that doesn't take itself too seriously. It also maintained a strong grounding in the mythology of the region, as had the others.

Really, the only huge difference is the combat, since it takes place in the normal environment rather than punting you to a combat screen. This is a mixed bag because sometimes it makes fighting things more awkward due to perspective issues, but in other ways it frees things up - attack spells, for example, work quite differently, whereas the previous games really just had them as different colors of the same generic 'bolt attack'.

Is there more fighting? Yes, to a point. You could get pretty combat-heavy in the other games too, and again, QFG5 does provide some combat-avoidance opportunities that just weren't technically feasible in the earlier ones.
Personally, I didn't much care for the artwork compared to the previous hand-drawn games. But yes the humor and story was nice, and it least brought closure.

The items and quests were really simplified though. Almost everything that would have been a puzzle with non-violent solutions in previous games were replaced with completely violent action solutions. With perhaps the only exception being the ability to talk your way to peace with the Atlanteans.

Thiefs still had some combat avoidance in the thief specific subquests.

80% of the items were either food, armor or weapons, or gear (granted previous games also had gear, but not in so much abundance). With one or two other items used during fetch quests sell to give or sell to merchants for the most part. Nothing really in the way of item based puzzle solving.

You don't get a lot of exploring either, its mostly 'quest' sent to an area, and destroy or make peace something or other. In that respect its probably closer to QFG3's world map, but QFG3 had slightly better exploration, and discovering things for yourself, rather than being told where to go at all times (other than a couple of events).

I rather like in old games named villains, and bad guys minions were often had more personality and you could interact with them. In QFG5 they might say a few phrases but you can't really interact with them other than killing them.

At least Minos is still pretty much a traditional bad guy ,and you don't directly fight him, and have long conversations with him. But unfortunately they didn't offer that chance with the Roman Commander for example.
My absolute favourite is Quest for Glory 4, and while I was excited about the fifth game, I was rather disappointed at first when I got to play it, simply because of the change of engine. While Shadows of Darkness still looks gorgeous in its - albeit aged - 2D glory, Dragon Fire has not aged well at all, and even when it came out, I remember being put off by the graphics.

Also, like mentioned by the previous posters, there was a very noticeable shift in gameplay from point'n'click/RPG hybrid to pure action RPG. I've always played QfG in the least violent way possible, because I found it more challenging than just rushing into battle at every opportunity. In Dragon Fire, however, a lot of the Rites are more combat- than puzzle- oriented, especially the first one where it's basically a beat them all fest. I tried to sneak past the mercenaries, and when I got tired of retrying I just rushed in guns blazing and torched everyone with fireballs while mashing the Mana pill shortcut key. It was fast, easy and efficient, but also felt as if I were doing it wrong.

But while I can honestly say that I didn't like Dragon Fire as much as its unmatched predecessor, it is a fitting finale to the series. It provides a lot of closure, with a lot of characters from previous games making an often significant appearance. The quirky humour and silliness is still there as well, and the voice acting is very good for the time, if a tad hammy at times (with a young Steven Blum, among other actors). The most notable high point of Dragon Fire is its soundtrack, which for me is the best in the series.

Basically, I'd say that it's definitely not a game for newcomers to the series. It lacks the original gameplay of the previous titles, and feels more generic because of it. However, it is a must play for fans who have played the rest of the series, for the satisfying closure it brings.
QFG5 definitely has a great soundtrack... However, in some ways I like the earlier ones better (or rather particular songs), when they are heard in their proper MT32 glory. QfG4 was rocking, 'Castlevanish" gothic style, and QFG1-3 (which were the ones designed on MT32? IIRC, sound absolutely incredible). Erana's Peace in the original is a very awesome MT32 composition.
QFQ 5 was worth playing through, Dragon Fire had a amazing soundtrack, the characters were all pretty great along with decent voice acting. Some of the rites really tickled me the right way as a Greek Mythology fan.

The story was a bit too cliche and dragged out with too many twists you can see coming a mile away.
Great humor though out like the Gnome Inn and other funny stuff to find, but the combat was a bit too clunky though after a while you got used to it and was serviceable.
It was great to see all the returning characters really did feel like the curtain call for the series but overall I like the earlier games more.
I like it fairly well. It's a different beast. It's not my favorite or least favorite. I do like the closure and how so many different characters show up -though some think that is a negative.

My favorite is QfG4. Great interwoven stories, pacing, and the most heroic feel of them all.

I like QfG1 and QfG3 the least, with the first game really holding down the rear. I don't dislike it, but it interests me the least. So QfG5 is probably #3 for me.

