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In version 2.0.4 it is UNPLAYABLE. Loading screen stuck on 100% in chapter 3 - 4 while waiting for the arrival of the Queen in Drezen (Quest: On the Cusp of the Abyss)!

EDIT: I'm waiting for the Queen to help me attack the Temple near Drezen, this is probably the end of chapter 3, I'm playing the Trickster/Trickster path. When I go to sleep in the Citadel or enter it (depends on what day) and "something" should load, maybe a new chapter, maybe the arrival of the Queen, who knows, the game loads very slowly and when it gets to 100% it's over. I searched the net, but deleting files from Appdata or pressing Enter/Space/Esc or turning off the turn-based mode does not help - NOTHING! So I can't move the story forward. It's a pity, because the game is unplayable at the moment, it's probably more buggy than the Troika games for the premiere. If by any chance anyone knows a solution to the problem, please let me know. Otherwise, I'll wait for the new patch and pray that it will help (I reported it on the Owlcat forum and via the Alt+B report, but will it do anything?)
Post edited November 28, 2022 by Iselor86
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Iselor86: In version 2.0.4 it is UNPLAYABLE. Loading screen stuck on 100% in chapter 3 - 4 while waiting for the arrival of the Queen in Drezen (Quest: On the Cusp of the Abyss)!

EDIT: I'm waiting for the Queen to help me attack the Temple near Drezen, this is probably the end of chapter 3, I'm playing the Trickster/Trickster path. When I go to sleep in the Citadel or enter it (depends on what day) and "something" should load, maybe a new chapter, maybe the arrival of the Queen, who knows, the game loads very slowly and when it gets to 100% it's over. I searched the net, but deleting files from Appdata or pressing Enter/Space/Esc or turning off the turn-based mode does not help - NOTHING! So I can't move the story forward. It's a pity, because the game is unplayable at the moment, it's probably more buggy than the Troika games for the premiere. If by any chance anyone knows a solution to the problem, please let me know. Otherwise, I'll wait for the new patch and pray that it will help (I reported it on the Owlcat forum and via the Alt+B report, but will it do anything?)
Please post questions in a New thread, this thread IS Only for Game updates and Patches and Hot-Fix information.
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Iselor86: In version 2.0.4 it is UNPLAYABLE. Loading screen stuck on 100% in chapter 3 - 4 while waiting for the arrival of the Queen in Drezen (Quest: On the Cusp of the Abyss)!

EDIT: I'm waiting for the Queen to help me attack the Temple near Drezen, this is probably the end of chapter 3, I'm playing the Trickster/Trickster path. When I go to sleep in the Citadel or enter it (depends on what day) and "something" should load, maybe a new chapter, maybe the arrival of the Queen, who knows, the game loads very slowly and when it gets to 100% it's over. I searched the net, but deleting files from Appdata or pressing Enter/Space/Esc or turning off the turn-based mode does not help - NOTHING! So I can't move the story forward. It's a pity, because the game is unplayable at the moment, it's probably more buggy than the Troika games for the premiere. If by any chance anyone knows a solution to the problem, please let me know. Otherwise, I'll wait for the new patch and pray that it will help (I reported it on the Owlcat forum and via the Alt+B report, but will it do anything?)
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pen311: Please post questions in a New thread, this thread IS Only for Game updates and Patches and Hot-Fix information.
Great! So I'm waiting for a fix that will make the game work properly.
In GOG Galaxy Scheduled Update, I see a pending update on Dec 15 2022. What is that and why is it scheduled so far in advance?
12/5/2022

Update 2.0.5o


Hello, crusaders!

Update 2.0.5o is here!

Highlights:

- Fixed the issue with characters being able to see and shoot through the walls;

- Fixed the achievements for finishing the game, they should unlock properly now;

- Fixed the cutscene in Midnight Fane for Azata’s early arrival;

- Fixed the issue with character’s AC when paralyzed;

- Flying Time Undertow won’t age you outside of combat anymore;

- It's now possible to use your own portraits on PC when playing with the controller;

- Swarm that Walks now gets its spells after crusade rank-ups.

If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!


