Posted September 12, 2018
I'm enjoying the game, but there are a few things that bug me a bit. The main one being that you send agents to do a tactical recon before an assault, but you don't see the briefing or map layout before choosing your team and load out. I have one guy with the Yakuza background that gives him the interconnected perk that will take down all security by hacking a single terminal. Most of the time there is one or two camera terminals, which isn't a big deal with two agents in disguise. I did one last night that had three camera terminals and two laser grids, one of which was right where the team deployed. It would have been nice to know this before picking my team.
On a related note, when there isn't enough time for agents to do a tactical recon and you go in blind, on missions where you have to eliminate an enemy operative or rescue and informant, you still know where your target is because they're marked with a giant star. I've had some missions where the objective is to eliminate an enemy agent, but there was another agent on site which wasn't marked. Also, on missions to assault enemy cells, it doesn't mark the agents you have to eliminate, so I wish it wouldn't mark them on other missions, with or without performing a recon.
This one has been discussed before, but the jumping through glass windows in front of civilians/guards and they don't react to it bothers me. During infiltration, breaking and jumping through a window near a civilian/guard should be considered suspicious and trigger combat. You could add an open window option like there is for doors. Prying open a window in view of a guard/civilian should also be suspicious, so only do it when no one is looking. When in combat though, by all means, run and jump through windows all you want. As it is now, even though the game lets you get away with it, I don't do it because it seems silly. I try to make sure their movement line doesn't go through windows before committing the move, however sometimes I don't see it and it bothers me so much that if an agent jumps through a window I re-load that turn.
I'm playing on medium, but found it too easy mostly because of the ability to magically hide bodies. At first I was just going to not use it and instead pick them up and move them like you can do with enemy agents. However, you can't pick up regular guards and civilians like you can with agents. Even in hard mode which doesn't have the hide body action, you can't pick up and move regular guards and civilians. The solution to this is easy, just let us pick up guards and civilians just like we already can do with agents.
Before getting access to the MK Ultra facility, when I captured enemy agents, I would get intel from them and they would be "disposed" of for free. Now after unlocking MK Ultra, I have to spend money and time to interrogate them for information and pay again to dispose of them.
On a related note, when there isn't enough time for agents to do a tactical recon and you go in blind, on missions where you have to eliminate an enemy operative or rescue and informant, you still know where your target is because they're marked with a giant star. I've had some missions where the objective is to eliminate an enemy agent, but there was another agent on site which wasn't marked. Also, on missions to assault enemy cells, it doesn't mark the agents you have to eliminate, so I wish it wouldn't mark them on other missions, with or without performing a recon.
This one has been discussed before, but the jumping through glass windows in front of civilians/guards and they don't react to it bothers me. During infiltration, breaking and jumping through a window near a civilian/guard should be considered suspicious and trigger combat. You could add an open window option like there is for doors. Prying open a window in view of a guard/civilian should also be suspicious, so only do it when no one is looking. When in combat though, by all means, run and jump through windows all you want. As it is now, even though the game lets you get away with it, I don't do it because it seems silly. I try to make sure their movement line doesn't go through windows before committing the move, however sometimes I don't see it and it bothers me so much that if an agent jumps through a window I re-load that turn.
I'm playing on medium, but found it too easy mostly because of the ability to magically hide bodies. At first I was just going to not use it and instead pick them up and move them like you can do with enemy agents. However, you can't pick up regular guards and civilians like you can with agents. Even in hard mode which doesn't have the hide body action, you can't pick up and move regular guards and civilians. The solution to this is easy, just let us pick up guards and civilians just like we already can do with agents.
Before getting access to the MK Ultra facility, when I captured enemy agents, I would get intel from them and they would be "disposed" of for free. Now after unlocking MK Ultra, I have to spend money and time to interrogate them for information and pay again to dispose of them.