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Response to MacReiter's comment:

I certainly see your point; helpful/harmful is just hiding the ball. Helpful to who or what? Harmful to who or what? Instead of finding "good" we would find "good for so and so"; in which case "good" would be synonymous with "furthering some end". But furthering some end is also what evil does; evil just furthers the other end. So, in helpful/harmful there would be no way to distinguish between good and evil.

Maybe a "god-based morality" would be the determination of the strongest. However, it would depend on who the god is.

Is the god just a powerful being who has a strong desire for some outcome? Then "good" would be what the more powerful being wants, e.g. War or Sex etc.

Or is the god, God, that is to say the source of being and being itself? Then good would lose its quotations because the source of being is capable of providing an objective measure of what is good.
Post edited October 05, 2010 by darkness58ec
Fun? Fun! Fun? You wanna have fun in your games? Madness! Planescape: Torment isn't about the fun, it's about the art, man. It's about making a statement. It's about exploring the deeper questions like "What can change the nature of a man?"

Although, that part where you call down lightning and kill everyone in one blow is pretty fun.
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lotr-sam0711: Fun? Fun! Fun? You wanna have fun in your games? Madness! Planescape: Torment isn't about the fun, it's about the art, man. It's about making a statement. It's about exploring the deeper questions like "What can change the nature of a man?"
Whoa there! Hang on. Wait. Are you implying those things are not fun?!?
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JohnLB: Well, I made it out of the mortuary. There better be fun aplenty waiting for me out here!

I also need to get out of the habit of clicking through responses without reading them.
If you don't really want to read a lot of dialogue., then you should probably just quit playing this game. You will not like it.
This game is more of an interactive novel (one of the best ever written) than a traditional RPG. There are characters who are there to advance the plot, and some of them have dialogue that is the equivalent of about 25 pages of an average novel. And these characters pop up a lot.
The script for this game is longer than almost any published book, so to explore every bit of it is going to require more reading than any other game you have played.
You'll be rewarded with a game you will never forget though.
Yeah...


Give up the game. it is not for you. Wait for Icewind dale where almost everything you do is fight.

PST is not about fights, not about saving the world or caring about it. It is about you, the nameless one searching for his identity.

You must read everything. you cannot skip stuff. The plot is developed through dialogs, through finding out information.
If you skip the dialogs you will get bored as you won't be able to understand the motivations of your friends, of people around you. You will not know what to do next even if you constantly check the journal. The fun will be lost on you.

You cannot change your nature so give up.
I just bought the game yesterday and I like it. I grabbed a message out of a skeleton's skull. I put my hand in the blackness of another skeleton's rib cage. I folded some note that magically gave me a triangular earring. I have a talking skull floating with me that gives random comedic dialogue as well. I pulled the bolts out of one guy to see what would happen and he crumbled to the ground. The game has a great imagination. I just recently left the mortuary through a portal so I'm sure there are a lot better things to come.

You must read the dialogue. The dialogue teaches you things like the ability to break locks with a crowbar etc. Plus if you respond correctly you may end up with a mission that will help further your character. I followed a guide on installing the wide screen mod, bug fixes etc. Maybe this is making my experience more pleasant than yours.
I just got out of the Mortuary and boy had I forgotten how fun place it can be. There are just so many secrets around there and I even missed some of them! =)

Now to get Annah on my side, forgot how its done.
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AkiMatti: I just got out of the Mortuary and boy had I forgotten how fun place it can be. There are just so many secrets around there and I even missed some of them! =)

Now to get Annah on my side, forgot how its done.
Been there, thought that... But just be patient -- she'll join when the time is right.
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lotr-sam0711: Fun? Fun! Fun? You wanna have fun in your games? Madness! Planescape: Torment isn't about the fun, it's about the art, man. It's about making a statement. It's about exploring the deeper questions like "What can change the nature of a man?"
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ChiliDragon: Whoa there! Hang on. Wait. Are you implying those things are not fun?!?
To me, they are fun. But my idea of fun is writing 20 page papers and reading books by dead people.
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lotr-sam0711: To me, they are fun. But my idea of fun is writing 20 page papers and reading books by dead people.
If they were able to write the books while dead, they're definitely worthy of a bit of attention... :p

Exploring the deeper questions are not fun to me, so much as necessary. If we stop thinking about these things and just wander around staring blankly at the world without ever trying to widen our understanding of it, we eventually become intellectual drones. By constantly trying to broaden our horizons we stay alive, we stay sharp, and we remain individuals. So I see it as a necessity.. a very enjoyable necessity. :)
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ChiliDragon: Exploring the deeper questions are not fun to me, so much as necessary. If we stop thinking about these things and just wander around staring blankly at the world without ever trying to widen our understanding of it, we eventually become intellectual drones. By constantly trying to broaden our horizons we stay alive, we stay sharp, and we remain individuals. So I see it as a necessity.. a very enjoyable necessity. :)
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1

Growing stagnant is the worst that can happen. You just justified my (soon-to-be) bachelor's degree.
How many computer games are there that inspire conversations like this one? This is part of why I love Planescape: Torment.
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darkness58ec: What is goodness? Is it determined by society, by human nature, by God, or by all of the these?

If determined by society, isn't "good" just the will of the stronger? Would a law (like a speed limit or taxes) have a morally binding claim on us to obey as a good action?

If by nature, is "good" just the survival of the fittest? Or is it our natural inclination that makes us happiest? Or is it what our natural reason tells us is the best action, considering excellence in all aspects of the action as our aim?

If by God, aren't all these contradictions and questions resolved or, at least, given a structure in which we could see the harmony of their answers?
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Vagabond: I love the way you think. Philo major here. :)
Holy crap!! VAGABOND!!!
I haven't heard from you since PC Gamer got rid of their forums.
Nice to see you here.
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Vagabond: I love the way you think. Philo major here. :)
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deelee74: Holy crap!! VAGABOND!!!
I haven't heard from you since PC Gamer got rid of their forums.
Nice to see you here.
Whoa. Hi! What was your name on the board?

I miss those forums. :\
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