------------------------------------------ Patch Notes for Game version 2.0.5o -----------------------------------------


Areas


- Fixed Chaplain's assortment of goods in the Murky Grotto and Nondescript Pier, and now it depends on the expedition;

- Fixed some navigational issues in Iz;

- Fixed the issue when every mythic path could use Azata's unique interaction in Inevitable Prison;

- Fixed the lighting in Drezen;

- Fixed the mythic path selection dialogue during conversation with Iomedae and Nocticula, which previously led to a broken cutscene;

- Fixed the navigation near the elevator on the 3rd floor of Mage's Tower;
Improved the lighting in Neathholm;

- In Sacred Lands, corrected the scene at the entrance to the room with the puzzle;

- In The Treasure of the Midnight Isles DLC, in rogue-like mode, an invisible wall could appear on the ship after a boss fight – fixed;

- One of the islands in the Treasure of the Midnight Isles DLC could be totally empty – fixed. You won't encounter this island anymore, and if you already have, then you can just leave it without any negative consequences;

- The huge fire trap in Gray Garrison can be disabled via the hidden lever now;

- Your allies will properly help during the fight against Darrazand in Midnight Fane now.


Quests


- Fixed Azata's early descent into Midnight Fane, before the Queen's arrival;

- Fixed the issue which blocked the player from getting the quest to find the last treasure in the Treasure of the Midnight Isles DLC;

- In some cases, it was impossible to continue the fight with Horzalah after the reinforcements arrived during The Price of Loyalty quest – fixed.


Turn-based mode


- Added portraits of satyrs, kobolds, and oozes for the initiative tracker;

- In turn based mode, when opening a character description, the window could stop responding to the controller input – fixed;

- Island modifiers in the Treasure of the Midnight Islands DLC are no longer displayed under the initiative tracker;

- The combat could get stuck on immobilized Irabeth's turn in Lost Chapel – fixed.


Items


- In some cases, like during Demon's quest, it was possible to lose and then duplicate Finnean the Talking Weapon – fixed;

- Some players couldn't unequip Finnean after battle – fixed.


Crusade


- Fixed the check of conditions, under which Wenduag could participate in the Military Council rank-ups in chapter 5.


Classes & Mechanics


- A paralyzed character got a circumstance penalty to AC, which reduced the AC to zero – fixed;

- Animal companions sometimes lost their natural attacks (with hoofs, horns, claws etc.) – fixed;

- Flying Time Undertow effect worked outside of combat – fixed;

- Forester can properly benefit from their Animal Focus now. Also, all hunters now benefit from two aspects of Animal Focus, when their animal companion is dead. Additionally, hunter bonuses to ability scores from Animal Focus — Bull, Tiger, and Bear have been changed from enhancement to inherent;

- In the Treasure of the Midnight Islands DLC, the fog of war behind the cabinets now works correctly;

- Maugla (the nabasu boss in the Lost Chapel) has lost the ability to kill dhampirs with negative levels;

- Shield Focus (Mythic), Tower Shield Defense and Deflective Shield feats now work correctly;

- Swarm that Walks didn't get spells from the throne room events – fixed;

- The list of feats, available to different classes, has been updated, which fixes the issue with not being able to choose some feats despite having the prerequisites for it;

- The Rainbow Starfall spell in Azata's spellbook now works as described;

- Unarmed attacks under the Fiery Body spell now deal the correct amount of damage;

- Weapon Finesse now works with all natural weapons.


UI


- Now it's no longer possible to change the language or font size during a turn-based battle, as it could lead to some serious problems with the interface;

- Fixed the issue when you couldn't change the name of Commander Court while one Azata mythic path;

- Fixed the missing title and description for the Spell Penetration (Mythic) feat;

- It's now possible to use your own portraits on PC when playing with the controller;

- Removed the ability to change control with the settings menu opened;

- The difficulty settings tab no longer disappears after changing the font size or the language of the localization;

- Under certain circumstances, when playing with a controller, character cards and menu cards could stay on screen and not disappear – fixed;

- Upon exiting the turn-based mode, the action bar will properly update now;

- When playing with a controller, it was possible to lock the controls in resting interface after sending a bug report – fixed.


Audio


- While transitioning between the chapters, the dialogue voice-over could disappear – fixed.


System


- Fixed the issue with the return of the fog of war area on some maps;

- When loading a save from the game, or upon exiting to main menu, a critical error could occur – fixed.


