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T.Hodd: Changelog for version 0.6.10 (Added 13th July 2017) [...]
You might want to add:

- Added autosaving frequency setting in options

to the features of this version.
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HypersomniacLive:
Thanks, somehow that didn't make it on there.

Changelog for version 0.6.11 (Added 20th July 2017)

-Added Winch and Shackle blocks to pull vehicles out of holes using rope. Attachable to any blocks. Use with care. (Rope graphics WIP)
-Significantly decreased night length - night is now almost four times faster than before while the day speed stays the same
-Decreased length of sleep from twelve to eight hours to correspond with the change above.
-Rain and Heavy rain particles are denser than ever before
-Extended tutorial with tips about equipping weapons (It´s the Q button.)
-Equip weapon is now custom-key bindable in Options
-Slightly decreased rate of Attributes degeneration
-Increased multitool power - it now drills rocks, cuts trees and welds blocks faster, resulting in less grindy crafting and building
-Soundtrack update - no longer one track for each biome. Instead music tracks have been divided into tiers corresponding with biome difficulty levels. In other words - a richer music experience.
Post edited July 20, 2017 by T.Hodd
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Changelog for version 0.6.12.0 (added 27 July 2017):

- Added three new round-shaped blocks
- Rebalanced costs of basic blocks
- Optimized saving time of additional block types. If you still experience long saving times, please send your saves for analysis
- Fixed generators remaining energy not displaying correctly over 24 hours
- Rocks with metallic veins now have small crystals on them to stand out from non-metallic rocks
- Winch rope length increased from 20 to 40 meters
- Winch now comes sooner in Tech Tree
- Turned off autosaving on Sleeping Bag
- Improved exiting from the like of Stasis Chambers and Cockpits - should be way less deadly now, let us know
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T.Hodd: -No more vehicles flying into space - not even the complex ones (If you still manage to get yours flying, send us the save -so we can further improve the physics behind this.)
I managed it. :P I'd have to dig for a save (I think I have one), but the basic way I did it was by adding a hinge to an existing vehicle, adding another vehicle onto it with a lot of weight, and then later deleting the hinge to separate them again.

The heavy vehicle was just sitting there rocking before I separated them, and then it launched once it was free. (Very impressive!)
Post edited July 30, 2017 by Roccandil
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Changelog for version 0.6.13.0 (added 03 August 2017):

- Improving readability of Extended BuildVision by adding transparency to Icons by distance
- Radial Menu is now always displayed on top of other GUI elements
- Removed the clicking sound when 3D Printer crafts an Item
- Fixed the bug in Key Bindings where the key was changed without user confirmation
- Optimized animal path-checking for dynamic obstacles (potential FPS improvements)
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Thanks to HypersomniacLive for posting while I was on holiday.

Changelog for version 0.7 (Added 17th August 2017)

-Faster Terrain Generation
-New Starting Biome
-Mysterious Crash-Sites
-Deadly Flora
-Smarter, Varied and Way More Engaging Animals

Full Changelog below.
Post edited August 18, 2017 by T.Hodd
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Changelog for version 0.7.0.0 (added 17 August 2017):

** NOTE: Saves made in version 0.6.13.0 or earlier are NOT compatible with version 0.7.0.0! **

- Significantly increased speed of terrain generation - it shouldn't be possible to move faster than the terrain generates
- Removed holes from the terrain for better driving
- Caves removed from terrain generation to speed the generation up
- Added brand new biome, Temperate Plains
- Animal AI reworked so animals behave more naturally now
- Added various specimen of each species (alpha male, female, younglings)
- Added climate-based animal textures
- Animals bleed and show wounds when attacked
- Animals often live in packs, each one taking a different role (hunter, guardian, etc.)
- Wrecks, old bases and other man-made structures are scattered across the planet
- Added Datapad with information on Blocks, Items and Animals
- Added two story lines from astronauts previously present on the very same planet you are on
- Added intro when starting a new game, right before the crash landing
- Added new music track
- Added experimental localizations (German and Dutch) Dutch is nearly finished, big thanks to Ben and Coen!
- Added Hazard plants - they are able to attack and harm you if you don't pay attention
- Fixed assault rifle tutorial that could sometimes stay hanging
- Added old saved games conversions into new ones. This was neccessary with the planet generation change, this way at least materials from old saves is preserved for you
- Added wreck beacons that show on the compass when you are near wrecks
- Fixed a lighting bug where water behaved incorrectly when lit by flashlight and lights
- Stasis Chamber now regenerates more food and water
- Increased damage of the rifle
- Decreased size of the planet to make biome changes more dynamic
- Purified water now requires carbon instead of herb
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Watch the 0.7.0.0 update trailer here.
Post edited August 18, 2017 by T.Hodd
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Changelog for version 0.7.1.0 (24 August 2017):

