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Ah nice. I did see that yesterday. It seems that spaceflight overhaul mod also has low speed at low height (i can go all the way down to zero (and negatives) in 1 point decreases (if i am very light on the keypress)), and i normally cruise underwater around the 10-15 mark.

But your mod does work from the 1.09 version which low flight does not, so that is in your favour :)

edit: I suspect that one of the issues is mods using outdated versions of the NMS code base, and maybe once people better know what is going to happen to the game we will see mod makers keeping more files current to the latest version. I hope so anyway or i can see i will end up rolling my own versions of the best mods!
Post edited October 31, 2016 by ThorChild
Some 'mods to consider' updates (the first post is seemingly full):

More Ships Per Solar System - gives you a choice of how many to boost the default games 12 with, very cool:

https://nomansskymods.com/mods/more-ships-per-solar-system/

Milestone Pacing Fix - the games default milestone spam was annoying, so this seems to balance that out better:

http://www.nexusmods.com/nomanssky/mods/302/
Post edited November 06, 2016 by ThorChild
A rather fantastic bunch of mods from the same author, 'Dud's Sky':

https://nomansskymods.com/mods/duds-sky/

He has made some new mini-mods and some re-worked versions of mods we already have, and all are modular in that you can add most of them together, lots of good stuff in this haul imho.
MOD NEWS UPDATE:

The new rather interesting Foundation Update 1.1 breaks mods, seemingly nearly all of them. So if you really like your Low Flight or Fast Action mod, they will now crash the game if installed.

It may take a little while for the mod makers to re-jig their work to run with the new update.

My advice would be to make a back up of any saves before updating (put them somewhere safe) and if you mods CTD your game you can atleast roll back to the pre-foundation install and carry on while the modders work out how to make their mods work again.

Exciting times! :)
Post edited November 28, 2016 by ThorChild
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ThorChild: MOD NEWS UPDATE:

The new rather interesting Foundation Update 1.1 breaks mods, seemingly ALL of them. So if you really like your Low Flight or Fast Action mod, they will now crash the game if installed.
While it's not precisely a mod, just thought I'd note that the multiple-profile utility NMSLauncher appears to work fine with the update.
noted and thanks :)
I was using a lot of mods in order to make the game enjoyable, but I want to say this: I don't need to install even one mod since the Foundation Update. It's a completely different game. We now have desolated planets. Buildings are very rare. Atmospheric effects are now implemented and amazing. Now when a storm starts, my God it feels like a real storm. Planets Biomes changed completely. We have elevation, giant and different plants, different fauna and aliens. There are automatic mining tools, like you place a tool on a gold stone and it mines itself. You can teleport items from inventory to Freighter. Busier space, space battle are redefined and feels like Freelancer. I fought about 10-15 ships before dying. You can recharge shields using only 2 buttons. You can scan planets from space in order to see which valuable resources you can find. The scale of the moons and distance has been changed. Blue suns are now blue, red and green likewise. They toned down the color of Space to appear more darker. Sky is clear at night. Textures on planets from space are amazing. TAA is a blast. Icons and HUD are redesigned. You really, really don't need any mods. Now, the game is what they showed at E3. Well, minus the dinosaurs and the falling trees. I was dazzled to witness a dawn on a scorched and stormy planet and to feel how the temperature started to rise the more it's Star starting gazing the blindly light on the surface. Amazing!
The few times i sent emails to Hello Games i did talk about mods, and how even if Sean or Hello Games in general prefer to not support mods (it changes their vision they worked so hard to create) just having people make mods, and people supporting that effort by downloading them, it can help guide the overall game design to the better (often).

Looking at the list of changes you just talked about bobyslick, it would seem Hello Games may well have been looking at what the modders had been doing with the game. The one glaring omission has to be Low Flight (or the better Space Flight Overhaul). How they can stick with that pretty awful default flight model is beyond me.

But overall it seems they have indeed been making some improvements based on what modders had been doing, and that is great (if frustrating for modders!) as it will help create a better more widely popular game.

I just cant wait to see what modders do with the Foundation update :)
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ThorChild: The few times i sent emails to Hello Games i did talk about mods, and how even if Sean or Hello Games in general prefer to not support mods (it changes their vision they worked so hard to create) just having people make mods, and people supporting that effort by downloading them, it can help guide the overall game design to the better (often).

Looking at the list of changes you just talked about bobyslick, it would seem Hello Games may well have been looking at what the modders had been doing with the game. The one glaring omission has to be Low Flight (or the better Space Flight Overhaul). How they can stick with that pretty awful default flight model is beyond me.

But overall it seems they have indeed been making some improvements based on what modders had been doing, and that is great (if frustrating for modders!) as it will help create a better more widely popular game.

I just cant wait to see what modders do with the Foundation update :)
Well, I for instance did not use any of the ship flying mods. I tried "Low Flight" and saw how baddly you could bump into the ground without even touching it. Also flying underwater? I now see why Hello Games chose to let the ship avoid the ground. The other mod that let you stop the ship in mid air and fly backwards on a planet was just ridiculous. Taking that the planets do have gravity, even if your suit compensates it giving you always 1 g, it would still brake the immersion.

Anyway, it's only my opinion and that doesn't mean that I don't give credits for the hardwork of the modders. They really did a great job trying to improve the game and hopefully they will continue to do so with the new update.

Also two aspects I forgot to mention which I did use mods for are:
1. Asteroids now are found in fields. There are portions of space where you don't find any. Also using pulse drive now avoids them. It was really annoying seeing that they passed right through you.
2. Created items now stackes 5 times before occupying another slot in the inventory, which means you can cary 5 times more items than before.
Mod Compatibility list:

https://www.reddit.com/r/NoMansSkyMods/comments/5f9e24/help_me_make_a_list_of_mods_that_are_confirmed/

It is getting updated and Low Flight has now been made to work with Foundation. Will be a handy place to keep an eye on as the modders do their thing for the new update.
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bobyslick: The other mod that let you stop the ship in mid air and fly backwards on a planet was just ridiculous. Taking that the planets do have gravity, even if your suit compensates it giving you always 1 g, it would still brake the immersion.
The ideal solution would of course be some sort of speed forwards during atmospheric flight, a pov focus when breaking (but not a full stop in speed, etc). And a very slow backwards flight in space, along with an adjustment option to just stop the ship.. along with the various other tweaks that have been mentioned a few times.

But modding this, while probably possible, is just complete guesswork without the dev-tools. See the thread I made about space-flight why these mods are so difficult to make. And really.. how much spare time and dedication to fix HG's game for them you have to have to even bother with it.

Conversely, HG could set this up in two minutes.
Updated the first post to include instructions for running mods on the Foundation Update patch 1.12 version (and going forward from here).

Edit: Pathfinder is here and that will no doubt break a bunch of mods, there is a link here compiling a list of mods that work with the new update:

https://www.reddit.com/r/NoMansSkyMods/comments/5yc4wa/list_of_mods_compatible_with_the_path_finder/

I'm holding off getting and playing the new update for a while (probably until a second or third patch) as there always are some issues and time is limited for me at the moment to play.
Post edited March 13, 2017 by ThorChild
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Post edited March 23, 2017 by GamingGod81
Updated the first post to include instructions for the Pathfinder update and mod use.
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ThorChild: Updated the first post to include instructions for the Pathfinder update and mod use.
Thank you ThorChild, and congrats for this exhaustive initial post. This will help many players to see clear and make them removing mods before trying out new versions of the game, I think if a post like that was on Steam Community they would have only half of the complaints, players thinking all mods work indefinitely...

Greetings,
XenonS