Misс

- Combat could begin even when enemies remained behind the walls or doors in multi-area dungeons – fixed, and the enemies will stop targeting and attacking you through the walls;

- Corrected the cutscene with Seelah and Curl in the Houndhearts camp;

- Fixed characters getting duplicated when opening a level up window;

- Fixed some traps in the Treasure of the Midnight Islands DLC;

- Fixed the achievements you were supposed to get for finishing the game;

- Fixed the beginning of the dialogue with Areshkagal, in which Nenio appeared dead if she was killed earlier;

- Some companions still managed to cheat death and gain immortality – fixed. Hail Pharasma, Lady of Graves!

- The standalone mode for the Treasure of the Midnight Isles DLC now has an island with an extra mythic level in the final expedition, which allows to gain full 10 mythic levels.

------------------------------------------------------- END of Patch Notes for 2.0.5o -------------------------------------------------------
12/7/2022

Update 2.0.5p

Hello, pathfinders!

We are here with a hot-fix 2.0.5p for a couple of issues found after the previous patch.

Your characters could get access to some technical feats from bosses, and for some classes the feat progression broke.

- For Lann’s Zen Archer archetype, for example. Now it should be safe to level up, but if you already took wrong feats for Lann, you may need to retrain him.

- After the previous update, some important characters started to die, and the quests that depended on them couldn’t be completed. For example, when you storm Drezen gates, the crusaders who held the ram and helped to break the gates could die, or an essential character in Pulura's Fall could die. It will stop happening now, but if you have encountered this issue already, you may need to load the previous auto save, or a save before visiting the location for the first time, when the characters were still alive. If that doesn’t help, please send us a bug report via Alt+B.

Please accept our apologies for the inconvenience these issues caused for you.
12/22/2022

Update 2.0.6k
Hello, crusaders!

A new update 2.0.6k has arrived!

Highlights:
Fixed a remaining issue with the disappearance of the dropped loot when changing locations;
Fixed some crashes on the global map, and during the transition between chapters;
Fixed the consequences of the previous bug, where some essential characters could die. For example, if Early Sunset or the travelers in Pulura’s Fall died, you can load a previous save when they were still alive, whereas before you had to reload a save much farther away, or restart a whole chapter. We apologize for the inconvenience this caused for some of our players;
Fixed the issue with negative statuses you got due to Flying Time Undertow not being removed even after you left the island.

If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

--------------------------------------------------------- Patch Notes for v2.0.6k -----------------------------------------------


Areas


- Fixed a computer you could walk through in Blackwater;

- After fighting Deskari in Iz, skipping the cutscene could lead to the party getting stuck – fixed, it's no longer possible to skip that cutscene anymore;

- Fixed a bug, when Galfrey and Irabeth could die during the siege of Drezen. If they already have before this patch, you need to load an earlier save, where they are still alive (before storming the gates, for example);

- Fixed the bug in Pulura's Fall, when suspicious travelers could die during the battle with the undead. If that already happened, you will need to load an earlier save, before the beginning of that battle;

- Fixed the cutscene after a battle with Marhevok in Wintersun, where he would get up and start fighting again;

- Fixed the issue that could prevent the party from boarding the ship in the Treasure of the Midnight Isles DLC;

- Fixed the issue with Early Sunset's death at the Fleshmarkets. If he already died before the patch, you will need to load an earlier save, when he was still alive, before you left Nexus and went to Fleshmarkets with him;

- Fixed the issues with the walkway to the port in Alushinyrra Lower City;

- Improved the navigation and positioning of mobs on one of the treasure islands in the DLC;

- Improved the navigation in Iz in Inevitable Excess DLC:

- It was possible to pass through some walls in Blackwater, if you are lucky enough – fixed;

- Sometimes the Commander and their party couldn't board the ship in Alushinyrra's port in The Treasure of the Midnight Isles DLC – fixed. If the option to board the ship is still missing, resting nearby or exiting the location and re-entering will fix the issue.


Quests


- A quest to find the missing crusader in Drezen could break if Camellia was dead – fixed. If you are already having a problem with this quest, you need to load a save before entering Drezen, and resurrect Camellia;

- Fixed the issue with The Treasure of the Midnight Isles DLC, when the Find the last treasure quest from the stand-alone mode became available in the main campaign;

- If during the storm of Drezen one of the crusaders with a battering ram is killed, the gates will still open;

- If Lann acquired an animal companion during his journey, it would mess with his romance by blocking your access to the note and bottle he was supposed to leave for you in Nexus – fixed, the loyal animal will let you pass now;

- Ignoring the Undead Uprising quest during the 3rd chapter could later cause trouble for the Lich - fixed, now the quest will fail, if you didn't complete it in chapter 3, or will be resolved, if you already took the next quest in chapter 5;
Wenduag could be present during the meeting with Iomedae and Nocticula, – fixed.


