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I'm enjoying the game, but there are a few things that bug me a bit. The main one being that you send agents to do a tactical recon before an assault, but you don't see the briefing or map layout before choosing your team and load out. I have one guy with the Yakuza background that gives him the interconnected perk that will take down all security by hacking a single terminal. Most of the time there is one or two camera terminals, which isn't a big deal with two agents in disguise. I did one last night that had three camera terminals and two laser grids, one of which was right where the team deployed. It would have been nice to know this before picking my team.

On a related note, when there isn't enough time for agents to do a tactical recon and you go in blind, on missions where you have to eliminate an enemy operative or rescue and informant, you still know where your target is because they're marked with a giant star. I've had some missions where the objective is to eliminate an enemy agent, but there was another agent on site which wasn't marked. Also, on missions to assault enemy cells, it doesn't mark the agents you have to eliminate, so I wish it wouldn't mark them on other missions, with or without performing a recon.

This one has been discussed before, but the jumping through glass windows in front of civilians/guards and they don't react to it bothers me. During infiltration, breaking and jumping through a window near a civilian/guard should be considered suspicious and trigger combat. You could add an open window option like there is for doors. Prying open a window in view of a guard/civilian should also be suspicious, so only do it when no one is looking. When in combat though, by all means, run and jump through windows all you want. As it is now, even though the game lets you get away with it, I don't do it because it seems silly. I try to make sure their movement line doesn't go through windows before committing the move, however sometimes I don't see it and it bothers me so much that if an agent jumps through a window I re-load that turn.

I'm playing on medium, but found it too easy mostly because of the ability to magically hide bodies. At first I was just going to not use it and instead pick them up and move them like you can do with enemy agents. However, you can't pick up regular guards and civilians like you can with agents. Even in hard mode which doesn't have the hide body action, you can't pick up and move regular guards and civilians. The solution to this is easy, just let us pick up guards and civilians just like we already can do with agents.

Before getting access to the MK Ultra facility, when I captured enemy agents, I would get intel from them and they would be "disposed" of for free. Now after unlocking MK Ultra, I have to spend money and time to interrogate them for information and pay again to dispose of them.
One more I forgot. I have a system when doing the investigation board myself, but if I put agents on investigation duty, they re-arrange the way I had the board laid out to what looks like a random mess. People re-arranging my stuff bothers me in real life, I don't need video game characters doing it too.
Post edited September 13, 2018 by Mean.Jim
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Mean.Jim: One more I forgot. I have a system when doing the investigation board myself, but if I put agents on investigation duty, they re-arrange the way I had the board laid out to what looks like a random mess. People re-arranging my stuff bothers me in real life, I don't need video game characters doing it too.
Since you're doing the board yourself, you might as well not bother putting agents on the board. All they do - apart from rearrange everything - is find codewords in some documents (which you can do yourself much faster) and solve the board (again, which you can do faster).

So putting agents on analysis is currently a total waste of time, in addition to messing up the board.

There should be an option where it's actually necessary for agents to be put on analysis - e.g. a hard-mode toggle or something - so that codewords are only accessible once agents have done the analysis. That way, putting agents on analysis would actually be useful.
I thought agents investigating also found new intel for the open cases.

Another little thing to add to my list, every mission takes place at night and in the rain. Could we have some different weather and times?
Post edited September 14, 2018 by Mean.Jim
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Mean.Jim: I thought agents investigating also found new intel for the open cases.
So did I at first, but that doesn't seem to be the case.

Intel is only found when putting agents on analysis (in Signals Analysis), not investigation (the corkboard) (and yes I meant to say investigation above).