-New updated texture for Armor blocks
-Increased amount of meat in animal loot
-Increased required amount of Items to craft Super Food
-Globally decreased mass of all blocks. Improving vehicle behavior
-Added missing SFX to buttons in workbenches
-Added visual effect when a new wreck appears on your compass
-Added notification pop up when you discover a new crash site
-Increased difficulty in Lava, Desert and Arctic biomes
-Significantly increased damage output to trees from Multitool
-Significantly increased loot of Biomass Container from trees
-Fixed Tropical biome bug where it wouldn't regenerate suit energy and other attributes
-Immunity and Temperature shield now regenerates much faster in all biomes
-Rain and Heavy rain now affects Immunity and Temperature Shield much more than before
-Poisonous plants are now more dangerous if you get hit by their effects or projectiles
-Fixed some trees that suddenly changed textures when cut down
-Fixed dynamic obstacle calculation for animals resulting in better pathfinding around player-made objects
-Increased max stack on Items from 70 to 90
-Fixed various crashes introduced in 0.7
-Fixed Radial Menu not working in some instances
-Added hints for the Datapad/Encyclopedia - Press J to bring it up.
-Crash-sites will now spawn in worlds from continued/converted saves (sorry for overlooking this!)
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Changelog for version 0.7.2.0 (31st August 2017):

Symmetrical cockpit has arrived (3 blocks wide)
- Added torque transmission to wheels - pick between speed or power to move in difficult terrain
- Remember last item equipped when hitting LMB (it can be either the gun or the tool)
- Fixed bug where it was possible for player to drown outside of water
- Added components to some wreck blocks - you can acquire them by deconstructing them
- Fixed/added a few localization strings missing
- Italian language is now officially supported, all thanks to Armignacco László from the community
- Animals no longer move vehicles that much
- Animals take more damage upon impact
- Added outline around GUI for better readability
- Decreased price for rover wheel and battery rack

Enjoy the new stuff and symmetrical hill-climbing monster trucks.
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Changelog for version 0.7.3.0 (7th September 2017):

Hello Nomads,
Now that the plan is set all the way till November, we have started working on those major features that are going to make their way into Planet Nomads in the upcoming weeks such as advanced planetary and game settings, proper energy system, central grid control and more.
We have spread the team to work on these all at once, so today's update is more of a cosmetic one, but still brings something new.

New Alternative Wheel Model
This is not the big wheel for mobile bases we announced. The big one is coming later on together with bigger suspensions. Some of you may remember this one from the alpha. We decided to change it for the EA release to the more rover-like wheel you all now from Planet Nomads, but looking at some of the older builds it feels like this one should also be part of Planet Nomads.

New Alternative Small Cockpit
This one no one has seen before. It's just a fresh-looking cockpit with some modern curves to it. Feel free to experiment. Used together, they create vehicles that may look like this one.

Improved Tree Sounds
Tree sounds is the final part of today's update with balanced volumes of the big ones falling and more sounds when you destroy them.

So that's it for today, once we make progress on the other features, you'll see them!

Take care, Nomads, and enjoy the new vehicle designs.
-Craneballs
Post edited September 09, 2017 by T.Hodd
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Changelog for version 0.7.4.0 (14th September 2017):

-Added large wheels for huge trucks and mobile fortresses
-Added large suspensions for the mobile base wheels
-Improved model and symmetrical texture for the terrain wheel
-Fixed crosshair progress bar not working properly when continuously destroying world objects
-Accessing blocks with the E key now works instantly (previously required holding the key, sometimes resulting in not opening at all)
-Decreased rate of heavy rain in some biomes
-Fixed duplicate entry for Manacourt logs
-Changed order of blocks in Building Blocks Catalog to be in line with their order in the Tech Tree

Read about the new energy system, switchboards and mobile-base wheel
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Changelog for version 0.7.5.0 (21st September 2017):

-A wider Mk2 rounded cockpit makes it to the game for symmetrical vehicles
-Improved third person camera for vehicles - should behave more naturally now
-Added Chinese localization
-A pack of achievements have been added for the achievers
-Fixed a low resolution of Suit and Jetpack icons
-Fixed a bug that caused aggressive flora projectiles to stay in a scene and clutter up RAM
-The multitool animation for equip/hide now much shorter
-Increased powed and speed for the big wheels
-Tutorial hints now no longer blink while sleeping
-Fixed multitool and weapon bug which occured when pressing Reload multiple times while reloading - it no longer consumes multiple Batteries
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Changelog for version 0.7.5.1 (28th September 2017)[HOTFIX]:

Hello Nomads,

Today is more of a patch than update, however it does come with changed physics calculations and our preliminary testing shows very promising results. It’s up to you to (we hope) confirm.

-Fixed the recent troubles with suspensions (when removing them, splitting a grid, etc.)
-Improved physics calculations, hoping to further eliminate the nasty shaking
-Reintroduced tutorial for Buildvision and wheels (merged into a single vehicle tutorial, F5)
-Alt + click collapses/expands all containers
-Fixed a crash after quitting to main menu from sleep
-Hides “Press E to Use” when a radial menu is open
-“Divided” wheel sounds by offsetting the sound of wheels to each other

Next week, the hovercrafts are coming, way earlier than expected.
Post edited September 28, 2017 by T.Hodd
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T.Hodd: Changelog for version 0.7.5.0 (21st September 2017):

-A wider Mk2 rounded cockpit makes it to the game for symmetrical vehicles
-Improved third person camera for vehicles - should behave more naturally now
-Added Chinese localization
-A pack of achievements have been added for the achievers
-Fixed a low resolution of Suit and Jetpack icons
-Fixed a bug that caused aggressive flora projectiles to stay in a scene and clutter up RAM
-The multitool animation for equip/hide now much shorter
-Increased powed and speed for the big wheels
-Tutorial hints now no longer blink while sleeping
-Fixed multitool and weapon bug which occured when pressing Reload multiple times while reloading - it no longer consumes multiple Batteries
Where is the Patch 0.7.5.0 to Download for Backup the Patches?
Thank you.