Turn-based mode


- Charge didn't work right in turn-based mode when the mount had an active status effect which affected it – fixed.


Classes & Mechanics


- A duplicate of Arcane Armor Mastery feat was available for some classes upon level up – fixed;

- A duplicate of the Second Bloodrager Bloodline feat will no longer appear when leveling your character;

- A status effect from Burning Infusion wasn't displayed on the enemies – fixed;

- Bonuses from Magic Fang and Magic Fang, Greater could be lost after saving and loading the game – fixed;

- Dragon Disciple prestige class now has the right prerequisites for interacting with the Bloodrager class;

- In Through the Ashes DLC, the Icy Prison spell Sendri casted during a cutscene worked incorrectly – fixed;

- Permanent status effects Ageing, Middle Age, Old Age, Venerable Age, and Staggered weren't removed after the Flying Time Undertow stopped affecting the group – fixed;

- Some characters could get overzealous with Leading Strike, and use it against their friends – fixed;

- When transitioning from Bloodrager Primalist to Dragon Disciple, it was impossible to select a draconic bloodline – fixed;

- You won't be able to select the same sorcerer bloodline twice now (for Crossblooded archetype and Second Bloodline mythic feat).


UI


- An icon of the selected ability could be missing from the cursor – fixed for both mouse and controller;

- For playing with the controller, the interface could get stuck after opening the menu while an info window or a glossary window were open – fixed;

- Improved the interaction with overtips (interaction icons) on various levels, when playing with the controller;

- Improved the layout of the bug reporting window for some languages;

- It was possible to select a feat from the red (inaccessible) part of the list by taking a step back, then step forward during leveling up (the character didn't get the feat after the process of leveling up was complete, though) – fixed;

- It was possible to switch between the controller and mouse in the tactical battle results window, which could lead to a loss of control – fixed;

- Now, when you hide the interface in photomode, it will also hide the cursor;

- Pre-generated characters couldn't select some deities, even if they had all requirements to do so – fixed;

- Under certain circumstances, when playing with a controller, character cards and menu cards could stay on screen and not disappear – fixed.


System


- Fixed crashing into the main menu in some cases, when transitioning between the 1st and the 2nd chapters;

- Fixed the issue with the return of the fog of war area on some maps;

- It was possible to skip time while traveling on the global map, which could lead to a crash to main menu, after triggering a random encounter – fixed, you will no longer move while skipping time.


Misс


- Fixed a number of issues which could lead to the party getting stuck on an empty treasure island in The Treasure of the Midnight Isles DLC. Also, changed the difficulty of some enemies you meet during the late stages of the DLC;

- Fixed the issue when the dropped loot would disappear regardless of the settings; the settings regarding dropped loot applies properly now;

- In some cases, Areelu wouldn't start talking to the player in the final scene – fixed;

- Skipping a cutscene while mounted could cause the character to get stuck – fixed.
Post edited December 22, 2022 by pen311
12/23/2022

Hello, detectives!

Hot-fix 2.0.6l is here. A mysterious murder, that took place in Drezen, caused so much trouble for the crusade, that the whole fortress hasn’t been able to move on after the previous update. A Noble Intent quest would block all exits from Drezen, even after you resolved the situation one way or another – but now it’s fixed, and will no longer block your progress.

Happy mystery-solving!
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pen311:
- Permanent status effects Ageing, Middle Age, Old Age, Venerable Age, and Staggered weren't removed after the Flying Time Undertow stopped affecting the group – fixed; this is bullshit, there is no fixing at Hot-fix 2.0.6K or l version

i am stucked on venerable age -6 of physical +6 on mental (i am just at ship after the Time Undertow level, tried to sleep). sending great kiss to devs of game. Just after Kingmaker and Wrath ...5years of bugs? please, just use testers for 30mins after release some new ideas at games.
Post edited January 15, 2023 by herrmarek
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pen311:
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herrmarek: - Permanent status effects Ageing, Middle Age, Old Age, Venerable Age, and Staggered weren't removed after the Flying Time Undertow stopped affecting the group – fixed; this is bullshit, there is no fixing at Hot-fix 2.0.6K or l version

i am stucked on venerable age -6 of physical +6 on mental (i am just at ship after the Time Undertow level, tried to sleep). sending great kiss to devs of game. Just after Kingmaker and Wrath ...5years of bugs? please, just use testers for 30mins after release some new ideas at games.
Please post your question in a new thread. This thread is ONLY for posting the update, patch, and Hot-Fix log information.

