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This game seems poorly optimized. On a low spec machine, that I can run Akrham Origins at 30fps on, this game is unplayable.

I'm putting up with it because it's early access, but I've had it for over a year and it hasn't improved, and there's no actual release date for this game.

I bought this specifically to play on this very low spec machine (GPD micro, if you're wondering), and it's really disappointing that this game that looks like it shouldnt need much power runs at 2 fps max when just walking around the hospital at the very start.
Post edited December 25, 2020 by zombietrain
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zombietrain: This game seems poorly optimized. On a low spec machine, that I can run Akrham Origins at 30fps on, this game is unplayable.

I'm putting up with it because it's early access, but I've had it for over a year and it hasn't improved, and there's no actual release date for this game.

I bought this specifically to play on this very low spec machine (GPD micro, if you're wondering), and it's really disappointing that this game that looks like it shouldnt need much power runs at 2 fps max when just walking around the hospital at the very start.
If your computer meets the minimum requirements, you should be able to play the game fine. The GPD micro doesn't appear to meet the minimum requirements, so don't expect the game to run well on it. The requirements have been unchanged since initial release.

While the game has pixel art, it does things that even AAA games today don't do like fully dynamic lights and shadows, blood and gore that never disappears, tons of destructible objects and tons of objects with rich-physics.

There were performance improvements during Chapter 1, with Chapter 2 and there will also be some with Chapter 3.
Post edited December 26, 2020 by ItBurn
The way AAA games manage being able to be run on lower spec machines is by allowing you to turn that stuff off. Things like blood that don't dissapear doesnt really improve gameplay, it just limits the machines that the game can be run on if it can't be turned off.
No hate though, I hear good things about the game, it looks fun, and I'm sure I'll get around to installing it on my main machine at some point to play it.
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zombietrain: The way AAA games manage being able to be run on lower spec machines is by allowing you to turn that stuff off. Things like blood that don't dissapear doesnt really improve gameplay, it just limits the machines that the game can be run on if it can't be turned off.
Actually, most AAA games don't allow you to turn it down, they simply don't have that feature at all. Just look at Doom Eternal. NR is as rich as I could make it while still running on reasonably low specs. These costly features are part of what makes the game so good.
Edit: Also, you can turn down some of the gore and blood in NR.
Post edited December 29, 2020 by ItBurn
I was talking about those hardware intensive features like lighting affects, anisotropic filtering, lens flares, volumetric lighting etc. I just used your example of permanent blood because it seemed like a visual feature that uses excess processing power that could be turned off.

AAA PC games pretty much always have ways to adjust performance vs visuals.
Post edited December 29, 2020 by zombietrain
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zombietrain: I was talking about those hardware intensive features like lighting affects etc. AAA PC games pretty much always have ways to adjust performance vs visuals.
Nightmare Reaper has many settings to adjust performance vs visuals too.
Can your turn off the permanent gore and lighting affects you mentioned in your intial reply?
Post edited December 29, 2020 by zombietrain
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zombietrain: Can your turn off the permanent gore and lighting affects you mentioned in your intial reply?
For the gore, kinda, but not for the lighting. The thing is, you can't turn ON permanent gore and lighting effects in Eternal. Like I said, I chose some effects that I think improve the game. They come at a cost that AAA games aren't willing to pay, but I'm willing pay it because I think it makes the game better. I'm just justifying why the game doesn't run on a potato. The minimum requirements are still very low regardless.

Nothing is impossible, I could add options to change everything in the game, like making a completely alternate lighting system, but that would be insane and is another thing AAAs don't do.
Post edited December 29, 2020 by ItBurn
I've been able to tweak settings enough so that the framerate is tolerable, but consistently get a hard crash with no error message after a few minutes, but I do understand that since I'm using it on an machine that doesn't meet minspec you obviously can't support it.

I'm gonna keep tweaking the settings to see if I can get it running well and stable. The reason I posted this thread is because based on the look of the game I would have thought it would be designed to run on lower end machines, and I'll admit to not looking into the specs before complaining, that's my bad.
Post edited December 29, 2020 by zombietrain
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zombietrain: I've been able to tweak settings enough so that the framerate is tolerable, but consistently get a hard crash with no error message, but I do understand that since I'm using it on an machine that doesn't meet minspec you obviously can't support it.

I'm gonna keep tweaking the settings to see if I can get it running well and stable. The reason I posted this thread is because based on the look of the game I would have thought it would be designed to run on lower end machines.
I understand why you thought so. I've been trying to find a better way to get people to understand what the game really is, but I haven't found it yet.

What do you mean by hard crash with no error message?
Does the Unreal crash window open? Does the game just close by itself with no crash window?
I wish I could change the topic subject for this thread because in retrospect I don't think it's fair to you to have a thread named like this floating in your board. I might delete the thread later if that's possible. I don't use gog forums much so I'm not even sure if you can delete threads.
Post edited December 29, 2020 by zombietrain
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zombietrain: I wish I could change the topic subject for this thread because in retrospect I don't think it's fair to you to have a thread named like this floating in your board. I might delete the thread later if that's possible. I don't use gog forums much so I'm not even sure if you can delete threads.
If there's no crash report, it means that the game didn't crash and was closed properly. This is often because Steam/Galaxy is forcing the game to close. Spotty wifi can cause this and disabling wifi will most likely fix your issue. It's possible that your antivirus could think the game is a false positive, so try disabling that too.
Post edited December 29, 2020 by ItBurn
Answering your question, yeah it just crashes to windows after about a minute of wandering around the hospital room.

No crash report, nothing pops up, the game just crashes.
Post edited December 30, 2020 by zombietrain
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zombietrain: Answering your question, yeah it just crashes to windows after about a minute of wandering around the hospital room.

No error message, nothing pops up, the game just crashes.
Yes, I edited my post. Galaxy will do that too.