1. Shadows of Darkness
2. Trial by Fire
3. Dragonfire
4. Wages of War
5. So You Want To Be a Hero?
While it does a few things that I'm not sure were wise, especially how many of the quests are combat heavy, I do appreciate that they didn't horribly betray the established lore and provided a satisfying conclusion to the stories of the side characters and the Hero. Dragon Fire was a fine ending, but as an entry itself, it was just ok. Then again, I'm apparently in the minority as I adore the first two games, with three coming off as campaign padding (which it turns out was the case), and four's unplayable combat is a pain in the neck that makes it frustrating for me to play.
Post edited February 15, 2014 by Jonesy89
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Jonesy89: While it does a few things that I'm not sure were wise, especially how many of the quests are combat heavy, I do appreciate that they didn't horribly betray the established lore and provided a satisfying conclusion to the stories of the side characters and the Hero. Dragon Fire was a fine ending, but as an entry itself, it was just ok. Then again, I'm apparently in the minority as I adore the first two games, with three coming off as campaign padding (which it turns out was the case), and four's unplayable combat is a pain in the neck that makes it frustrating for me to play.
Wages of War was padding, but for good reason. I can see why they didn't just want to throw you into Shadows of Darkness. The population shrinks in that game and they are much more suspicious, so jumping from Shapeir, where you were well received to begin with, to a place where you aren't trusted and you have no friends to help you would've been rough.

I like the underlying story to Wages of War and I've always liked that large overworld map. It added a grander and less isolated element to the game. It really didn't have many more places (if any) over QFG1 and QFG2, but it felt like it did because of that map. I also prefer Tarna's layout compared to Shapeir. All those winding streets never did it for me.

That all said, I like QFG2's story better, though QFG3 has a special place for me since it was the first QFG game that I actually played and owned.

QFG4's may downer is the combat (and all the bugs, but I haven't run into any of those for a long time). I usually adjust the sliders and put it on auto. I love the story and the little side quests that can vary with each class. It's not the first game to give you that variety, but the unique aspects of each class are more interesting than EOF and WIT from QFG2. I really love what Shadows gives the Paladin to do. There wasn't a ton in QFG3 of extra stuff, but the Piotyr side story in Shadows is great. I also think the Thieve's Guild is the best of the lot by far.

I think the reason I discount QFG1 so much is because it doesn't have the story development of the others. I'd say that it really has the least story of any of the games. That's not to say the story it has is bad, but it's the simplest of the games. That makes it a great place to start.
hello everyone!I just try the QFG5 today for some minutes and i have a question.When i ask some npc with witch i can do a conversation all the text is in english.The same with every other text.But when i talk to non important npc who dont have anything to say,they give me aswers like "i cant talk","im busy now",ect,but they talk in greeks.It has something to do because im in greece(in other countrys talk with the local language for example) ?
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flamandin: hello everyone!I just try the QFG5 today for some minutes and i have a question.When i ask some npc with witch i can do a conversation all the text is in english.The same with every other text.But when i talk to non important npc who dont have anything to say,they give me aswers like "i cant talk","im busy now",ect,but they talk in greeks.It has something to do because im in greece(in other countrys talk with the local language for example) ?
It's the local language; Silmaria is very heavily influenced by Greek and Roman mythology, and the culture is pretty much that of a thinly veiled ancient Greece (at least that seems to be the intent, not sure how accurate it was). Actually, the manual did provide a few translations for common phrases, such as those used in the game ("yassass", etc.) and a few others that are not, but are akin to stock phrases that would appear in a travel dictionary ("have you seen my passport?", "where is the bathroom?").
Post edited September 01, 2014 by Jonesy89
It was pretty good. I certainly enjoyed it a lot, I thought that the new Action RPG elements and wide variety of weapons and armor was a nice addition. The one thing that really lowered my opinion about it though, was that they removed Multiplayer. Even before I found about the removed features, I felt that MP was missing from the game. Also, I was able to hack in the Bow and try it out, and I concluded it really would have been a worthy addition to the game. THE MULTIPLAYER THOUGH!!! I WISH THEY KEPT IT IN, THEN IT WOULD HAVE BEEN HIGHER ON MY LIST OF FAVORITE QUEST FOR GLORIES!!!
I love QFG4 the most but also love 1 and 3. 2 is pretty good too (including the fan remake) but I actually prefer 5 over it.

I played 5 many years after 1-4 as it wasn't part of the original anthology I bought. After seeing so many fans trash it online I expected to hate it, but I was determined to see how the story ended for my characters so I got a copy and gave it a go. I was very pleasantly surprised with what I found. I ended up really enjoying it. For me 1,3 and 4 still beat it but its pretty good!