Thank You.

If you have a bug or error, please use (Alt+B) in game at time of error to report the bug to the developers.
2/2/2023

Update 2.0.7k

Hello, crusaders!

An update 2.0.7k is here!

Highlights:

- Fixed Ageing and the Flying Time Undertow effect for the commander and their companions;

- Icy Prison spell got its name back;

- Fixed the issue with important keys disappearing if the Destroy Uncollected Loot option was enabled;

- Fixed a number of issues for the controller UI.


If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!


---------------------------------- Patch Notes for game version 2.0.7k ---------------------------------------

Areas

- Regill could obtain immortality in the Lost Chapter area – fixed, he's just a regular mortal now.


Quests


- During The Price of Loyalty quest, Aivu could appear during an assassination attempt on you – fixed;

- Sometimes Socothbenoth wouldn't drop the Nahyndrian Crystal after being hit with a Midnight bolt, because of a specific positioning of the character in the Council Chamber – fixed.


Turn-based mode

- In some situations, the game could freeze entirely in turn-based mode – fixed;

- Sometimes the battle could freeze if the main character fell under enemy's control spell – fixed;

- The kobolds got portraits for the initiative order.


Items

- Despite Nocticula's talent, the Midnight Bolt could still sometimes miss – she fixed it.


Classes & Mechanics


- Commander got an improved anti-age treatment, and the Ageing status is now properly removed after leaving the island;

- During the fight with Nulkineth in the Lost Chapel, a character with a Hold Person debuff could lose the ability to roll saving throws – fixed, and the mythic powers remove the debuff now;

- Fixed the issue with the Ashen Lady's death;

- Fixed the favored enemy progression for the Order of the Nail;

- Flay for Purpose and Repurpose spells didn't work correctly in some situations or on specific enemies – fixed;

- Flay for Purpose spell didn't end after the death of the target – fixed;

- Freebooter's Master Hunter ability didn't work right – fixed, and now they will be able to select the target of Freebooter's Bane before executing the attack with this ability;

- Icy Prison spell got its name back;

- The Flying Time Undertow effect worked incorrectly for the commander and their party – fixed, it will no longer stay on the characters after leaving the island;

- Using Eldritch Archer's Ranged Spellstrike ability with a melee weapon would lead to losing the prepared spell – fixed, now it will be cast, but as a regular spell.


UI


- Fixed a localization issue for Stalwart Defender weapon proficiency;

- Fixed the issue with switching between a controller and mouse and keyboard during a fade-out;

- If you tried to make changes to auto level-up, but then quit without saving, auto level-up could still break – fixed;

- It's no longer possible to break the game by opening an Esc menu during character creation or level up;

- The action bar will automatically update after a quickload now;

- The Creatures tab in Encyclopedia could have a 0 added to it – fixed;

- The names of the rider and their mount no longer overlap now;

- When playing with a controller and undressing the character during character creation for the sake of tattoo selection, the character refused to put the clothes back on – fixed;

- When playing with a controller, and using it in the Equipment tab to open the item selection menu, the controls disappeared – fixed;

- When playing with a controller, fixed the issue with the time skip window causing a freeze when used outside of global map;

- When playing with a controller, it's possible to attack neutral targets without using the cursor now;

- When playing with a controller, sometimes not all available units were visible in the hiring window – fixed;

- When you click on different characters with the console cursor, the quick action bar is updating properly now;

- Changing settings via a slider while holding down the button now goes on with increasing speed.


Visual

- Fixed some cases of characters getting stuck in T-pose after death.


Misс

- A dialogue with Alushinyrra's guard could be displayed incorrectly – fixed;

- Fixed the Windcatcher achievement ;

- When the Destroy Uncollected Loot option was enabled, it was possible to miss the keys needed for some doors – fixed, the keys won't disappear now;

- Skipping a cutscene while mounted could cause the character to get stuck – fixed.
2/13/2023

Update 2.0.7n

Hello, crusaders!

We’ve prepared a hot-fix for Pathfinder: Wrath of the Righteous – 2.0.7n. This update will fix the issue with negative status effects not being removed after a boss fight with the Songbird, and the issue with Nahyndri not dying instantly in The Treasure of the Midnight Isles DLC. We’ve also included a minor UI update in the patch.

Happy sailing!
2/15/2023

Hot-Fix Update 2.0.7o

Hello, crusaders!

We’re back with hot-fix 2.0.7o. We got a couple of reports that, when playing with a controller, specifically on Steam Deck, and starting a new game, it was impossible to select spells during character creation. This patch fixes this issue.

Happy crusading!
Post edited February 15, 2023 by pen311
2/20/2023

Next huge update 2.1.0j is in beta, (Steam users only)

This update now in beta, fixes a good many things across the board.

will post the links to the beta patch notes.

part 1 notes:

https://store.steampowered.com/news/app/1184370/view/3645137816264652379

Part 2 Notes:

https://steamcommunity.com/games/1184370/announcements/detail/3645137816264668311


Once this update is out of beta, the full version of the patch notes will be posted.
Post edited February 20, 2023 by pen311
3/7/2023

Update 2.1.0u part I

Hello, Pathfinders!

Update 2.1.0u is out now! If you participated in the Steam beta test, don’t forget to opt out of the beta, to download the update and to be able to play The Last Sarkorians DLC (if you have it)!

Highlights

Fixed multiple issues with navigation (like not being able to go somewhere or being able to walk through various objects) on different locations;
Fixed multiple kineticist abilities;
Tactical battles now have buttons to speed up the combat and to make the army fight automatically;
Fixed the issue with the vertical axis when playing with a controller;
The Skeletal Salesman got new goods in his store in the 5th chapter;
Multiple fixes and optimizations for The Treasure of the Midnight Isles DLC;
Improved the visual for the Swarm That Walks model;
Improved the performance of the game.

As always, the previous version 2.0.7 is available in beta branches. You can switch to it for now if you play with mods, and keep playing the older version until the mods update.

And if you encounter a bug, press Alt+B, and let us know about it!

Beware of possible plot spoilers below!


Areas

- A chest near the inn was difficult to open during the siege of Drezen – fixed;

- A trap couldn't be disabled on the Treasure Island – fixed;

- Although Daeran is flawless, we had to fix a couple of minor bugs at his party;

- At the Battlebliss arena, the camera will focus on the arena manager at the beginning of the fight now;

- At the Wedding Meadow, you can no longer loot fey chests before entering the fey maze;

- Changed the area where enemies spawn on one of the islands in The Treasure of the Midnight Isles DLC;

- During the siege of Drezen, enemies could try to attack you when you were on the walls above them – fixed;

- Fixed a bug with the door locking the player in Blackwater;

- Fixed a cutscene skip in Blackwater;

- Fixed a possible bug when skipping a cut-scene during the first meeting with Irabeth in the Gray Garrison;

- Fixed duplicate exits from The Treasure of the Midnight Isles DLC island – now you can return to the ship without loot;

- Fixed incorrect fading at the edge of the map in the Wilderness Encounter area;

- Fixed incorrect fog of war fading near one of the Drezen walls;

- Fixed navigation in one house's basement in Kenabres;

- Fixed navigation on the edges of the map in the fog of war;

- Fixed numerous issues of objects and containers with loot disappearing when a character came near them;

- Fixed the camera issues on one of the islands in The Treasure of the Midnight Isles DLC;

- Fixed the exit from Ziggurat to the city streets;

- Fixed the interaction with the altar in Defender's Heart;

- Fixed the issue during the attack on the Defender's Heart tavern, when Greybor killed Kilas without saying a word, and then froze for a couple of seconds;

- Fixed the issue that could cause an incorrect teleportation of the party after a fight with Deskari in Iz;

- Fixed the issue with a loot container at the Legacy of the Ancients;

- Fixed the issue with navigation during the attack on Defender's Heart;

- Fixed the issue with navigation in Alushinyrra's Lower City;

- Fixed the issue with navigation in Desna's temple in Kenabres;

- Fixed the lighting in Nameless Ruins;

- Fixed the lighting in Neathholm;

- Fixed the navigation at Heaven's Edge;

- Fixed the navigation at the Bladesmith Workshop;

- Fixed the navigation at the Lost Chapel entrance, and it should be easier for a mounted character to ride through the gate;

- Fixed the navigation in Kenabres in the prologue, now it's no longer possible to walk through some crates, barrels, and tents;

- Fixed the navigation in Pulura's Fall;

- Fixed the navigation in the brothel's basement;

- Fixed the navigation in the secret section of Areelu's Laboratory;

- Fixed the navigation inside the temple during the siege of Drezen;

- Fixed the navigation near the gates of the Mineshaft Fourteen, and this issue no longer gets in the way of A Refuge from the Present quest;

- Fixed the navigation on Drezen's stairs;

- Fixed the navigation on the roof of Drezen's barracks;

- Fixed the navigation outside of Threshold fortress, and it's no longer possible to walk through the boulder;

- Fixed the navigational issue in Defender's Heart, which allowed to walk through the closed gate;

- Fixes a couple of issues with cutscenes involving Svendack in the Ineluctable Prison;

- Fog of war has been fixed for the hidden rooms in The Treasure of the Midnight Isles DLC;

- Ghlaunder Adept now stands closer to the player when he speaks, and doesn't need to yell to be heard by the Swarm That Walks;

- Improved lighting in Bear's Maw Shrine;

- In Drezen's Citadel, it was possible to spot enemies through the wall in a specific place – fixed;

- In Midnights Fane, the skill check to cross the chasm and get back is visible from the start now;

- In Shield Maze, if the cutscene with Savamelekh was skipped, mongrels weren't eating the corpses – fixed;

- In Shield Maze, it was possible for a character to walk outside the borders of the map and disappear – fixed;

- In some cases, a Lich couldn't enter the Harem of Ardent Dreams – fixed;

- In some cases, the event with Yaker's arrival to the throne room couldn't start – fixed;

- In the cutscene with Undead Marilith, Champion of Areshkagal a technical information could be seen while the spell was being cast – fixed;

- In The Treasure of the Midnight Isles DLC, on the islands affected by the Arcane Undertow, magic eater pseudodragons will only appear in combat now;

- In The Treasure of the Midnight Isles DLC, the cultists in the undead squads were replaced with monsters of higher CR;

- In Through the Ashes DLC, fixed the issue with the stone in the caves, which could harm the characters who were standing behind it, after it rolled down;

- In Wintersun, speakers were missing in some dialogues – fixed;

- Irmangaleth no longer takes damage from lava on the arena;

- It was impossible to loot one of the chests in Iz – fixed;

- It was possible to pass through a tower near the barracks in Drezen – fixed;

- It was possible to see a hidden room through a secret door on one of the treasure islands in The Treasure of the Midnight Isles DLC – fixed;

- It was possible to steal the wedding ring at the Houndheart Campsite before the quasit got to it – fixed;

- Mythic Demon could escape the arena in the 3rd chapter without a fight – fixed;

- One of the traps in Lost Chapel couldn't be disarmed – fixed;

- One of the treasure islands in The Treasure of the Midnight Isle DLC had two exit points, when playing the DLC as a part of the main campaign – fixed;

- Portals at the Other Side of Threshold could work incorrectly – fixed;

- Replaced a pit trap in Iz with a different one;

- Resting at the Ten Thousand Delights didn't restore companions' health or refresh spells – fixed;

- Some chests in the Upper City of Alushinyrra could not be opened – fixed;

- Sometimes Devarra the dragon could appear in a random encounter even if she was previously killed – fixed;

- Sometimes some party members could get stuck on a platform shard after the final battle in the Ineluctable Prison – fixed;

- Swarms will no longer spawn near fire elementals on treasure islands in The Treasure of the Midnight Isles DLC;

- The characters could run above the ground near the gate of Defender's Heart – fixed;

- The quality of service in the Bad Luck tavern in Alushinyrra's Lower City has improved, and commander's companions can rest and remove negative effects on rest now as well;

- The transition from the global map to the Forgotten Secrets could work incorrectly – fixed;

- The trap in the Gray Garrison triggered even if it was disabled – fixed;

- There was a chest at Martyr Zacharius's Cemetery that was hard to unlock because of navigational issues – fixed;

- Vescavors no longer live near animals on treasure islands in The Treasure of the Midnight Isles DLC;

- Victims of the jewelry obsession are now lying properly in beds in Drezen's temple;

- Fixed a small issue with a loot container at the Heart of Mystery.

------------------------- Patch Notes 2.1.0u continued in next post ----------------------------------------------
Post edited March 07, 2023 by pen311